CARRION

CARRION

[demo] Relith x SB17(CARRION KNUCKLE)
30 Comments
Devcerope_ 23 Oct @ 5:04am 
Please don't make a mod again
Amaya ssm 29 Sep @ 3:28pm 
It's been a day and I feel I've been too harsh with this mod. To be fair, it makes you really angry - but looking back, it's certainly more memorable than many of the mods in the workshop exactly because of that.

I'm changing my verdict to actually like a 7/10. It's fun and a true test of skill with quicksaves. (Without quicksaves, I still give this a negative recommendation. Really, turn on quicksaves if you even download this at all. Permadeath is not a good choice for a mod this unfair.)
Amaya ssm 28 Sep @ 7:41pm 
This mod has a lot of potential. The vertical timed sequences are really interesting and challenging, and the squishy low hp human makes it a big challenge. The main issue is that the softlock death screen is really, REALLY annoying. It becomes a game less about skill and more about patience - lots and lots of mental calm and patience. Quicksaves make it a lot better and fix many the rng issues, but not enough.

Worst part is there is a LOT, and I mean a LOT of little "gotcha"s meant to make you lose. (Surprise enemies, enemies that get up again after being shot, an elevator that goes back down and kills you if you don't exit fast, and lots and lots of hidden objects that block your path and delay you.) I've made the effort and got all the way to the end. With quicksaves, it's a solid 5/10. WIthout them? I wish I could give negative stars.

Veredict: It's supremely annoying and uneccesarily difficult with quicksaves, let alone with the "intended" softlock death.
Z神光▢绿毛Z - (#1 LF)  [author] 26 Sep @ 2:19am 
reply:joelavradorbx

Congratulations on making it to the end (for now)!

reply:Bitter

I'll improve it in a future update owo
BitterDude 25 Sep @ 10:49pm 
this is good just fix the death scene since im tired of having to click new game everytime i die
joelavradorbx 14 Sep @ 10:36am 
please help im stuck in the section with the mechs (where you have to face two while in a mech yourself) i killed everyone and now im stuck there with nowere to go
valkikot 13 Sep @ 1:14pm 
first of all, please do something with the death scene, i wasted like 5 minutes for something to happen.
While i havent gone farther then section on 4th picture, i imagine going through this complex as carrion would be really fun, and atleast unique because there is zero long vertical sections in base game.
Z神光▢绿毛Z - (#1 LF)  [author] 5 Sep @ 2:00am 
Thank you for your suggestion, the current process is still very short, and archive points and medical supplies will be made later😋
Shakon_Krogen 4 Sep @ 3:34am 
apologies for anyone subbed to this for the spam posts of mine but blame steam for not letting me post a paragraph of text in a single comment
Shakon_Krogen 4 Sep @ 3:33am 
-i don't know how possible this one would be but make the pathing for Civilian's that are tied to a lock stay in the general room they're assigned to, had a few instances where one civilian would run off and after i would kill them incidentally softlock myself because it closes a door that floods the room i'm supposed to go to. this causes me and probably others to play hide and seek with one npc praying they didn't fall in a pit and get stuck in an unreachable angle becasue if you try shooting them you either get locked out or you get killed by the door (this happened to me 4 times)
but please do consider what i said as i can see that this mod has potential it's just not fun to play currently
Shakon_Krogen 4 Sep @ 3:33am 
-if this mod is just human gameplay why not see about using the parasitism as a means of changing weapons since so many of the mods where you play as a human you're either defenseless or a shotgun user, why not add variety and have a assault rifle a flamethrower and a pistol as weapons you can swap to for different situations like how some mods for the monster involve upgrading the T2 to be able to destroy Bricks and not just Wood.
-add an additional second or two for the water before it rises as i noticed that you would basically need to know ahead of time for the placements of barriers and with the no respawn it gets really frustrating when you die to water just because you were a second off (also because playing as a human you have magnet hands to ladders and zero gravity when falling but also glass shins for the impact).
Shakon_Krogen 4 Sep @ 3:33am 
this will be a list of what i would do to make the mod feel less awful to play...
-see about trying to make a "consumable" for the soldier to heal that is only off of other soldiers can literally be the same button as the monster for grabbing/eating (this would also probably help spark more human only gameplay scenarios among modding).
-add Save Points and Checkpoints from how far i had gotten i felt like i should've hit 2 Save Points and 3 Checkpoints, notably the start of the flood sequence should be a checkpoint, the second flood control on the surface i think? the elevator that requires to go down before you can continue ascending should be a Save Point for the dual path with 2 mechs.
Shakon_Krogen 4 Sep @ 3:33am 
tbh Orgashi is much better... even with manual saving this is just not fun and is absolutely awful to play... the concept is interesting (like the run sequences that are reminiscent of Ori) but there are a lot of parts that are completely impassable without really good RNG or required to get hit just to destroy a barrier. the problem is the drones and all the background scenery that basically body block your shots because your pellets would rather prioritize Scenery over Targets unlike enemies who don't have to worry about this at all.

going to do a couple posts for this because of character limit
crigakoff 2 Sep @ 6:07am 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER ALL OF STEAM
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bob the skeleton 1 Sep @ 10:15am 
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER ALL OF STEAM
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carrick.d.moore 31 Aug @ 5:18pm 
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER ALL OF STEAM
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Strad 30 Aug @ 9:14pm 
This mod has potential but kind of fucking sucks. Add a save point before entering at least
Shakon_Krogen 22 Aug @ 6:05am 
i want to like this mod but the gameplay sucks at least have a checkpoint or something at the start of the flood sequence and one at the top of the elevator before dealing with part 2 (presumably on the surface)
Z神光▢绿毛Z - (#1 LF)  [author] 20 Aug @ 4:22am 
Hi suffering players, I updated.
If you think it's difficult, I recommend activating the debug hotkeys with "set_setting debug_hotkeys_enabled 1" and using F5 and F9 for quicksave/load
Endangered Luke-Crab 15 Aug @ 9:49pm 
HEY DUDE, WE ARE PLAYING THE EVIL CREATURE GAME TO PLAY AS THE EVIL CREATURE, NOT A RANDOM GUY
Chara_miros 15 Aug @ 3:36pm 
please help me i can't run the mod
Chara_miros 15 Aug @ 3:33pm 
please help, I don't understand how to run the mod
Fr34k_boy 11 Aug @ 7:23pm 
Save*
Fr34k_boy 11 Aug @ 7:14pm 
I'm done, no safe points, stuck as a freaking human even though you start as the creature, Freaking water, then random area where the elevator just drops and chops you if you stay on the edge without knowing what or where to go.
noodleman 9 Aug @ 3:50pm 
this is kinda buns
Z神光▢绿毛Z - (#1 LF)  [author] 8 Aug @ 8:55pm 
Don't worry, I will make increasingly difficult levels later
bob the skeleton 8 Aug @ 10:30am 
same
Xaviera3000jackson 7 Aug @ 3:26am 
i like it but idk what to day when i die...:rwlizard:
ZionYTB 3 Aug @ 8:14am 
its a new campain ig
D-K 2 Aug @ 8:51pm 
i have no idea what it is but it looks cool :carrioncocoon:
:carrionmouth: now we just have to wait