Half-Life 2

Half-Life 2

MEPR: Citizens, Refugees & Rebels
16 Comments
Fresh Cheesilicious 3 Sep @ 4:04pm 
Dude I just found these mass effect mods and honestly they bring the biggest stupid smile to my face while replaying half life 2 again. You are fucking legend and I hope you have a amazing day.
Connorama 31 Aug @ 8:59pm 
Also any possibility on a Mass Effect HUD in the future?
lemasternicholas6 30 Aug @ 4:48pm 
Because Half Life 1 is believed to have taken place in the early 2000s then the changes for a Bulgaria pack will have to tie to that date such as any Cold War era models still common back then or any local Bulgarian brands. Here are some possibilities for example.

SMG- Arsenal Shipka
Pistol- Makarov PM (Russian, not Polish)
Shotgun- Benelli M3A1
Grenade- RG-42
RPG- Strela 3 can be included in Bulgarian pack
Revolver- Nagant M1895
Ravenholm sign- Pernik sign
Victory Mine Russian sign- Chelopech Mine Bulgarian sign
Nova Prospekt sign- St. Anastasia sign
Combine soldiers and metrocops- Real life PMG gas masks with MARS Model 78 body vests.
Rebels- Same armor model but no PMG gas masks.
Citizen trains- Skoda Class 44 Locomotive
Muscle car- Lada VFTS
Airboat- any 90s model Jetski
Scout car- Lada Niva
Garbage props- Vereia for milk cartons and Astika for beer bottles for example.
lemasternicholas6 30 Aug @ 1:50am 
This is a more light and vanilla idea that I have thought of unlike your Mass-Effect and PRL 81 packs but it's still interesting. That would be to make the game's setting more accurate to Bulgaria instead of a mix of random Eastern European countries. Some authors have already made such mods such as Bulgarian signs or the City 17 skybox now being a texture of Sofia instead of New York City. A region accurate pack for Half Life 2 would be very cool even if it doesn't drastically change the game so let me know what you think.
pogoigi 13 Aug @ 9:13am 
Dzień dobry mam jedno pytanie czy bedze aktułalizcjs moda woslani half life 2 PRL 81
Cursed Hawkins 11 Aug @ 7:52pm 
Rebels- SEAF
HEV- Helldiver Armor
Antlions- Terminids/Bugs
Zombies & Headcrabs- Illuminate/Squigs
Combine- Cyborgs/Autos (especially Autos for the synths)
Weapons (mainly from HD2 since that game does have more 3d models for them)
Crowbar- CQC-5 Combat Hatchet
Stunstick- CQC-30 Stun Baton
Pistol- P-2 Peacemaker
Magnum- P-4 Senator (The only magnum in the game)
SMG- SMG-32 Reprimand
Pulse Rifle- LAS-16 Sickle (energy based AR just for context)
Shotgun- SG-8 Punisher
Crossbow- CB-9 Crossbow (Originally was the R-6 Deadeye until I saw there was a crossbow for HD2)
Grenade- G-12 High Explosive (looks about as close as the HL2 grenade as possible)
RPG- MLS-4X Commando (only launcher that has laser guidance)
Emplacement- MG-206 Heavy Machine Gun (it was between this and the MG-43 Machine Gun)
Cursed Hawkins 11 Aug @ 7:52pm 
So, I might have an idea of the next big project (assuming that's alright, and hopefully the mentioned DMCA situation has officially settled down) and I know Forlorn said they like to do game's they've played but how would tackling a Helldivers themed project?
Cursed Hawkins 11 Aug @ 12:55pm 
@Ivan
Let's hold off porting mods anywhere until the current ongoing DMCA situation is resolved first, mods on mass are being falsely DMCA flagged and multiple games including Garry's Mod are currently affected.
Ivanovsky 6 Aug @ 7:30am 
I liked your mods, will you port them to Garry's mod?
ForlornBuccaneer69  [author] 3 Aug @ 1:46am 
@Edward Chrome

This might be the "bad reference count" error. To my knowledge and testing, it occurs when you launch the game and one of these Background maps load: background01 and background06.

There is no fix to that, besides what I've written at the very top of the decription. That is, to install my Static Backgrounds mod locally (a .vpk file in hl2/custom folder), since it prevents those maps from loading entirely
Edward Chrome 2 Aug @ 9:48pm 
ok this is a bit hard to describe bug but here I go, I replayed the whole HL2 campaign, I didn't find any bug except in chapter 11 follow freeman!, in the final parts of that chapter, when you go through a tunnel and a strider locks you in a destroyed building, I found some corpses (dead npc) with missing textures, I don't know what it's due to, it's really the only time that bug occurs, I didn't have any problems in the whole campaign, sorry I can't be more specific but I just finished the campaign, it was the only bug I found :P
Opt_Delta 2 Aug @ 7:28am 
Is it possible to have a port of these replacements to Gmod soon? I don't know how to myself
kumskovnikita31 1 Aug @ 9:55am 
Yas comrade Enjoyer
okokok 1 Aug @ 3:18am 
juz chyba zakonczyl PRL 81 pack
kumskovnikita31 1 Aug @ 2:19am 
Towarzysze, gdzie jest dalszy ciąg rozwoju PRL '81? !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
eidonabramm 31 Jul @ 9:09pm 
Nice this fits thei dea of other aliens and huma like races beiing force on off world assignments and reloations. I can see the aliens say there far from there own homeworlds and us humans should be very grateful not all of them have been force off there own just yet like they were.