Timberborn

Timberborn

Skyblight & Badrain Weather [U7 ✅]
26 Comments
Luke ✞ Jesus Saves ✞  [author] 13 Aug @ 1:21am 
Yes those are all suggested on Discord and all possible, I am just a bit busy with other ideas for now and can't implement them yet.
Texugo Maldito 12 Aug @ 4:16pm 
If you can change plant grow speed and plant death by contamination and dry speed, I can give you a shit ton more suggestions.
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Its easy to be prepared for 1 or 2 things, but you cant be fully prepared to everything.
Texugo Maldito 12 Aug @ 4:12pm 
(no matter how hard the game is, once you store enough water, you are "safe".)
Question... can you change evaporation Rate, food and water consumption during the weathers?
Because if you can, one suggestion I would make is to create a very harsh draught, water evaporate faster, beavers consume more water and walk slower because of the heat (global speed debuff if possible).
Maybe some winter ideas too, everyone works slower and bots require more fuel/energy to run, chance of broken teeth multiplied by 10, because of frozen trees.
Acid Rain... Reduces the lifespan of bots and randomly gives beavers injuries or a bit of contamination.
Insect swarm, food consumption increases by 5 times.
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And to increase even more the dificulty, after some time, you get different disaster simultaneasly or back to back.
Luke ✞ Jesus Saves ✞  [author] 8 Aug @ 11:51pm 
v7.0.4: The Skyblight Strength setting unit is now % instead of ‰. You can also set it to smaller number by using decimal. The default value is set to 0.1% (5 times slower than previous default settings).
Luke ✞ Jesus Saves ✞  [author] 5 Aug @ 10:10pm 
v7.0.3: Fixed Limit Moisture sometimes does not work as intended. Thanks Akinare for helping identifying the problem.
Luke ✞ Jesus Saves ✞  [author] 5 Aug @ 9:15pm 
Wow that's super interesting... This is what I have: https://imgur.com/NYvEsBL for some reason, it's actually working (for the middle ones), but the left ones retain all their 16 range. I wonder what causes it... Will investigate, thanks for the save!
Akinare 5 Aug @ 7:30am 
Here is my test picture https://imgur.com/a/5go2eWx and save https://drive.google.com/file/d/17BWv8tHYPk8VArb7Lti3w414l9ixhwJq/view?usp=sharing (but seems that the contamination of source cannot be saved so all is 0)
I have no idea how this happened, sorry...
Luke ✞ Jesus Saves ✞  [author] 4 Aug @ 12:48pm 
that's so strange, could you send me the save (here or maybe on Discord)? Wonder if any other mod is modifying the range, maybe Configurable Irrigation?
Akinare 4 Aug @ 6:04am 
@Luke I have tested it many times, but no matter how much I set the Moisture Range, even to 0, my 3x3 pool (one water source, only one side of pool as an outlet, water contamination ≤ 2%) still has a Moisture Range of 16, from the beginning to the end of Badrain : (
Luke ✞ Jesus Saves ✞  [author] 4 Aug @ 12:35am 
And yes if you can produce fresh water in other way (either store in storage, or filter using other mods like Pump Filter or Alternative Recipes), it's a way to survive as well.
Luke ✞ Jesus Saves ✞  [author] 4 Aug @ 12:30am 
Thanks for the feedback! My initial idea for this mod was to counter the current idea that no matter how hard the game is, once you store enough water (most of the time in reservoirs), you are "safe". So this is a reverse weather, your reservoir will backfire on you, as still water will get contaminated while running water is "safer". I think my number for 5‰ (0.5%) may be too high for larger map where even running water is getting contaminated too quickly. Maybe you could try reducing it?

TLDR: my idea was that when you see weather warning of this type, release all your reservoir and depends on running water for this weather!
Kylo 4 Aug @ 12:10am 
Luke, love the idea of weathers, but as noted by Texugo, there is no way to really prep for this and it destroys beaver dams without a way to really combat it.

I'd love to see some kind of mechanic that allows you to defend your reservoirs, something like under a certain size they dont get contaminated. Forcing you to create smaller reservoirs.

Or if there is flow in the reservoir (e.g. a mechanical pump moving the water it doesn't get polluted.
Hell even a mechanical pump with a resin requirement to keep then water inoculated against pollution would be great.

Issue is that right now you just have to wait for your reservoir to recycle.

I might try building filtered mechanical pumps to clean the reservoirs once polluted to accelerate the recycling.

Texuogo having good manners is not being a snowflake. Honesty without tact is just being abrasively blunt, i t just makes you seem socially maladapted.
Luke ✞ Jesus Saves ✞  [author] 3 Aug @ 10:17pm 
@Akinare: could you check and see if the setting is checked? It works on my side: https://imgur.com/Lau2og3 (note after the weather started, it will take a while for the moisture to get lower and lower).

@Texugo Maldito: It's okay, English is not my first language so I just assume the best. Anyway after the last update you can try your idea in the settings.
Texugo Maldito 3 Aug @ 12:26pm 
JustJasper, you are just a snowflake... I was honest, clear and objective.
Im not entitled to anything, i was dissapointed exactly because how Luke mods are good and this one is very mid...
Luke, dont take my words as insulting, read them as objectively as possible... I made a suggestion, you liked it, was unable to implement, Im dissapointed about the fact... nothing more, nothing less.
I had a lot of hype because the game is really boring with only 2 weather types.... No Water and All Badwater... having a third weather type instead a slight variation of the 2 vanilla, got me excited. Maybe the problem was on me having too much expectations on something that appeared to be simple to do, but it turns out to be incredible hard...
Akinare 3 Aug @ 5:54am 
Hmm, seems the Limit Moisture function doesn't work : (
I have set to 1 but the range is still 16 for 3x3 water.
Luke ✞ Jesus Saves ✞  [author] 3 Aug @ 12:27am 
v7.0.2: You can now choose effects of Badrain (Limit Moisture and/or Contaminate Land). Default settings are the same as before so you should not be affected without changing settings.
Luke ✞ Jesus Saves ✞  [author] 3 Aug @ 12:27am 
Thank you for the kind words. I made an update anyway, since I coded it before so it was fast to add it back.
JustJasper 2 Aug @ 2:40pm 
Your mods are great, sorry you're dealing with people being rude and entitled on something you do for free to enhance a game!
Texugo Maldito 2 Aug @ 11:04am 
Im dissapointed, because it changes nothing, still dull, its just a draugh without any way of defending against it, and if you play on hard or custom with long cicles, its just a game over event, 20 days without food and wood + the extra time to grow when it goes back to normal, its 25 days for food and 32 to 50 days without wood, if you are not dead already, you will die next cicle because you have no way of preparing for anything...
"but only start at cycle 10", yeah, that late in the game, it doesnt make a diference, your city is already pure bots, no food or water required... just metal and wood.
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My suggestion about contamination in pulses, doesnt kill the entire map and dont need to be locked 10 cycles away to be able to survive... its a good combination of punishing without being deadly or being something ultra late game...
Texugo Maldito 2 Aug @ 11:03am 
"moisture reduced to 3 max"
Sorry, but this is just lame... if this was suposed to be a Game Ending challenge, i would understand, like this event trigering after you build the final wonder and you have to survive for 30 days or something, like FrostPunk ending.
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Sorry for appearing rude, but this was very underwealming, i was waiting for a new and interesting game mechanic and received Ubisoft level content.
Luke ✞ Jesus Saves ✞  [author] 2 Aug @ 12:54am 
v7.0.1: Updated Badrain effect. Badrain is now enabled by default in the settings.

It's the same as Skyblight but your land only get moisture from water for a maximum of 3 tiles (instead of 16).

At first I tried the on/off contamination like you suggested but then it gets complicated and not as efficient as the current effect. Since you actually have plants that are already drought-resistant, and there is a way (though costly) to mitigate it if your plant is so important.
Luke ✞ Jesus Saves ✞  [author] 1 Aug @ 2:09pm 
That's a very good idea. One of the reason I didn't enable Badrain on default because there is no real way to counter it (except stockpiling tons of food/wood). Your idea is way better and I may even enable it by default.
Texugo Maldito 1 Aug @ 10:59am 
I like the idea, but contamination kills plants way to fast on vanilla, and some trees takes way to long to grow...
I was thinking, contaminated plants dont grow, what if badrain keep turning on and off during the duration of the event, long enough to slow down the growth of everything, but with short periods off for plants recover from... example, cicles of 4 hours of contamination and 2 hours without, brutally slowing growth but without killing everything.
Is this possible?
Luke ✞ Jesus Saves ✞  [author] 30 Jul @ 1:33pm 
Nope, no cover will save you :P only water in storage (Tanks) is safe.
bubbalander 30 Jul @ 7:14am 
THE SKY IS FALLING
ryans610 30 Jul @ 6:11am 
If I put a water tight cover over the reservoir, will it still be effected?