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Its easy to be prepared for 1 or 2 things, but you cant be fully prepared to everything.
Question... can you change evaporation Rate, food and water consumption during the weathers?
Because if you can, one suggestion I would make is to create a very harsh draught, water evaporate faster, beavers consume more water and walk slower because of the heat (global speed debuff if possible).
Maybe some winter ideas too, everyone works slower and bots require more fuel/energy to run, chance of broken teeth multiplied by 10, because of frozen trees.
Acid Rain... Reduces the lifespan of bots and randomly gives beavers injuries or a bit of contamination.
Insect swarm, food consumption increases by 5 times.
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And to increase even more the dificulty, after some time, you get different disaster simultaneasly or back to back.
I have no idea how this happened, sorry...
TLDR: my idea was that when you see weather warning of this type, release all your reservoir and depends on running water for this weather!
I'd love to see some kind of mechanic that allows you to defend your reservoirs, something like under a certain size they dont get contaminated. Forcing you to create smaller reservoirs.
Or if there is flow in the reservoir (e.g. a mechanical pump moving the water it doesn't get polluted.
Hell even a mechanical pump with a resin requirement to keep then water inoculated against pollution would be great.
Issue is that right now you just have to wait for your reservoir to recycle.
I might try building filtered mechanical pumps to clean the reservoirs once polluted to accelerate the recycling.
Texuogo having good manners is not being a snowflake. Honesty without tact is just being abrasively blunt, i t just makes you seem socially maladapted.
@Texugo Maldito: It's okay, English is not my first language so I just assume the best. Anyway after the last update you can try your idea in the settings.
Im not entitled to anything, i was dissapointed exactly because how Luke mods are good and this one is very mid...
Luke, dont take my words as insulting, read them as objectively as possible... I made a suggestion, you liked it, was unable to implement, Im dissapointed about the fact... nothing more, nothing less.
I had a lot of hype because the game is really boring with only 2 weather types.... No Water and All Badwater... having a third weather type instead a slight variation of the 2 vanilla, got me excited. Maybe the problem was on me having too much expectations on something that appeared to be simple to do, but it turns out to be incredible hard...
I have set to 1 but the range is still 16 for 3x3 water.
"but only start at cycle 10", yeah, that late in the game, it doesnt make a diference, your city is already pure bots, no food or water required... just metal and wood.
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My suggestion about contamination in pulses, doesnt kill the entire map and dont need to be locked 10 cycles away to be able to survive... its a good combination of punishing without being deadly or being something ultra late game...
Sorry, but this is just lame... if this was suposed to be a Game Ending challenge, i would understand, like this event trigering after you build the final wonder and you have to survive for 30 days or something, like FrostPunk ending.
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Sorry for appearing rude, but this was very underwealming, i was waiting for a new and interesting game mechanic and received Ubisoft level content.
It's the same as Skyblight but your land only get moisture from water for a maximum of 3 tiles (instead of 16).
At first I tried the on/off contamination like you suggested but then it gets complicated and not as efficient as the current effect. Since you actually have plants that are already drought-resistant, and there is a way (though costly) to mitigate it if your plant is so important.
I was thinking, contaminated plants dont grow, what if badrain keep turning on and off during the duration of the event, long enough to slow down the growth of everything, but with short periods off for plants recover from... example, cicles of 4 hours of contamination and 2 hours without, brutally slowing growth but without killing everything.
Is this possible?