Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






Ship Bunk (beds 1 , maybe 2 people IN THE WALL)
wall nightstand wall attachment (it folds down) or dresser (it IS tthe wall)
Baby Crib Wall Cabin. a safe place to tuck your space baby.
this probably isn't a major issue, but it would be nice if it could be resolved.
The 'Protein Breeding Cabin' and the 'Starch Synthesis Cabin' (and probably others too, but I haven't built those yet) show up in the `Power Tab 2' mod under 'Producer', but with negative values.
The overall sums are correct, which is why this isn't a major issue, but it's still messy.
Could you please look into this?
(What I *really* hate is Steam's refusal to allow post-editing.)
Perhaps as an optional feature or if an adjacent wall is detected?
Don't get me wrong, I don't hate their current appearance. However, they create a rather disjointed visual effect when used. The cabins don't really give the impression of being part of a continuous wall.
--
DeepL translation of the above:
另外,能否将舱室侧壁与船体墙面融合?
或许作为可选功能,或在检测到相邻墙面时自动融合?
别误会,我并非讨厌它们现在的样貌。但实际使用时,这些舱室会产生相当割裂的视觉效果——它们完全无法给人以连续墙体的一部分的感受。
Would you consider making those paintable?
They stick out awkwardly as soon as I paint the ship's walls in a fashionable way.
--
DeepL translation of the above:
所有这些舱室都包裹着大量支撑结构,这些结构包裹着功能部件。
您是否考虑让这些结构可涂装?
每当我把船体墙面涂成时髦样式时,这些结构就会显得突兀地凸出来。
Chemreactor wall doesn't need to produce less than the actual chemreactor. The actual chemreactor already sucks and people rarely ever use it, so there's really no danger of overshadowing it.
If you are concerned with shields and chemreactors being OP, but using the minified versions of the regular items in the construction of the cabin version is not feasible, here are two alternate solutions:
1) Make it so that disassembling a standard chemreactor or shield generator produces a component that you need to build the cabin.
2) Borrow a page from mechanitors and require a normal chemreactor or shield generator to be studied to unlock a necessary research project to build the cabin version of them.
武器、衣服、药品类
那个存储墙好像偶尔会让里面的东西被认为不存在???
我用存储强存放医药,然后手术那里会说没有医药,需要拿出来才能继续做手术(可以添加手术,但是job好像找不到地方取药,用 Adaptive Storage Framework的其他东西存储没有这个问题 ,同时存放成瘾品(设置保留1个)也能自己取出来,好像只有医药有这个问题,可能这个job比较特殊)
环境:全DLC,Vanilla ExpandFramework、VanillaChemfuelExpand、本mod
问题现象:当保存并载入后,人工淀粉合成仓的生产进度会重置为0%
复现频率:必现
复现步骤:快速测试开局,开发者模式,在地面上建造人工淀粉合成仓,并以排污发电机供电。等待其进度到达1%后,保存游戏并返回主菜单。载入刚刚保存的游戏,会看到工淀粉合成仓的生产进度为0%
备注:蛋白质培育仓也有相同的问题
to be honest, I can't make them both works..
yeah since the storage cabins are also walls, so the trading beacon can't really recognize it. This is really difficult to change so.
Fixed the problem that storage cabins does not have airtight properties.