RimWorld

RimWorld

[kyzy] Ship Wall Enhanced
180 Comments
... 20 Oct @ 1:13pm 
Does food in the storage cabin, that borders a refrigerated room, stay cold? or is it a neutral temperature inside?
... 20 Oct @ 1:01pm 
IF i may suggest a few things that may fit with this mod thematically:

Ship Bunk (beds 1 , maybe 2 people IN THE WALL)
wall nightstand wall attachment (it folds down) or dresser (it IS tthe wall)
Baby Crib Wall Cabin. a safe place to tuck your space baby.
KawwaK 17 Oct @ 4:40am 
I also have the issue higlighted by others where things clothes and medicine stored in these arent usable. Cloths have to be forced and medicine isnt available for surgery.
Wiš’adel 17 Oct @ 12:05am 
储藏柜里的物品总是识别不出来我还以为是ai智障了原来mod问题
小蛋糕 14 Oct @ 11:23pm 
亲爱的作者大大,请问可以给生产仓添加一个多选复制粘贴,一个一个点好痛苦。
mëghr 13 Oct @ 9:49am 
add wall chargers
流羽 8 Oct @ 1:05am 
有个BUG:草药放在恒温冷冻仓里草药,给囚犯做手术提示没有可用医药
FlyIN_11 18 Sep @ 4:39am 
有一些奇怪的bug, 燃料仓会被识别成VCE里的储油罐而不是飞船系统里的油罐, 然后储物舱里的食物药品不知道为啥小人拿不出来, 右键会显示没有路径, 我还在奇怪为啥有药死也活不动手术....
Deggial 17 Sep @ 12:12am 
Hi again,
this probably isn't a major issue, but it would be nice if it could be resolved.

The 'Protein Breeding Cabin' and the 'Starch Synthesis Cabin' (and probably others too, but I haven't built those yet) show up in the `Power Tab 2' mod under 'Producer', but with negative values.

The overall sums are correct, which is why this isn't a major issue, but it's still messy.

Could you please look into this?
Oler009 16 Sep @ 12:25am 
can you fix the failure of mechanisms that shouldn't be doing this?
ash 12 Sep @ 3:50pm 
Reel's Turret Pipeline Patch?
Deggial 8 Sep @ 3:30am 
And when I say 'I don't hate', I mean: I really *like* your designs! You did a great job creating them!

(What I *really* hate is Steam's refusal to allow post-editing.)
Deggial 8 Sep @ 3:17am 
Also, could the sides of the cabins be blended into the ship's walls?
Perhaps as an optional feature or if an adjacent wall is detected?

Don't get me wrong, I don't hate their current appearance. However, they create a rather disjointed visual effect when used. The cabins don't really give the impression of being part of a continuous wall.

--

DeepL translation of the above:
另外,能否将舱室侧壁与船体墙面融合?
或许作为可选功能,或在检测到相邻墙面时自动融合?

别误会,我并非讨厌它们现在的样貌。但实际使用时,这些舱室会产生相当割裂的视觉效果——它们完全无法给人以连续墙体的一部分的感受。
Deggial 8 Sep @ 3:07am 
All of those cabins have a lot of support structures encapsulating the functional parts.
Would you consider making those paintable?
They stick out awkwardly as soon as I paint the ship's walls in a fashionable way.

--

DeepL translation of the above:
所有这些舱室都包裹着大量支撑结构,这些结构包裹着功能部件。
您是否考虑让这些结构可涂装?
每当我把船体墙面涂成时髦样式时,这些结构就会显得突兀地凸出来。
Mee Goreng 6 Sep @ 9:36pm 
Hi @kyzy_4399, thank you for this great mod! I have to echo the same issue that @Theron Iscarin' is saying: medicine and cloth are not automatically taken from the storage walls. Specifically for me, I am seeing a bug where the thermostatic fridge cabin is not counting medicine as available for surgeries when it is stuffed with medicine. Unfortunately there is no log to share but should be easily replicated. Thanks again!
Edward 6 Sep @ 7:52pm 
The need to replace wall rather than having these as an an over-wall/ in/wall building is a shame, it makes them a huge weak point in the wall like the vanilla coolers everyone modded away from.
384879267 5 Sep @ 5:40am 
这墙不错 掏个壁橱
Theron Iscarin' 4 Sep @ 3:00pm 
things like clothes and medicine stored in these arent usable. cloths have to be forced and medicine isnt available for surgery.
生化斯坦预备役 4 Sep @ 11:42am 
墙壁类存储设施看起来小人知道自动往里面存东西和拿绝大部分东西,但是衣服不会拿出来自动穿,然后墙壁类存储没办法被轨道信标覆盖,里面的东西不能拿来轨道交易,得手动弹出落在信标范围才能交易
Dan 2 Sep @ 2:25am 
@futstub don't use/disable them? Also there are mod options. I'm not sure what you mean though? The only "Free" power uses gravcores, it is just a more powerful version of the one in the DLC. Unless changed, cold fusion used uranium last I tried it.
Dan 2 Sep @ 2:17am 
Glad you are still updating this mod, any hope for connected textures to other walls anytime soon?
WonderWho 30 Aug @ 3:18am 
藥物類不能直接右鍵使用,顯示沒有路徑,這是正常的嗎?
cherry-wave 29 Aug @ 12:58pm 
Hemogen stored in those walls will not be used by vampires no matter what, always says theres no way and they will also not passivly get items from there =(
Futstub 28 Aug @ 12:51am 
I really like the idea of the mod, but the buildings just giving you free power plus free ressources is so immensely overpowered, it sadly is not playable for me...
XXXII 25 Aug @ 10:54pm 
神中神
Omega13 23 Aug @ 8:29pm 
Some thoughts on the various special cabin walls:

Chemreactor wall doesn't need to produce less than the actual chemreactor. The actual chemreactor already sucks and people rarely ever use it, so there's really no danger of overshadowing it.

If you are concerned with shields and chemreactors being OP, but using the minified versions of the regular items in the construction of the cabin version is not feasible, here are two alternate solutions:

1) Make it so that disassembling a standard chemreactor or shield generator produces a component that you need to build the cabin.

2) Borrow a page from mechanitors and require a normal chemreactor or shield generator to be studied to unlock a necessary research project to build the cabin version of them.
Love and Peace 23 Aug @ 6:45am 
我遇到了同样的问题,使用Vanilla Chemfuel Expanded后,飞船燃料舱无法连接至逆重引擎。
白金trigger 22 Aug @ 5:32pm 
"人工淀粉合成仓的生产进度未保存"这个问题可以通过继承实现CompProperties达成,原理是像原版的无限反应釜一样脱离建筑写一个组件,然后链接到建筑上更新信息,这样即使建筑被销毁了,计时器的组件依旧可以运行,当地图恢复时根据计时组件的ThingDef找到对应的建筑。可以让程序参考我的 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3550610907 自动虚空钻井实现
ISia 20 Aug @ 10:28pm 
不是临时的,而是常驻在物品栏里的物品将无法被自动补充
武器、衣服、药品类
林三虎 20 Aug @ 10:09pm 
飞船燃料仓无法链接至逆重引擎,不清楚是bug还是模组冲突
你在看什么? 20 Aug @ 10:53am 
但做饭一类的是可以正常识别的
你在看什么? 20 Aug @ 10:52am 
大佬,我刚才发现放进仓库里的东西不会被识别的问题,我想给小人做手术但显示我没有药品,我把医疗包拿出来就可以用了,然后放进透明仓库里的基因我想让小人搬到基因库里,小人也是显示等待中然后就干别的去了,也是要拿出来才能搬过去
Lexington 20 Aug @ 7:54am 
能不能让储存仓不被判定为墙体,现在被判定为墙体交易信标没办法识别有点难受
漆黑之梦 19 Aug @ 8:23pm 
@kyzy_4399
那个存储墙好像偶尔会让里面的东西被认为不存在???
我用存储强存放医药,然后手术那里会说没有医药,需要拿出来才能继续做手术(可以添加手术,但是job好像找不到地方取药,用 Adaptive Storage Framework的其他东西存储没有这个问题 ,同时存放成瘾品(设置保留1个)也能自己取出来,好像只有医药有这个问题,可能这个job比较特殊)
sanicek 19 Aug @ 1:46pm 
Very nice, I was just looking for ways to utilise the walls not only in gravships but also for space constrained spaces like map vehicles and the like. It would be awesome if there were also wall production buildings like stove or refinery, any chance for plans for something like that?
Laurence042 19 Aug @ 5:08am 
bug报告:人工淀粉合成仓的生产进度未保存
环境:全DLC,Vanilla ExpandFramework、VanillaChemfuelExpand、本mod
问题现象:当保存并载入后,人工淀粉合成仓的生产进度会重置为0%
复现频率:必现
复现步骤:快速测试开局,开发者模式,在地面上建造人工淀粉合成仓,并以排污发电机供电。等待其进度到达1%后,保存游戏并返回主菜单。载入刚刚保存的游戏,会看到工淀粉合成仓的生产进度为0%
备注:蛋白质培育仓也有相同的问题
泠雨 19 Aug @ 3:45am 
@得鱼梦鱼 装那个信标范围全图的mod试试
kyzy_4399  [author] 18 Aug @ 4:48am 
@Omega13 Hi there. I think the essence of this problem is that the storage cabins rely on Adaptive Storage Framework, so it does has some problem issues with weapons, medicine and apparels, because in the same time, those cabins also need to separate rooms and hold roofs. So
to be honest, I can't make them both works..
kyzy_4399  [author] 18 Aug @ 4:35am 
@储存仓也是墙体呀,所以交易信标确实是识别不了墙体的,这个属于游戏的底层机制了我很难改。。
yeah since the storage cabins are also walls, so the trading beacon can't really recognize it. This is really difficult to change so.:steamsad:
Day29 18 Aug @ 1:49am 
储存仓不走可视化框架会不会有性能问题?
Omega13 17 Aug @ 2:39pm 
I have had significant issues getting colonists to access items stored in storage cabins. While crafters seem to have no issue, colonists will not automatically equip armor that is in a cabin nor will they use medicine in a cabin for operations.
得鱼梦鱼 17 Aug @ 8:09am 
大佬,交易信标无法识别储存仓里的物品
雾梦 16 Aug @ 7:47am 
30的壁挂多元是不是太吊了,原版的才加10
Clown 15 Aug @ 9:09pm 
does it work it orbital trade beacon?
DrSigma 15 Aug @ 11:13am 
@kyzy_4399 Hello, I created a discussion about a bug I encountered. Please review it, thank you.
Omega13 15 Aug @ 7:44am 
So here is a criticism - the design of the vanilla battery has a very obvious visual indication of when the batteries get low. The battery cabin does not. This makes the battery cabin pretty terrible for actual gameplay as if you aren't babysitting it constantly it could be empty and you wouldn't know it.
kyzy_4399  [author] 15 Aug @ 5:03am 
@Renouer 已修复~储物舱室现在都有气密性了。
Fixed the problem that storage cabins does not have airtight properties.
白金trigger 14 Aug @ 4:36am 
飞船起飞落地会刷新"人工淀粉合成仓"的cd,原本还有3天产出结果飞了一次,导致又变成七天了。我建议你在起飞之前先暂存一下飞船上的"人工淀粉合成仓"的cd,飞船落地的时候恢复这个值。
泠雨 12 Aug @ 6:41pm 
好奇各种工作台仓有没有实现的可能:bbtcat:
Synthawk 12 Aug @ 8:39am 
@Dr2 I'm going to take a look at your save and see if I can find some similarities with issues I've been having. I've seen this same behavior with rimfridge and I've also seen an instance where all the colonists in the base removed their clothing and were no longer following my apparel policies. I even set everyone back to the anything policy and they acted like there were no clothes anywhere to be found, whether it was wall storage or just shelving. Might be related, and is potentially a different mod causing the issues where pawns just can't find anything anymore. It takes me about 10 hours to get to this point.