RimWorld

RimWorld

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[kyzy] Ship Wall Enhanced
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Mod, 1.6
File Size
Posted
Updated
1.881 MB
29 Jul @ 9:18pm
15 Aug @ 4:57am
12 Change Notes ( view )
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[kyzy] Ship Wall Enhanced

Description
Description
Have you ever wondered?
All those narrow corridors and complex wall structures inside of gravship are massive waste of ship interior space. Why do we still need to tolerate such shocking inefficiency?

Now introduce the Ship Wall Enhanced MOD — a revolutionary upgrade that merges many useful facilities directly into wall or wall-mounted buildings, it could saving you an incredible amount of space.

No more struggling with cramped layouts — reclaim your ship’s interior with smart, space-efficient design.

你有没有这样想过?逆重飞船里这些狭窄的通道和繁复的墙体解构,都是一种对珍贵内部空间的巨大浪费,那为什么我们要继续忍受这些惊人的空间浪费呢?

现在向你介绍飞船墙体增强MOD,它可以将大量飞船内使用的设施直接整合为墙壁仓体从而节省大量的空间,因此你不用再为飞船空间不足而深受烦恼。

Details
This Mod add about 10 kinds of 2x1 cells "Cabin Wall" buildings, those building are mostly replacement version of some original buildings. Also, all of the cabin walls could support with roofs and separate rooms, which means they could almost replaced the interior walls of a gravship.

There also has several mount building added, such as mini solar panel and mini gun turret, they can be mounted on the outer wall of gravship and travel around to new maps.

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Mod Building LIst:





Mod Mount Building List:


Other Building List:

If you load the Adaptive Storage Framework, there also have 3 more Cabin Building could be use.


Setting Page
Add Mod setting page, so that player could adjust every cabin's power outputs.
- Add building settings, let player control if the mount turret could explode or not.


Known Issues
hang attachment onto cabin walls works fine, but if you deconstruct, try to move the cabin building for somehow, then a red alert will pop up to say the stack problem of attachments, that is because the cabin wall is treat as wall, but it's still kinds of building.
This bug does not affect real game running, but If you are really matter with this, try to avoid set attachment onto cabins, such as mounted torch or mounted lamp.


Compatibility
-Cabin walls does not support with mount buildings from the "Wall Stuff Mod", because those mount stuff can only build with real walls.
-Add adaptation support for Vanilla Chemfuel Expanded, if VCE loaded, the fuel tank cabin will automatically connect with the ChemfuelNet pipe, so does the chemfuel power generator cabin.


Change Logs
25/8/7: Add 3 new storage Cabins (standard Storage cabin, glass storage cabin, thermostatic fridge cabin), does require to load the [Adaptive Storage Framework] mod first.
25/8/6: Remove all stuff materials requires for craft cabin buildings.
25/8/5: fix the fuel tank cabin's explode condition when the chemfuel pipe (from Vanilla Chemfuel Expanded Mod) loaded. Also a mod setting about display the fuel Bar UI has been added.
25/8/5: Add German, Japanese and Russian language support. (Translate by AI, if something is wrong, please tell me!)
25/8/4: Add Itab Page support for production Cabin Buildings for adjust production speed & yield amount.
25/8/3: Add mod setting for mount mini gun explode property.
25/8/3: Add support for chemfuel pipe from Vanilla Chemfuel Expanded.
25/8/1: Add mod setting page, support power adjust for power Cabin Buildings.


Language
English, Chinese Simplified&Traditional supported.
German, Japanese and Russian supported. (Translate by AI)

Credit
Special thanks for Synthawk, created some VCE and Weapon Expand patches for this Mod.
Popular Discussions View All (7)
6
1
20 Aug @ 10:48am
部分物品不能自动识别
神马终日行
5
8 Aug @ 7:07pm
25/8/6 Risky Update for remove stuff material from Cabins craft
kyzy_4399
2
30 Aug @ 3:59am
Storage Units dont interact with Trade beacon
Ceepert
169 Comments
Deggial 8 Sep @ 3:30am 
And when I say 'I don't hate', I mean: I really *like* your designs! You did a great job creating them!

(What I *really* hate is Steam's refusal to allow post-editing.)
Deggial 8 Sep @ 3:17am 
Also, could the sides of the cabins be blended into the ship's walls?
Perhaps as an optional feature or if an adjacent wall is detected?

Don't get me wrong, I don't hate their current appearance. However, they create a rather disjointed visual effect when used. The cabins don't really give the impression of being part of a continuous wall.

--

DeepL translation of the above:
另外,能否将舱室侧壁与船体墙面融合?
或许作为可选功能,或在检测到相邻墙面时自动融合?

别误会,我并非讨厌它们现在的样貌。但实际使用时,这些舱室会产生相当割裂的视觉效果——它们完全无法给人以连续墙体的一部分的感受。
Deggial 8 Sep @ 3:07am 
All of those cabins have a lot of support structures encapsulating the functional parts.
Would you consider making those paintable?
They stick out awkwardly as soon as I paint the ship's walls in a fashionable way.

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DeepL translation of the above:
所有这些舱室都包裹着大量支撑结构,这些结构包裹着功能部件。
您是否考虑让这些结构可涂装?
每当我把船体墙面涂成时髦样式时,这些结构就会显得突兀地凸出来。
Mee Goreng 6 Sep @ 9:36pm 
Hi @kyzy_4399, thank you for this great mod! I have to echo the same issue that @Theron Iscarin' is saying: medicine and cloth are not automatically taken from the storage walls. Specifically for me, I am seeing a bug where the thermostatic fridge cabin is not counting medicine as available for surgeries when it is stuffed with medicine. Unfortunately there is no log to share but should be easily replicated. Thanks again!
Edward 6 Sep @ 7:52pm 
The need to replace wall rather than having these as an an over-wall/ in/wall building is a shame, it makes them a huge weak point in the wall like the vanilla coolers everyone modded away from.
384879267 5 Sep @ 5:40am 
这墙不错 掏个壁橱
Theron Iscarin' 4 Sep @ 3:00pm 
things like clothes and medicine stored in these arent usable. cloths have to be forced and medicine isnt available for surgery.
生化斯坦预备役 4 Sep @ 11:42am 
墙壁类存储设施看起来小人知道自动往里面存东西和拿绝大部分东西,但是衣服不会拿出来自动穿,然后墙壁类存储没办法被轨道信标覆盖,里面的东西不能拿来轨道交易,得手动弹出落在信标范围才能交易
Dan 2 Sep @ 2:25am 
@futstub don't use/disable them? Also there are mod options. I'm not sure what you mean though? The only "Free" power uses gravcores, it is just a more powerful version of the one in the DLC. Unless changed, cold fusion used uranium last I tried it.
Dan 2 Sep @ 2:17am 
Glad you are still updating this mod, any hope for connected textures to other walls anytime soon?