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@Meesteq I don't know how the mentioned mods are involved, but I think it's a vanilla feature that you can't equip excessively heavy items. However, the auto-equipment in this mod does not take weight into account at the moment, so there is room for improvement.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3473002119
While most of the existing functionality will be maintained, due to changes to the file structure and code, this mod will not be updated and will be released as a new version of the mod.
This mod page will remain as a Lite version with only the shower for the time being, but no further features will be added or changed (unless a serious bug is discovered).
Most of the issues raised in the comments section have been resolved in the new version.
Please let us know if you have any further issues or suggestions for improvement.
I've working on a fix for this and it's finished, but it will take a little while to release... I'm taking some time to check out the new bath system and more...
lol I know I'll use debug to noclip me outta there, for sure, yet normally there'd be nothing you could do. The character didn't vault into the bath, only teleported, and after she used the towel, she got stuck in the tile, never tried vaulting.
Oh and BTW thanks for a cool mod!
Um, are the accessories from mods? Items equipped to body locations other than vanilla may not be recognized as accessories.
Also, anything that can't be equipped by double-clicking it in your inventory generally can't be auto-reequipped. Watches are an example of this. This has been fixed, but is not yet released.
But I'm curious as to why your game crashes. I hope there's no problem with the Take Shower action itself...
I'll be sure to fix this in the next update.
Well, there's definitely a good chance of such a bug, so I'll add some debug code to forcefully get out of the bath.
it would be great that if after the shower it teleported you out of the tub so i dont get stuck
I think there's a mod that solves this problem, but I'm not sure if it works with the latest version...
In any case, I think it's inconvenient as it is, so I'd like to improve it so that the shower can read the water amount of all piped containers.
I covered the roof above my shower with rain collectors in a 3x3, and while they are all filled up, the bath picks one, and if that one doesn't have enough water, taking a shower is not possible.
So let's say I need 80L to take a shower, if I have 9 rain collectors with 90L, I will be able to take one shower, but then it will tell me that my water source only has 10L left and I can't take another shower, while the other rainwater collectors have more than 80L and could be used
Would it be possible for the shower to check all the rain collectors above itself in a 3x3 (like plumbed sinks do) and if one is above the required amount of water, pick this one?
If you turn it off, hot and cold shower will always be displayed.
You can make some adjustments using the sandbox options, but I would like to refine the balance of the default settings a bit more.
I'm currently working on adding a simple bathing feature, so adding bathing for nomadic players may be a little later, but I'll consider it. Also I'll considering making it display the grime level in a non-threatening moodle or on health panel.
Would you be able to add in feature to allow the player to bath in a Stream or Swimming Pool? It would help players who don't tend to build bases and just live off the land.
*Also a Grime Slider / Moodle would be nice as I did not realise that was a feature as I did not read a Description and got Confused when my character started randomly Smelling a Bad Oder then started getting Sick*
However, if you are using special makeup added by a MOD, it may not be effective. In that case, please report it separately.
at zombie.Lua.LuaManager.RunLua(LuaManager.java:568)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:427)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:318)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:479)
at zombie.GameWindow.init(GameWindow.java:1386)
at zombie.GameWindow.mainThreadInit(GameWindow.java:756)
at zombie.GameWindow.mainThreadStart(GameWindow.java:598)
at zombie.MainThread.mainLoop(MainThread.java:64)
at java.base/java.lang.Thread.run(Unknown Source)
`
`attempted index: Bathtub of non-table: null
function: AddBathTubTiles -- file: TABAS_Compat.lua line # 8 | MOD: Take A Bath And Shower
function: TABAS_Compat.lua -- file: TABAS_Compat.lua line # 32 | MOD: Take A Bath And Shower
java.lang.RuntimeException: attempted index: Bathtub of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:403)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1623)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:639)
With this update, auto undressing should now be compatible with any Body Mods.