RimWorld

RimWorld

Paint-N-Tweaks
61 Comments
BlueTressym 17 Sep @ 6:13pm 
Thank you for your patience.

I've never used RimPy; I've heard of it but I don't know what it is. I shall try what you've suggested.
kongkim  [author] 17 Sep @ 3:07pm 
@BlueTressym Its okay :)

To explain it.
At some point you have used RimPy i guss?

It make some .dds files that are texture files that load faster then normal.
But the game has updated how it works so those files don't work any more.

So to be use all is clean.
Un-sub to the mod, go ind manuel and delete the whole mod folder for this mod.
And then re-sub the mod again so it download all the new files.

That will fix the problems from this mod.
If you still get dds errors there might be other mods that have the same problem.
BlueTressym 17 Sep @ 10:28am 
Sorry, I'm still confused. Do I delete every .dds file? There seem to be a lot of them. Also, weirdly, some of them show in my Explorer window with the GIMP icon and some don't, and I don't know why that is.

https://postimg.cc/CnfDq04n
kongkim  [author] 17 Sep @ 10:17am 
Look in the mod folder under steam, and find the .dds files and delete them. its texture files. and if you have some old once they do not work.
BlueTressym 17 Sep @ 10:15am 
Hiya. I came here to report an error and I see some other people have reported it too. I can also see people talking about 'DDS files' but I've no idea what those are or what they do; my technical knowledge of mods and coding is minimal.

https://gist.github.com/HugsLibRecordKeeper/01a4ba404d87447f236690b88d33f6f9

This is the relevant log.
kongkim  [author] 8 Sep @ 11:46pm 
@Elliefint Glad to hear :)
Elliefint 8 Sep @ 8:25pm 
I was missing the multi-analyzer texture too -- finding and deleting the relevant DDS file in the mod folder did fix it for me, though.
kongkim  [author] 4 Sep @ 1:40am 
I have still not been able to find any problems, its there and work fine every time i test with it.
So my only though is you have a mod that conflict or have some bad dds files.
Rue 3 Sep @ 7:23pm 
Can confirm the multianalyzer sprite is broken for me as well with this mod. It's a big grey square with a red question mark on it now.
kongkim  [author] 31 Aug @ 8:52am 
@

Its okay :)
But no, its a HugsLib log i need, normally people always have the mod HugsLib installed as many mods require it.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=818773962
Or
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2873415404

You need to have one of them.
when you then Hit F12 or activate the dev mod in the game options and go into the game log, there is a small green buttom where you can share log.
I just need the link to that.

Its how i can see if there are errors from my mod etc.
MadAsAlice 31 Aug @ 8:29am 
@kongkim
Is that not the correct log I sent? When I hit F12 I get a screenshot. That's there too. Where would the log you need generate? Sorry, I haven't had to do this for a Steam game before.
kongkim  [author] 31 Aug @ 8:17am 
@MadAsAlice
Can you try hit F12 and send me a link to a log?
also try look in the mods folder if there are any .dds files in the texture folder. If there is delete them.
MadAsAlice 31 Aug @ 7:29am 
@kongkim
https://github.com/MadAsAlice/RimworldShare.git
Hope this works and is what you needed.
kongkim  [author] 31 Aug @ 12:14am 
@Paradox @Sui-chan wa kyou mo kawaii
I just tested and do not have that problem.
When you get the missing texture, can you hit F12 and send me a full log?
Sui-chan wa kyou mo kawaii 30 Aug @ 6:26pm 
Can confirm the multi-analyzer is broken in this version. Even if this is the only mod (+harmony), the image doesn't load in the Architect menu, and when built its just a red x.
Paradox 30 Aug @ 6:22pm 
Also having issues with the multianalyzer default texture not working like @MadAsAlice

Exception loading UnityEngine.Texture2D from file.abs
FilePath: 536964873\Textures\Things\Building\Misc\MultiAnalyzer_northm.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameters.
kongkim  [author] 30 Aug @ 5:30am 
@Maconnais Have a long ToDo List :S
But i put it on and take a look at it.
Maconnais 30 Aug @ 5:20am 
Thank you for the mod, it makes hiding spots way better! The only incompatibility I've had seems to be that it red errors for a few stuff like Adaptive Primitive Storage's small log pile at startup and when placing them, giving this: "Could not load Texture2D at 'SmallLogPile/SmallLogPile_F_north' in any active mod or in base resources. MatFrom with null sourceTex." I think some Defs don't have complete rotation textures for each side or have no textures at all so it errors out (the small log piles have no textures until they get logs stored in them). I can still place them fine despite the errors though.

Some others would be the large log pile as well, "sbz_CorpseSpot" north, east and south from Neat Storage and AM_SkyBurialSlab_south from Alpha Memes.
kongkim  [author] 30 Aug @ 5:11am 
@MadAsAlice Do you have other mods that change textures, sounds like a mod tries to overrule it. try to change the load order.
MadAsAlice 30 Aug @ 4:48am 
After adding this mod multi-analyzers have no image in the Architect menu. And when built they are a big, 2x2 sized, red and purple X. I have no idea if this is a conflict or even where I should look to start trouble-shooting.
kongkim  [author] 25 Aug @ 12:31am 
@Hexacon Thx, but i have not made maskes for any of the this you mentions there :)

But its pritty simple to make maskes. Look at some of them i made.
Hexacon 24 Aug @ 4:15pm 
This mod is great, but here's a few issues that I found, South side of growth vats have been masked wrong, so they're always white. geothermal generators and most of the gene stuff also get masked wierdly, as they're supposed to have glowing parts that get colored over.

I would love to make masks myself for these things but I can't find how you make them, and I'm not sure what the process should be, so I'll leave it to you I guess ? Again, this mod is really great and I'll be using it every single run
kongkim  [author] 14 Aug @ 4:27am 
14-08-2025
Fixed that Medical sometimes lost its sheet color.
Fixed so you now can change sheets on multiple selected beds.

NEW FEATURE: Added a small new feature that allows you to paint multiple selected objects at one time.
Select multiple objects or walls, etc., then right-click the normal paint tool, and you can now click "Paint all Selected".
This works very well with the mod Allow Tool, where you can select all walls in your base, etc., and then now paint all at one time.
//SlipperyPete:. 2 Aug @ 6:32am 
@kongkim, ty!
kongkim  [author] 2 Aug @ 2:54am 
Update:
Fixed so hidden objects are not paintable.
Think i fixed the transparent default bed sheet, may need more testing.
kongkim  [author] 2 Aug @ 1:16am 
@//SlipperyPete:. Put it on the ToDo list
//SlipperyPete:. 1 Aug @ 8:37pm 
Any chance you could adjust the mod so it doesn't make Hidden Pipes paintable? (hidden conduit + pipe network mod's hidden pieces)
kongkim  [author] 1 Aug @ 2:13pm 
I took a look at it, when you you two mods that try to replace the same texture it gives you warnings as i use maskes to make it paintable and they do not.
kongkim  [author] 1 Aug @ 1:54pm 
@Victor You try to load two mods that both change textures, its its only textures i do not know way it make the errors. But try load that after my mod and see if that helps.
Victor 1 Aug @ 1:43pm 
I found another mod that generates a lot of warnings when loaded with this mod, is this something you can fix or should it be reported to them? Mod [sbz] EPOE retexture https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2616058883
https://gist.github.com/HugsLibRecordKeeper/81e7f3d037a99c0aeb201e69a6c9cf87
kongkim  [author] 1 Aug @ 11:41am 
Thx will take a look at both things :)
Cal 1 Aug @ 10:50am 
Assuming its not just my modlist, the game gives warnings about the machining table and cooler graphic and mask being different sizes.
Horhyzon 1 Aug @ 9:52am 
Oh I mean that if the beds are their default color it will show as transparent. Even if you colored it and then switched back which will display them correctly until you load a save.
kongkim  [author] 1 Aug @ 9:49am 
@Horhyzon i put the spots on the ToDo list, The other thing, i have not yet manage to find the problem. So if you can go more into details or can do it again let me know.
Horhyzon 1 Aug @ 9:39am 
When loading a save, unless beds have already had their color changed, the sheets have no texture. Even if the bed was recolored and set back to defaults.
Horhyzon 1 Aug @ 9:27am 
Could you add textures for Please Enter Here and Caravan Trade Spots?
kongkim  [author] 1 Aug @ 9:06am 
@Victor Also fine :)

Always been using RimPy and never had problems with it.
Victor 1 Aug @ 8:45am 
Sure sure, I just wanted to let you know. As for Rimpy's texture optimizations, it's better to use RimSort's, I read people recommending against using the one from Rimpy, as it is outdated and can cause problems.
kongkim  [author] 1 Aug @ 8:30am 
There's a huge difference between errors and warnings; warnings do not break anything in the same way.

But yeah, you are right, I just looked at the texture for the analyzer, and it is a weird size, which is even more weird as I used the game's own texture for it.

But yeah, I stopped using Graphic Settings+ some time ago as it did really not make things much better.
And if you use Rimpy you can convert all textures into DDS that do it fine :)
Victor 1 Aug @ 8:30am 
It's already on their github /issues: https://github.com/RealTelefonmast/GraphicsSetter/issues/7
Victor 1 Aug @ 8:27am 
Well, I just read one of the the game developers saying that this multiples of 4 thing is a bug from Graphic Settings+ in 1.6:
https://discord.com/channels/214523379766525963/270668468045479936/1400842572796137552
Victor 1 Aug @ 8:24am 
As for Gerrymon's Upscaled Vanilla Textures, I'm under the impression that either this or that mod is doing something wrong, which maybe you could fix? I tried changing the load order but the warnings show up either way.
Victor 1 Aug @ 8:20am 
Actually, the address there is inside your mod, so it means your texture should have a dimension that is a multiple of 4, which is has something to do with how compression or .dds files work, I don't really understand it.
Victor 1 Aug @ 8:18am 
There are two warnings with Graphic Settings+:
DDS loading failed for 'C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3536964873\Textures\Things\Building\Misc\MultiAnalyzer_north.dds': Cannot load compressed texture with non multiple of 4 dimensions of 158x158 and format BC7
Loading from png instead.
Texture '' has dimensions (158 x 158) which are not multiples of 4. Compress will not work.
DDS loading failed for 'C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3536964873\Textures\Things\Building\Misc\MultiAnalyzer_northm.dds': Cannot load compressed texture with non multiple of 4 dimensions of 158x158 and format DXT1
Loading from png instead.
Texture '' has dimensions (158 x 158) which are not multiples of 4. Compress will not work.
Do they not show up for you? I'm not sure how this mod works, maybe I have to clean up some kind cache?
kongkim  [author] 1 Aug @ 8:15am 
@Victor You keep posting errors, but i see no direct errors in the log? And the Graphics Settings+ can't see what it have to do with this mod? You also do not say what the problem is.?
Victor 1 Aug @ 8:12am 
kongkim  [author] 1 Aug @ 6:46am 
New update:
Fixed an xml errors if not using the mod Dubs Bad Hygiene.
Added paint patch for Dubs Bad Hygiene Lite.
Added clean spot texture for Run and Hide (Continued).
Updated a few of the core spot textures.
Made a few more clean/white core buildings textures.
kongkim  [author] 1 Aug @ 6:31am 
@Victor im fixing the first one, the other i can't as they change the textures, i guss that the problem?