Garry's Mod

Garry's Mod

Sound Emitter Tool
13 Comments
amb  [author] 12 Sep @ 11:55am 
you can only keybind sounds that play a single time. any naturally looping sounds wont work with the keybind
eisev 10 Sep @ 5:13pm 
keybind doesnt work most of the time
Tym Priest 8 Sep @ 11:45am 
absolute cinema
Goob 7 Sep @ 5:36pm 
noice
Kyle 13 Aug @ 12:29pm 
yoooo thats mod is so good
NextKurome76TheSoldier 29 Jul @ 11:29am 
it would be cool if it had the option to see and target ambient_generic entities, so that for instance they can be removed when they cap out the max sound limit of gmod (some maps actually do that), or simply to see the inner workings of a map without using snd_show 1 and snd_visualize 1
amb  [author] 29 Jul @ 11:10am 
thanks!
NextKurome76TheSoldier 29 Jul @ 11:09am 
i tip my hat to you, now i no longer need to use wire expression2 to play a sound every 20 seconds to ensure it never stops. Well done with the mod
amb  [author] 29 Jul @ 11:08am 
both of these should be fixed now
amb  [author] 29 Jul @ 5:57am 
from what i tested with a friend, that worked
NextKurome76TheSoldier 29 Jul @ 2:01am 
What about cases where sounds were placed before players join (multiplayer)
amb  [author] 29 Jul @ 12:24am 
no, i honestly forgot to add that before i published it. but you could just save and load to make them play again
NextKurome76TheSoldier 28 Jul @ 4:52pm 
what happens when someone uses stopsound or snd_restart, does it resume?