Garry's Mod

Garry's Mod

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Sound Emitter Tool
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Roleplay, Scenic, Realism
File Size
Posted
Updated
36.175 KB
28 Jul @ 1:03pm
29 Jul @ 11:07am
2 Change Notes ( view )

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Sound Emitter Tool

Description
Sound Emitter Tool
A tool that allows you to place sound emitters or make sounds play from props, NPCs, entities, and more. The tool can be found under the "Construction" category.

How do I use it?
Simply left-click on an existing entity to attach a sound to it, or press reload (R) to spawn an invisible sound-emitting object. Right-click on either to remove them.

Features
  • Pitch and volume sliders.
  • Sound browser (only available if you have this addon installed).
  • Looping functionality for non-looping sounds, with modes including Timed, Random, and Seamless. These modes also have customizable settings.
  • Play sound with a keybind.
  • List of all sound emitters on the map. Right-clicking on an emitter opens a menu where you can delete it, copy its sound, copy its settings, teleport to it, or assign a unique name (which will be displayed above it).
  • Duplicator and save support.

Miscellaneous Notes
  1. When using the physgun on an invisible emitter, it will create a glowing highlight so you can see where you are moving it.
  2. Unique names are not preserved with dupes or saves.
  3. The custom loop function is ignored if the sound already loops naturally or if a keybind is enabled.
  4. Stopping a preview or otherwise using the "stopsound" command, will also stop naturally looping sound emitters (It will not stop custom looped and keybinded sounds). To fix this, press the "Fix Sounds" button at the bottom.
  5. The button at the bottom that deletes all emitters from the map will show a confirmation popup before actually removing anything.

13 Comments
amb  [author] 12 Sep @ 11:55am 
you can only keybind sounds that play a single time. any naturally looping sounds wont work with the keybind
eisev 10 Sep @ 5:13pm 
keybind doesnt work most of the time
Tym Priest 8 Sep @ 11:45am 
absolute cinema
Goob 7 Sep @ 5:36pm 
noice
Kyle 13 Aug @ 12:29pm 
yoooo thats mod is so good
NextKurome76TheSoldier 29 Jul @ 11:29am 
it would be cool if it had the option to see and target ambient_generic entities, so that for instance they can be removed when they cap out the max sound limit of gmod (some maps actually do that), or simply to see the inner workings of a map without using snd_show 1 and snd_visualize 1
amb  [author] 29 Jul @ 11:10am 
thanks!
NextKurome76TheSoldier 29 Jul @ 11:09am 
i tip my hat to you, now i no longer need to use wire expression2 to play a sound every 20 seconds to ensure it never stops. Well done with the mod
amb  [author] 29 Jul @ 11:08am 
both of these should be fixed now
amb  [author] 29 Jul @ 5:57am 
from what i tested with a friend, that worked