Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civ VI Legacies: Julius Caesar
13 Comments
Kruppe 26 Sep @ 3:15pm 
I will try reinstalling CE now I guess...done and as expected same result.
Honestly I have no clue what the issue is. It obviously seem to work for other users and even if I try to remove all variables it still doesn't work for me.
I do have Leaders animations disabled(including BLPs). But I believe I did it after my first comment in here. I also don't know why this error would be related to animations.
It also is very strange that only this one doesn't work for me. All your other Civ Legacies leaders should have the same methodology no?
Ultimately it's not a big deal if I can't use your Julius Caesar. I just like to try and fix an issue when I am faced with it.
Kruppe 26 Sep @ 3:14pm 
I am and was using CE. 2036753727
As I said all your other Civ Legacies - Leader work(Elizabeth I, Sejong, Ludwig II, Sundiata Keita and Theodora)
If I wasn't using CE Lite, wouldn't they all share the same issue?

After reading your reply I tried again before updating.

I disabled all other mod but those in those test. With the addition of Enhanced Mod Manager but I also tried with it disabled, same result. I tried with just CE and Civ VI Legacies: Julius Caesar enabled. Same result. I tried with 0 game mode enabled and small map size. Same result.

I unsibscribed, went in my folder and made sure 3536328924 is gone. It was. Resubscribed.
Did the same test again. Same result.
The game still gets an error when I create a game. Error - One or more Mods failed to load content
Deviain 26 Sep @ 8:07am 
Yay, thanks for the fast responses! I'll run another game later to see how he feels now, before patch I absolutely steamrolled my whole continent, maybe now he'll be more in line with the rest ;p
Quazikolt  [author] 26 Sep @ 6:57am 
Thanks for notifying me, I missed that! Any type of unit should be able to trigger the effect now.

As I was also considering the Gold bonus might be too strong, I've scaled back the intensity for balance purposes.
Deviain 26 Sep @ 3:11am 
Hi, the description seems to be a little inaccurate still, only units defeated by melee units grant gold - which IMO is enough, right now Julius feels absolutely OP in the early game and doesn't need even more gold generation.
Quazikolt  [author] 25 Sep @ 6:07pm 
Hmmm, this is a mysterious issue as the mod continues to function just fine on my end. Will update if I identify any cause that could explain this but the code for leaders is fairly self-contained with Julius Caesar only directly interacting with the CE mod, and successfully, so it's hard to imagine what could be the problem. Perhaps you downloaded CE Lite? For now, I can only guess.
Kruppe 15 Sep @ 11:17am 
This mod is failing to load content for me. I tried starting a game with only CE and your legacy leaders enabled. All your other legacy leaders work fine but load error when Julius Caesar is enabled.
Jesus Christ. Finally, FINALLY someone picks up the torch. Thank you, king.
Snivelill 4 Aug @ 9:23am 
Yeah, my boy's a bit of a perfectionist. Don't tell him I told you, he can't read this. :littlelie:
Palten 4 Aug @ 8:03am 
also would love to see my boi Ludwig 2nd next ;)
Palten 4 Aug @ 2:41am 
@Quazikolt, just happy when it comes back online :) would be awesome if Sundiata Keita would at least keep his ability to buy great people cheaper since this is the main reason I play as him. I loved the idea of generating great writer points from military victories. would love to see a change to the great works of writing slots in the market also appearing on conquered cities not just on cities founded by Mali.

now to Ceasar: played him for about 100 turns now and can already say that he is a force to be reckoned with. the increased movement on all meele units is terrifying on an early rush and the extra wildcard slots are pretty strong. overall I really enjoy to play as him but would be really afraid of him as an opponent.
Quazikolt  [author] 3 Aug @ 3:55pm 
@Palten, glad to hear of your interest! Apologies for the disturbance on Sundiata Keita, I withdrew that mod because I had second thoughts on my design, felt something was missing in my representation. Currently back to the drawing board and brainstorming. I have since gotten in the habit of just delivering minor updates to my leaders when I want to make a change, so perhaps that's a newbie modder mistake by me. The Sundiata case did provoke my scrutiny a bit more than average though.
Palten 3 Aug @ 10:24am 
looks really good. would love to test it. also why did you delete Sundiata Keita? I can't continue my saved game at without the mod.