RimWorld

RimWorld

Eventide Warcasket
29 Comments
냐냐우 16 Aug @ 10:58pm 
What a wonderful mode!
But it's too weak for flames.
The equipment is 100% heat resistant
Why is it 100% flammable?
Not Dvdyyz  [author] 10 Aug @ 8:43am 
Not to mention if the warcasket is the only thing keeping the pawn alive (like the sarcophagus casket) they would die the moment they took it off
FlyOnTheWall 10 Aug @ 8:35am 
yeah, thought about it better after posting the comment, it would be strange since you cannot usually remove them from the warcasket too, so no way of repairing the armor also
Not Dvdyyz  [author] 10 Aug @ 8:29am 
No warcasket has HP

This would be really bad because pawns lose their arms and legs +get a permanent debilitating debuff when removed from a warcasket
FlyOnTheWall 10 Aug @ 8:18am 
The armor does not have hp, so it never degrades? I don't know if there's a reason to this (lore maybe) but while using yayo's combat the armor user turns basically immortal because of this. There are plans to add hit points to the set?
Not Dvdyyz  [author] 4 Aug @ 10:51am 
I would argue it's less spammy since it doesn't shoot bursts but fair
I'm hesitant to play it, it looks great but I don't really like the special effects, they're too flashy, I prefer your other work
lucky_one 🍀 2 Aug @ 1:01pm 
Lovely, thanks for the update!
Not Dvdyyz  [author] 2 Aug @ 10:04am 
Yes
Tal'Raziid 2 Aug @ 9:59am 
>The alternative is a warcasket that allows a pawn to fight at 100% strength long after suffering fatal injuries AND with complete bleed immunity and EMP shock resistance for brain implants so it's really not that absurd

Sarcophagus?
Not Dvdyyz  [author] 1 Aug @ 3:33pm 
found an issue with one of the textures, will be fixed with the next update
Not Dvdyyz  [author] 30 Jul @ 11:35pm 
It's not quite as strong as it seems since warcaskets are all one layer and the casket has reduced shields (oops, forgot to mention that)

The alternative is a warcasket that allows a pawn to fight at 100% strength long after suffering fatal injuries AND with complete bleed immunity and EMP shock resistance for brain implants so it's really not that absurd
doctor who? 30 Jul @ 11:31pm 
Hm... of course 140% blunt resistance for range-type solider look like OP, also like and 200% range resistance. But-but, vanilla expanded warcaskets also super overpowered, because 👍

Also textures look like awesome, I love this style :p2cube:
Strain 30 Jul @ 7:24pm 
this warcasket should be in Vanilla expanded:needy_heart:
Argotoss 30 Jul @ 3:58pm 
Great mod!
lucky_one 🍀 29 Jul @ 11:12am 
Enjoy the game boss :er_heart::praisesun:
Not Dvdyyz  [author] 29 Jul @ 10:35am 
Variant is WIP, I'm taking a short break for nightreign
lucky_one 🍀 29 Jul @ 8:14am 
Looks awesome but I hope the old armor comes back too. I loved the consort variant, it was beautiful!
ImTheLichBruh 29 Jul @ 8:11am 
hell yea
Ganymede 28 Jul @ 7:23pm 
Your art has gotten so much more refined since the Apeiron mod. It looks lovely
Not Dvdyyz  [author] 28 Jul @ 1:39pm 
get back to work code creature
Thekiborg 28 Jul @ 1:33pm 
the gun looks like a poorly oxigenated homunculus and the turret looks like v1 from ultrakill :steamhappy:
Greckibugszpan 28 Jul @ 5:03am 
so, here i am, a dude who asked for a update, but got a new mod. im happy.
Nextshot 27 Jul @ 7:19pm 
Bro you should re-skin everything in rimworld, your art is absolutely astonishing
Tcgirl8 27 Jul @ 5:22pm 
man your stuff is so cool
Not Dvdyyz  [author] 27 Jul @ 3:00pm 
Let me know how the balance feels, I kinda did some funky math near the end and I have my doubts
Latex Santa 27 Jul @ 2:52pm 
Nice to see this updated / remade.
My army of hyper-evolutionary freaks that aspire to become Androids will surely appreciate this new addition to their arsenal of domination.
Tal'Raziid 27 Jul @ 2:04pm 
This looks great, definitely adding
Not Dvdyyz  [author] 27 Jul @ 1:50pm 
FYI: There may be issues on VE's side wherein the warcaskets do not protect the pawn's capacities. This is not caused by my mod as it does not have any custom code.