Crusader Kings III

Crusader Kings III

Medival Arts - Optimized locators
11 Comments
O-Saft-Killer  [author] 15 Sep @ 12:06pm 
yeah but not variabel via game rules
cuomo860 15 Sep @ 10:59am 
They can be moved using the map editor as well.
O-Saft-Killer  [author] 15 Sep @ 10:21am 
unfortunaty, sprawls cant be dynamic placed on the map as far as i know.

Also not possible for locators
Tikor 15 Sep @ 8:31am 
Would it be possible to make a version or a game rule for those of us who own the mod for the Constantinople, Jerusalem, and Baghdad models? The castles appear in the middle of these models, and the Church of the Nativity collides with the Jerusalem model.

Another suggestion to make using other mods more enjoyable: if you use A Road Network, the road in Córdoba abruptly ends outside the city model, where the mosque used to be. Madinat al-Zahara could be moved to this position so that it coincides with the end of the road. It would also be more realistic, since Madinat is actually closer to Córdoba.

Thanks and excellent mod!
cuomo860 31 Aug @ 12:48pm 
You can grab the MPE locators from the SuperCompatch-MPE add on.
O-Saft-Killer  [author] 31 Aug @ 6:42am 
What is MPE?
O-Saft-Killer  [author] 30 Aug @ 5:27am 
Will Update this mod tomorrow for everyone who wonder why some assets dont work
Tortellobello45 31 Jul @ 12:49pm 
@cuomo860 ty for your response.
cuomo860 28 Jul @ 7:04pm 
It should work with the my ASW as long as you're not using More Bookmarks+ or More Provinces Expanded as they change the map slightly.
O-Saft-Killer  [author] 27 Jul @ 1:27pm 
i dont know, maybe it can have some issues. I have make this mod as submod for Medival Arts and dont test other Mods
Squidian The BoFish 27 Jul @ 11:23am 
dose this work with A Special World - Special Building Compatch?