Crusader Kings III

Crusader Kings III

Medival Arts - Optimized locators
11 kommentarer
O-Saft-Killer  [ophavsmand] 15. sep. kl. 12:06 
yeah but not variabel via game rules
cuomo860 15. sep. kl. 10:59 
They can be moved using the map editor as well.
O-Saft-Killer  [ophavsmand] 15. sep. kl. 10:21 
unfortunaty, sprawls cant be dynamic placed on the map as far as i know.

Also not possible for locators
Tikor 15. sep. kl. 8:31 
Would it be possible to make a version or a game rule for those of us who own the mod for the Constantinople, Jerusalem, and Baghdad models? The castles appear in the middle of these models, and the Church of the Nativity collides with the Jerusalem model.

Another suggestion to make using other mods more enjoyable: if you use A Road Network, the road in Córdoba abruptly ends outside the city model, where the mosque used to be. Madinat al-Zahara could be moved to this position so that it coincides with the end of the road. It would also be more realistic, since Madinat is actually closer to Córdoba.

Thanks and excellent mod!
cuomo860 31. aug. kl. 12:48 
You can grab the MPE locators from the SuperCompatch-MPE add on.
O-Saft-Killer  [ophavsmand] 31. aug. kl. 6:42 
What is MPE?
O-Saft-Killer  [ophavsmand] 30. aug. kl. 5:27 
Will Update this mod tomorrow for everyone who wonder why some assets dont work
Tortellobello45 31. juli kl. 12:49 
@cuomo860 ty for your response.
cuomo860 28. juli kl. 19:04 
It should work with the my ASW as long as you're not using More Bookmarks+ or More Provinces Expanded as they change the map slightly.
O-Saft-Killer  [ophavsmand] 27. juli kl. 13:27 
i dont know, maybe it can have some issues. I have make this mod as submod for Medival Arts and dont test other Mods
Squidian The BoFish 27. juli kl. 11:23 
dose this work with A Special World - Special Building Compatch?