Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't know what could be causing the issue on your end, a mod conflict iis the most likely but in theory other mods shouldn't be touching the way linkables work.
Any chance you could make something similar for neural superchargers? I've been looking everywhere for a mod that reduces supercharger cooldowns or otherwise somehow improves them so it doesn't end up being 1 to 1 per pawn. I've committed to a transhumanist run and the space requirements just to keep those guys happy is absolutely cramping the gravship.
We know him. We know this style.
Thank you!
(looks neat, might try)