RimWorld

RimWorld

Bioform Matrix
26 Comments
ThatBartGuy  [author] 15 Sep @ 4:59pm 
Very well, two complaints is enough to warrant action.
Rabbi Joe 15 Sep @ 7:14am 
tbf it took me reading the comment section to realise that the linkable needs to be placed behind the biosculptor. if possible, could you add that either in the mod desc or the bioform matrix desc?
ThatBartGuy  [author] 5 Sep @ 10:51am 
That's crazy.
Doggias 5 Sep @ 9:55am 
Oh hey, thanks! Someone should tell the mod author so they can give literally any indication of this on the mod page or building description since their gut reaction to confusion generated by their vague wording was snark. BOR is goated btw thank you actually
ThatBartGuy  [author] 5 Sep @ 5:19am 
As in... how they're intended to be placed around the linkable?
Doggias 4 Sep @ 10:33pm 
I can only connect biosculptors from behind XoX
Winetoo 29 Aug @ 3:54pm 
Ah, well, theres 480, guess its possible. Thank you for checking! If i find out what is causing the issue, ill let you know.
ThatBartGuy  [author] 29 Aug @ 11:33am 
I checked, mine connects to all twelve 1x2 biosculptors around it.
I don't know what could be causing the issue on your end, a mod conflict iis the most likely but in theory other mods shouldn't be touching the way linkables work.
ThatBartGuy  [author] 29 Aug @ 11:27am 
That is not intended, I'll take a look at it.
Winetoo 29 Aug @ 11:25am 
Hey, i wanted to check in here, because its not stated anywhere. Does this device support only 3 biosculptors total? I'm using the below mentioned mod, but at size 1x2, no matter what position, i cannot connect more than 3 at the same time. If this is intended, might make sense mention it in description :p Thanks!
ThatBartGuy  [author] 15 Aug @ 9:25pm 
Finally updated it to work nicely with that mod linked a few comments down
Lexator 3 Aug @ 8:46am 
If anyone is debating on using this because they don't want to feel like they're op/not vanilla, let me remind you that ideology has a way to make a religion that doubles biosculpter pod speed too, so this isn't overpowered. So enjoy it
Fraywind 2 Aug @ 3:34pm 
Great tip, I glossed over the supercharger part of that mod when I first saw it. Gonna give it a shot!
ThatBartGuy  [author] 1 Aug @ 12:03pm 
Actually, look at that mod Murderous Meatloaf linked below. It has extensive mod settings that will let you tweak neural superchargers how you want.
Fraywind 1 Aug @ 7:02am 
Awesome mod!
Any chance you could make something similar for neural superchargers? I've been looking everywhere for a mod that reduces supercharger cooldowns or otherwise somehow improves them so it doesn't end up being 1 to 1 per pawn. I've committed to a transhumanist run and the space requirements just to keep those guys happy is absolutely cramping the gravship.
Dr Jimothy 1 Aug @ 6:38am 
Nice. Is this usable with Faster Biosculptor Pod and BioSculptingPlus?
ThatBartGuy  [author] 30 Jul @ 10:13pm 
While not the balance I was going for I'll make a patch for it to connect to every adjacent biosculptor when using that mod.
Murderous Meatloaf 30 Jul @ 5:30pm 
This is awesome! Any chance you can make this work better with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2912653769? I have no problem building 20 of these, but the amount of space it takes up is massive.
Kokorocodon 30 Jul @ 9:27am 
good art
Daminchi 28 Jul @ 11:13am 
'Don't put my name anywhere you will suffer everyone will think its my mod'

We know him. We know this style.

Thank you!
RojoMuerte 27 Jul @ 6:35pm 
Dude, always wondered why no one made these before. :)
Ishchyaboi 27 Jul @ 4:54pm 
What's the max number of these you can link to a biosculptor?
Lini 27 Jul @ 1:11pm 
Ah, another great mod by Don't Put My Name Anywhere
(looks neat, might try)
The Blind One 27 Jul @ 7:56am 
looks good bro!
The Lost Cake 27 Jul @ 7:25am 
sure why not
Most Definitely a Mimic 27 Jul @ 6:41am 
cool art!