RimWorld

RimWorld

[CF] Odyssey Upscaled 2x
22 Comments
jpinard 9 Oct @ 3:53pm 
OMG. Thank you! You're the best! :)
Crimson  [author] 6 Oct @ 2:11am 
jpinard 5 Oct @ 6:19pm 
If you could help me with that, that'd be great. I'm actually pretty sick at the moment. I had a double lung transplant 2 years ago and I'm suddenly having severe issues from it. So when I'm strong enough Rimworld is my escape, so your help would be wonderful :)
Crimson  [author] 4 Oct @ 4:06am 
So you can do that. You just need to make a copy on the vacsuit helmet texture and name what the cataphract helmet helmet is named and put it in the correct folder. I'm away from my pc atm so I can't tell you exactly where to put it or the name. Let me know if you need help and I will help you when I'm back at my pc
jpinard 3 Oct @ 9:08pm 
Boy I'd love to use the vacuit helmet as a replacement (with its states) for the Cataphract helmet so I can still see their faces.
jpinard 3 Oct @ 9:05pm 
I haven't built that suit yet :)
Looks great.
Crimson  [author] 2 Oct @ 11:46am 
The vacsuit helmet. You probably have another mod that changes it's texture
jpinard 2 Oct @ 9:29am 
What helmet is in that picture? I cant find it in my game.
DawnsGlow 22 Sep @ 12:52am 
I fixed it by deleting the Yellow Grass and Yellow Tall Grass textures from mod folder.

Google Drive's quality is not good, so you might need to download the videos.

Here's how it looks without texture pack : https://ibb.co/rfsQZfLd
DawnsGlow 22 Sep @ 12:06am 
The grass is bugged. [drive.google.com]. This does not happen in vanilla.

In Graphics Settings+, I am using -0.70 for mipmap, but this bug occurs even if I use default mipmap. Simple Camera might be overriding view distance (not certain).

Log : https://pastebin.com/fCrmVZra
Kasa 14 Sep @ 1:39pm 
Posted the hug log in your x4 mod to reduce redundancy

The optimized texture pack that rimpy makes by converting your mod to DDS is 300mb (268.2mb) so not sure what to do with that information.
Kasa 14 Sep @ 12:51pm 
It used closer to that after I had rimpy optimize it.
Crimson  [author] 14 Sep @ 11:32am 
@Kasa this one only uses 300mb of memory
Kasa 14 Sep @ 9:37am 
Just a heads up, Graphics Settings+ reports this mod as taking up 6gb of ram ( Exactly: 5.85gb).
Crimson  [author] 10 Aug @ 4:07pm 
Small update: Fixed issue with Ancient Stockpile exit ladder being giant
GetUrAssToMars 28 Jul @ 8:18am 
Wonderful work love your upscaled packs. Thanks for touching up Odyssey.
Crimson  [author] 27 Jul @ 9:48pm 
@Mac everything should be fixed now. If you guys find anything else wrong let me know
femoral2 27 Jul @ 12:48pm 
Thank you Crimson
Crimson  [author] 27 Jul @ 12:10pm 
@femoral2 yeah I can do a 2x version
Crimson  [author] 27 Jul @ 12:09pm 
@Mac I will get that fixed sometime today
femoral2 27 Jul @ 11:37am 
Thank you Crimson! This is much much more reasonable. Could you please do the same for Anomaly Upscaled? Now it's the new top 1 in memory usage (using texture compression): https://i.ibb.co/WWLBv2Kb/Screenshot-2025-07-27-153406.png

As always, thank you very much for your contribution.
Mac 26 Jul @ 10:15pm 
Thanks for making this. Also, the dessicated hermit crabs have a bit of a glow to their outline, which I do not think is intentional. You also seem to have forgotten the original upscale for the Archean tree in the files, and there is a bit of a blur to the outlines of the Grav Engine ball.