RimWorld

RimWorld

[CF] Odyssey Upscaled 2x
22 kommentarer
jpinard 9. okt. kl. 15:53 
OMG. Thank you! You're the best! :)
Crimson  [ophavsmand] 6. okt. kl. 2:11 
jpinard 5. okt. kl. 18:19 
If you could help me with that, that'd be great. I'm actually pretty sick at the moment. I had a double lung transplant 2 years ago and I'm suddenly having severe issues from it. So when I'm strong enough Rimworld is my escape, so your help would be wonderful :)
Crimson  [ophavsmand] 4. okt. kl. 4:06 
So you can do that. You just need to make a copy on the vacsuit helmet texture and name what the cataphract helmet helmet is named and put it in the correct folder. I'm away from my pc atm so I can't tell you exactly where to put it or the name. Let me know if you need help and I will help you when I'm back at my pc
jpinard 3. okt. kl. 21:08 
Boy I'd love to use the vacuit helmet as a replacement (with its states) for the Cataphract helmet so I can still see their faces.
jpinard 3. okt. kl. 21:05 
I haven't built that suit yet :)
Looks great.
Crimson  [ophavsmand] 2. okt. kl. 11:46 
The vacsuit helmet. You probably have another mod that changes it's texture
jpinard 2. okt. kl. 9:29 
What helmet is in that picture? I cant find it in my game.
DawnsGlow 22. sep. kl. 0:52 
I fixed it by deleting the Yellow Grass and Yellow Tall Grass textures from mod folder.

Google Drive's quality is not good, so you might need to download the videos.

Here's how it looks without texture pack : https://ibb.co/rfsQZfLd
DawnsGlow 22. sep. kl. 0:06 
The grass is bugged. [drive.google.com]. This does not happen in vanilla.

In Graphics Settings+, I am using -0.70 for mipmap, but this bug occurs even if I use default mipmap. Simple Camera might be overriding view distance (not certain).

Log : https://pastebin.com/fCrmVZra
Kasa 14. sep. kl. 13:39 
Posted the hug log in your x4 mod to reduce redundancy

The optimized texture pack that rimpy makes by converting your mod to DDS is 300mb (268.2mb) so not sure what to do with that information.
Kasa 14. sep. kl. 12:51 
It used closer to that after I had rimpy optimize it.
Crimson  [ophavsmand] 14. sep. kl. 11:32 
@Kasa this one only uses 300mb of memory
Kasa 14. sep. kl. 9:37 
Just a heads up, Graphics Settings+ reports this mod as taking up 6gb of ram ( Exactly: 5.85gb).
Crimson  [ophavsmand] 10. aug. kl. 16:07 
Small update: Fixed issue with Ancient Stockpile exit ladder being giant
GetUrAssToMars 28. juli kl. 8:18 
Wonderful work love your upscaled packs. Thanks for touching up Odyssey.
Crimson  [ophavsmand] 27. juli kl. 21:48 
@Mac everything should be fixed now. If you guys find anything else wrong let me know
femoral2 27. juli kl. 12:48 
Thank you Crimson
Crimson  [ophavsmand] 27. juli kl. 12:10 
@femoral2 yeah I can do a 2x version
Crimson  [ophavsmand] 27. juli kl. 12:09 
@Mac I will get that fixed sometime today
femoral2 27. juli kl. 11:37 
Thank you Crimson! This is much much more reasonable. Could you please do the same for Anomaly Upscaled? Now it's the new top 1 in memory usage (using texture compression): https://i.ibb.co/WWLBv2Kb/Screenshot-2025-07-27-153406.png

As always, thank you very much for your contribution.
Mac 26. juli kl. 22:15 
Thanks for making this. Also, the dessicated hermit crabs have a bit of a glow to their outline, which I do not think is intentional. You also seem to have forgotten the original upscale for the Archean tree in the files, and there is a bit of a blur to the outlines of the Grav Engine ball.