RimWorld

RimWorld

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240 Comments
jie 3 Sep @ 11:50pm 
notice:This mod will be overwritten by rimthemes, if both are enabled in the mod list.choose one use
Andy 30 Aug @ 10:55pm 
can we use this mod for 1.5
ilyvion  [author] 28 Aug @ 7:36pm 
@TurtleShroom: Happy I could help. 🥳
TurtleShroom 28 Aug @ 6:33pm 
The issue has been solved!

Here are the offending Patches:
https://www.gtm.steamproxy.vip/app/294100/discussions/0/664963107066534130/?ctp=2#c600787986327686398

I couldn't have done it without this awesome Mod! Thank you!
TurtleShroom 28 Aug @ 12:35pm 
Where is that menu, though? I don't know where to find it.
TurtleShroom 28 Aug @ 11:50am 
Thank you very much!
ilyvion  [author] 28 Aug @ 10:04am 
@TurtleShroom: There is a setting to turn on startup impact tracking in the mod. If you turn that on and then click the text in the bottom right of the main menu after load, it should tell you who's the culprit.
TurtleShroom 28 Aug @ 9:59am 
Using this Mod, I have found that there is a culprit that is causing my loading times to explode. There is a single PATCHOPERATIONINSERT order that has taken more time to load than everything else combined. Sadly, the Better Loading Mod doesn't tell me what it is patching, only that it is a PATCHOPERATIONINSERT command, which basically makes it useless.

Is there any information or graphs that I am missing?
ilyvion  [author] 26 Aug @ 7:32pm 
@hypersonicliontamer: Not currently, but I could probably add that. Not that I get why that's all that interesting to know. 😅
ilyvion  [author] 26 Aug @ 7:31pm 
@kyrambox: Don't worry about it. I do my best releasing versions that don't have flaws, but even though I test as best I can, sometimes people use different mods than I do that cause issues I don't see in my own testing.
hypersonicliontamer 26 Aug @ 4:32pm 
This is great for my 720+ active list. Thanks!

Any way to know the total amount of defs being parsed?
kyrambox 26 Aug @ 8:52am 
@ilyvion Sorry for being rude. You're right, just "buggy" is not enough info to fix. After last update mod shows no error. Thank you for a good job.
KeiChan0215 26 Aug @ 2:42am 
Thanks for the fix! Mine still working for about 768 mods!
ilyvion  [author] 25 Aug @ 10:36pm 
With big thanks to -=GoW=- Dennis and Drexl, 0.9.4 is now out with the (hopefully) last bug of the Startup Impact tracking taken care of!
ilyvion  [author] 24 Aug @ 10:11pm 
I apologize for any incompatibilities this mod causes. I'd love to fix it, but unfortunately, I can't fix a problem I can't reproduce, and I regularly use my own mod with over 800 other mods without any issues.
Shiirn 24 Aug @ 7:44pm 
Absolutely adore this mod - works great.

But. I loaded up my latest save a few days ago, no new mods, only a few updated, to have nearly half a dozen fundamental mods - Mint minimap, RimHUD, nice health tab, to start - failed to fully or properly load. I've spent the past two+ days narrowing down the culprit to this mod. Removing it returns me back to being able to play my 100+ hr save.

Not gonna prune through my approaching 1000 modlist to give examples, but want to confirm this does happen

I'll give it a shot again after this run, but for now I'll have to return to guessing the TPS drainer...
-=GoW=-Dennis 24 Aug @ 6:33pm 
Works fine for me, also shows impact for every single mod - which the other one does not. Getting 4 minutes load time with 508 mods.
ilyvion  [author] 24 Aug @ 12:12pm 
@kyrambox: I'd be happy to fix bugs, but just telling me "it's buggy" helps nobody. I use the mod successfully with a modpack of nearly 900 mods, so it can't be that buggy.
TurtleShroom 24 Aug @ 10:49am 
I have nothing but eighty Mods in a test phase, and that takes me thirty minutes to load. Historically, I had over one thousand Mods running, and it took a mere eighty minutes. I should not be dealing with any load times with less than one hundred Mods.

I can't wait to see what this Mod tells me is screwing me over. I always have problems with LOADING TIMES, never lag!
kyrambox 24 Aug @ 7:40am 
I'd like to use this mod but it's too buggy. Need more rework
-=GoW=-Dennis 24 Aug @ 3:12am 
Oh wow, didn't notice the text there at all. Thanks!
ilyvion  [author] 24 Aug @ 2:13am 
@GoWDennis: I should probably make it more explicit, yeah. There's a little bit of text in the lower-right corner of the main menu with this mod enabled. You can click it to open the loading impact dialog.
-=GoW=-Dennis 24 Aug @ 1:51am 
How do you actually check the loading impacts? I enabled it, but even after new game start can't find where to view that.
ilyvion  [author] 23 Aug @ 2:06pm 
@KRITENKO97: No log or details, there's nothing actionable for me to do.
KRITENKO97 23 Aug @ 12:43pm 
black sckreen in my mod list.
ilyvion  [author] 23 Aug @ 8:32am 
For anyone experiencing issues, make sure the game reports that you're on version 0.9.3; if you're on any version between 0.9.0 and 0.9.2, those are buggy and should be updated to 0.9.3.
ilyvion  [author] 23 Aug @ 8:28am 
@Morcalvin: Can't reproduce the problem; I can zoom in a lot when using Camera+ with this mod: https://imgur.com/a/qKwR4Po
Morcalvin 23 Aug @ 6:58am 
This mod breaks camera+, preventing me from being able to zoom in any further than normal
ilyvion  [author] 23 Aug @ 6:40am 
@浮猫: Here's me using dub's minimap with my mod and 808 other mods. I don't know what problem you're having, but it's not my mod's fault alone. https://imgur.com/a/Jp7vz68
Misterdino Prime 23 Aug @ 4:34am 
maybe i have so many error like body defense of burns and thats why my game is fine
Misterdino Prime 23 Aug @ 4:32am 
@ilyvion like i say, if i having some kind of error(idk see from what mod is) is not breaking my game, so suposse for now is fine
浮猫 23 Aug @ 4:26am 
I didn’t find any error messages (or maybe they exist but I honestly don’t know how to look for them, I really can’t understand them), but after almost three hours of troubleshooting, I confirmed that when this mod is present, my mod Dubs Mint Minimap doesn’t work properly
ilyvion  [author] 22 Aug @ 10:30pm 
@MisterdinoPrime: Thanks, your log has some errors in it, but they don't look like they're my fault. 😅
ilyvion  [author] 22 Aug @ 10:24pm 
@Dark: I did think of something like that, but it'll ultimately be kind of pointless; I can only update the UI between passing control over to the various processes, so I wouldn't be able to show any new text while a static constructor is in the middle of running, say.
Dark 22 Aug @ 7:34pm 
Have you considered the possibility of adding some sort of API for mod developers so that we could report more detailed information about what's going on during, for example, static constructor initialization?
GonDragon 22 Aug @ 5:40pm 
Cool, I was thinking in starting a new game tonight, with a ~350 mods (Not the biggest mod list, nor the smallest). I'll try enabling the setting. If you don't hear of me again, it means it worked allright.
Misterdino Prime 22 Aug @ 4:13pm 
@ilyvion for what i played, i dont see a issue breaking completely the game, just in case i will share the logs if anyone want to see it(i think i already shared it)
Misterdino Prime 22 Aug @ 3:44pm 
i will try on if works with big variety of mods
ilyvion  [author] 22 Aug @ 2:51pm 
Alright, I believe I've fixed the issue now in the latest release, version 0.9.3. For the sake of everyone's and my sanity (especially as I'm basically going to bed right now), I'm going to leave the setting disabled for now, but I'd be very happy if some of y'all with large/diverse mod lists try turning it on and test it and report back.

I'm going to try to test it with a huge mod pack myself in a bit, and if that test passes with flying colors, I will probably enable the feature by default after that.
Misterdino Prime 22 Aug @ 2:26pm 
YESSSS
ilyvion  [author] 22 Aug @ 12:52pm 
Running a "verify integrity of game files" on RimWorld will usually ensure that it downloads all the latest versions of workshop content properly.
gooberhead 22 Aug @ 12:50pm 
if anyone has issues with steam not updating: download the mod from the github, open rimworld, go to mods, click the mods open folder, then drag and drop all the files into it
ilyvion  [author] 22 Aug @ 12:37pm 
Alright. I'm getting several reports that people are having issues with the new mod feature, so I'm releasing a new version now that has the setting disabled by default. If you're feeling adventurous, you can turn it on again, but beware that it causes issues for people.

Make sure you're on version 0.9.2 of the mod to avoid problems. My apologies to everyone who got version 0.9.0 and 0.9.1 and used them along with incompatible mods before I got 0.9.2 released.
Tydram 22 Aug @ 12:18pm 
Some of my mods stopped working and didn't come back until I disabled this mod. RimHUD and Nice Bill Tab didn't work at all but were still on my modlist (and even in mod options), and a some of the tooltip modded buttons were gone too (But the mods were working still, like Dub Mint Minimap and Planning Extended)

Here you have the log: https://pastebin.com/iwqYhhgv
whymemutted 22 Aug @ 11:36am 
@ilyvion ty a lot :)
ilyvion  [author] 22 Aug @ 9:46am 
@whymemutted: Confirmed, that mod is doing something weird I never expected any mod to do. I'll get a fix out shortly.
whymemutted 21 Aug @ 9:05am 
ResearchPal 1.6 - Temp - incompatibility
0x9527 20 Aug @ 9:34am 
我爱你~毛哥
Amitaliry 15 Aug @ 3:53am 
Благослави вас Небеса! Как же долго мне приходилось гадать как долго будет грузится игра со всеми теми модами что у меня установлены! И вот напконец то я вижу и процесс загрузки и примерное время входа в игру! Спасибо вам большое! ^_^