RimWorld

RimWorld

345 ratings
Loading Progress
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Mod, 1.6
File Size
Posted
Updated
470.301 KB
26 Jul @ 5:51pm
26 Aug @ 2:48am
24 Change Notes ( view )

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Loading Progress

Description
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game. It visually tracks each stage of RimWorld's startup process, showing which step is currently running. This makes waiting for RimWorld to start slightly more interesting. The mod is especially useful for those with large mod lists. No configuration required—just install and enjoy better insight into your game's loading process!

New with version v0.9 -- Loading time impact tracking
Loosely based on the mod Startup impact, the mod now tracks and can show what mods are having what impact on your loading times. Click the loading time summary text in the bottom-right corner of your screen on the main menu to see the stats!

Since the initial release of the feature caused issues for people, the feature is disabled by default. I believe the latest version, 0.9.3, has fixed the issue, but I'm leaving the feature disabled by default for the time being. You should feel safe to try enabling it though, but if you run into any issues after doing so, please come give me a bug report so I can address it!

Mod incompatibility
No known specific mod incompatibilities at this time.

If you encounter any issues, try disabling the Enable patching of initialization code setting of Loading Progress to remove the most likely source of incompatibility. If that still doesn't work (and frankly, even if it does), please leave me a bug report so I can address the problem.

Translations
The mod is now fully translatable! Since we're loading very early on, we can't use the game's translation system because translations are literally not loaded yet, so I had to write my own. It's supposed to be fully compatible with the regular RimWorld translation organization system, so if you make a translation, and it doesn't work, please let me know so I can investigate.

Available translations
Want your translation in this list? Release a translation mod (i.e. a mod with only a Languages folder, not a copy of this entire mod + the translation) for this mod, and notify me of its existence, and I'll add it to the list. Please license your translation mod in such a way that someone else can take over if you are no longer interested in doing the work at a later date.

Source code
Source code can be found on GitHub[github.com]. Report any bugs or feature suggestions/requests on the issue tracker[github.com].

Like my work?
[ko-fi.com]

Feel free to join my Discord server[discord.gg] if you want to talk to me (and other members) about my projects, or just to hang out, I guess. :)
Popular Discussions View All (2)
40
26 Aug @ 9:37am
Big issue with latest update
Drexl
15
19 Sep @ 11:53am
Game load catastophic error
moo
266 Comments
✿¾(kawai-victim)¾✿ 18 Oct @ 1:36pm 
this is mod crush - rimhud and minimap mods!
Koilawakinni 18 Oct @ 8:34am 
maybe if possible disable the not working mods?
Koilawakinni 18 Oct @ 8:32am 
I'd love it if it told me what mod doesnt work so I can play
ZzZombo 17 Oct @ 8:12pm 
Yeah, this mod is very nice but it should make sure that all text fits into the panels. Maybe add word wrapping?
Харон 12 Oct @ 6:34pm 
Send this problem to Harmony discord and Vehicle framework too
Харон 12 Oct @ 5:55pm 
Perhaps main problem can be in Harmony UI render but Im not familiar with Rimworld mod frameworks
Харон 12 Oct @ 5:54pm 
maybe here still some problem even with win 10 like unable to start new game (not responding button) but I switched on win 11 before I could find problem source. Logs meanwhile was clear of any UI releated errors
Харон 12 Oct @ 5:48pm 
+ blackscreen
On win 10 is no problem here but when I switched to win 11 - got this bug
to be precise, this is not only one mod with this problem - seems like any mod with custom menu UI will call this bug. For example - Vehicle Framework create same problem
TurtleShroom 11 Oct @ 2:05pm 
Please consider adding a feature where, if you hold your mouse over one of the names of the Mods it counts, that a pop up tool tip will appear giving the whole name of the Mod. Right now, this is not the case, which causes Mods with really long names to be unable to be discerned. I can't see the full name of the Mod and, when multiple Mods with long names are loaded, I can't tell them apart.
ilyvion  [author] 10 Oct @ 7:39pm 
Without logs I can't really do much. Once somebody comes along with a log I'll look into it.