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It's really important that people report this stuff because the last patch broke a lot of things for my mod and I don't have the time for extensive playtesting atm! I will fix it asap
@Vincent much appreciated <3
CA gave modders a very cool new tool for removing effects without importing database tables but converting to the new system is very messy. Please report any bugs and I will fix it asap :)
the most likely bug to appear would be missing effects accidentally blocked by the new feature.
I'm able to read :)
Wish you a wonderful trip. Looking forward to the update :)
Appreciate the kind words :)
@Corb appreciate it mate!
@ZedsDeadBabe Custom units work with this mod but will ne underpowered if made for vanilla
Also Leadbelchers... one of my caravans faced a group with 1 unit of Leadbelchers, and they did 60% hp damage to a group of Jade Crossbows in a *single* volley; meanwhile I had to use 4 to focus fire them down since my flying cavalry got 1 unit stuck somewhere so they refused to move.
If you ever have a campaign-only change submod, it'd be a dream. Though I respect the "total overhaul" aspect of this. Either way, lots of love clearly went into this and it shows.
Thanks again for giving constructive feedback!
Is this intentional? If so, it kinda cripples chaos AI.
Everything else seems great, vampires were a proper challenge, so were orcs and ogres. Only chaos felt weak since their main unit they rely to win fights was losing against units they normally would beat.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3538395634
@Felix the Brat I'm not planning to make any custom heroes for this mod right now
What sort of units do you think are missing?