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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3221270722&searchtext=cultivator
These two are the only other modded Hediffs applying to my pawn. (I doubt it's the Psylink or Mechlink doing it)
Either the Mechlord chip starts removing illnesses through its Regeneration being boosted at level 10+, or once my pawn reaches a certain Cultivation Stage, Chronic Illnesses begin automatically Healing. (Think it's the latter but it's best to show both possible culprits just in case)
Seems the best way to change it is some way to make Expedition Progression not count as an illness, or else it'll conflict with other ways of Healing as well.
Depends on this Paintress' defenses and supernatural properties.
She might evaporate into atoms, or she might tank it all with barely a scratch.
I know of Expedition 33, but have never bothered to watch any gameplay, so I couldn't tell you.
If she doesn't require some very specific magic to beat and is not immune to physical attacks, then she goes POOF.
Thanks you !
By the time I'm ready to do a horror playthrough, I expect it will be well and truly usable.
Beyond that - I love the 'leveling' system, and the quests to go beat up a baddie so far,
Ahhh, you've improved those pawn sprites massively. Thank you.
https://discord.gg/8wGknCH9q6
This also means I can pull up to the Paintress in my Modded, Souped-Up Gravship and unleash Absolute Hell on her with its Turrets
*French noises INTENSIFY*
THE FRENCH
Also: Invest in the Anti-Erasing gear, mod looks VERY Interesting.
Not at all. I am a crappy tester, I find it to be an annoying occupation.
I admire those that do it, but it really isn't for me.
I'm getting ready to remake the American cult known as Heaven's Gate in my first 1.6 game (they will finally meet their alien overlords by doing the Ideology Archonexus ending XD).
If you don't know: Some Chronopath Abilities can age Pawns Up or Down.
And does that first Erasing happen after 15 in game days regardless of Pawn's age or just if the Pawn's age is the same as on the Monolith?
The ideas behind the mod are very interesting, I like them very much.
I want this to be a good mod, well-liked and successful.
You're not there yet, it needs a little more work. But you WILL get there.