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This isn't really a mod you can run sometimes on your server - you'd have to have a dedicated server.
The only thing that would make someone invisible is if they log in as an admin. This mod doesn't do anything related to vision.
Purchased bread is (Stale) and I bought the whole stock, let it refresh, and the refreshed came out (Stale) too
It's been like 5 days, noticed it before that (Probably day 3 which is how long it should last normally)
If a player chooses to respawn, half of their money is on the corpse which can be added to wallet, but the number in the top right is frozen. Shops display the correct amount. Sound effects like the waves starting also stop functioning on respawn.
Items gradually decrease in freshness from the store. If you survive a few days, the bread for instance goes (Stale) and eventually I'm assuming (Rotten) - my guess is the store works by copying items in an inventory, and the base item that's copied becomes rotten over time?
Realistically, for a fun quick playthrough this shouldn't be a big deal but if you have a dedicated server cycling through locations for players as needed, the food will all be rotten eventually.
Store refresh is weird, if you buy down to 3/5 and then the store restocks, it still shows 3/5. Buying an item will reset it to the proper values, this is a bigger issue when there's 0/5 of what you want - there could be 5 available, but you can't buy one to reset that value and have to buy something else. Basically, a manual refresh key would be handy. Super easy fix would be to add some free useless item to exist just as a refresh for the shop.
You can disconnect them after and let the mod do its thing automatically.
Setting zombie spawns to none/0 will prevent any zombies. The mod automatically sets it to the lowest it can.
Seems like changing all the o.anchorX = false and o.moveWithMouse = true would solve the problem.
Its not for build 42, the tags are B41 and Multiplayer
In this case, I hope Im proven wrong because Id love any resemblance of MP on B42