Project Zomboid

Project Zomboid

Last Stand Together
76 Comments
cznorton2 28 Sep @ 9:51am 
how do i get to the last stand house
KingRybolt 28 Sep @ 2:12am 
N
Chuckleberry Finn  [author] 21 Sep @ 10:09am 
That is one of the key features for this mod to work, otherwise it would attract the population of the world to where you are.

This isn't really a mod you can run sometimes on your server - you'd have to have a dedicated server.
Niran 21 Sep @ 5:10am 
Hello, I’d like to use this mod on my server, but I’m running into a problem: once I enable this game mode, all the monsters on the entire map disappear and zombies stop respawning. This means that after the mode ends, there are no zombies left in the whole world. I’d like to ask if there’s a way to freely toggle this feature on and off.
Chuckleberry Finn  [author] 15 Sep @ 10:15am 
Should be possible yes
MimByeols 15 Sep @ 1:33am 
I'm sorry to not perfect my english, Can I use this on my dedicated server that is already playing?
Chuckleberry Finn  [author] 19 Aug @ 4:00pm 
It's the wave accumulator game mode but rewritten for MP.
Seeker 19 Aug @ 3:35pm 
Chuckleberry Finn, with all due humility, could you please explain in simple terms how this mod works? Honestly, I’ve read it several times, but the English is making it hard for me to fully understand.
Chuckleberry Finn  [author] 13 Aug @ 6:50am 
Yes, you'd need to be the admin/host/debug to modify it. It uses Shops and Traders.
zreaz 13 Aug @ 6:28am 
Very nice mod, I was curious about wether what is on sale in the store would be configurable?
Chuckleberry Finn  [author] 6 Aug @ 1:26am 
Will be fixed next update. 👍
King Smidgens 5 Aug @ 1:52pm 
I don't mind wallet being left behind, the main issue is that when you respawn the money counter in the top right doesn't update anymore.
Chuckleberry Finn  [author] 5 Aug @ 9:54am 
Thank you!

The only thing that would make someone invisible is if they log in as an admin. This mod doesn't do anything related to vision.
Vance 5 Aug @ 9:36am 
Absolutely love this mod! I don't know if its a bug from the game or the mod but sometimes usually after someone dies we can't see each other for some reason?
Chuckleberry Finn  [author] 4 Aug @ 1:20pm 
I verified and tested LastAge being removed entirely as it's meant for internal calculations. This means food will remain the age it was when entered for the shop.
Chuckleberry Finn  [author] 4 Aug @ 1:20pm 
Thank you. :)
Morpheus 4 Aug @ 1:04pm 
god tier mod
Chuckleberry Finn  [author] 4 Aug @ 12:16pm 
As for the wallet being left behind -- that's a sandbox option for shops you can adjust.
Chuckleberry Finn  [author] 4 Aug @ 12:15pm 
I've verified the issue with food -- if you use existing items they've already begun aging. So you need to modify the listing's age to 0, and the lastAged to -1. The values will turn grey if you've set it correctly (to its default).
King Smidgens 2 Aug @ 9:37pm 
And yes the food doesn't say it's fresh or stale or anything until purchased, it just appears in inventory as being stale
King Smidgens 2 Aug @ 9:37pm 
It's MP

Purchased bread is (Stale) and I bought the whole stock, let it refresh, and the refreshed came out (Stale) too

It's been like 5 days, noticed it before that (Probably day 3 which is how long it should last normally)
Chuckleberry Finn  [author] 2 Aug @ 7:18pm 
The food shouldn't be able to age in the shop, but perhaps it's being aged when it's spawned?
Chuckleberry Finn  [author] 2 Aug @ 7:15pm 
Is this in Single Player or Multiplayer?
King Smidgens 2 Aug @ 6:54pm 
Also
If a player chooses to respawn, half of their money is on the corpse which can be added to wallet, but the number in the top right is frozen. Shops display the correct amount. Sound effects like the waves starting also stop functioning on respawn.
King Smidgens 2 Aug @ 6:54pm 
Couple of issues, don't know if these are known issues or not.

Items gradually decrease in freshness from the store. If you survive a few days, the bread for instance goes (Stale) and eventually I'm assuming (Rotten) - my guess is the store works by copying items in an inventory, and the base item that's copied becomes rotten over time?
Realistically, for a fun quick playthrough this shouldn't be a big deal but if you have a dedicated server cycling through locations for players as needed, the food will all be rotten eventually.

Store refresh is weird, if you buy down to 3/5 and then the store restocks, it still shows 3/5. Buying an item will reset it to the proper values, this is a bigger issue when there's 0/5 of what you want - there could be 5 available, but you can't buy one to reset that value and have to buy something else. Basically, a manual refresh key would be handy. Super easy fix would be to add some free useless item to exist just as a refresh for the shop.
Djackz  [author] 30 Jul @ 3:38pm 
Anyone who wants to try the mod we host servers daily stop by my stream on Twitch to join us!:spiffo:
minecraft 30 Jul @ 12:53pm 
i have no firends to play this mod with :(
Klaudii-chan 30 Jul @ 8:42am 
Interesting:steamthumbsup:
Chuckleberry Finn  [author] 30 Jul @ 4:57am 
Yes, same answer. MP changes have issues. Use the admin panel.
Hello, the same problem, MP changes are not accepted, there is no mod tab in editing sandbox settings.
Upsilon2514 29 Jul @ 11:03pm 
Chuck!
Zurn 29 Jul @ 10:08pm 
Ok thanks, will try that next time and will report back if it does not work :steamhappy:
Chuckleberry Finn  [author] 29 Jul @ 5:30pm 
@MikeyB - If you're in SP you can right click containers to assign/manage shops.
You can disconnect them after and let the mod do its thing automatically.
Chuckleberry Finn  [author] 29 Jul @ 5:29pm 
@Zurn - If you mean in MP there is an issue with it not sending the changes, you can modify them in the admin panel as normal. They're sandbox.
MikeyB 29 Jul @ 5:19pm 
got it ty man. 10/10 mod, can you tell me how to customize store in the game ? Id like to change prices, and items that are offered
Zurn 29 Jul @ 5:05pm 
Anyone else having issues with the options menu in the mod? The mod itself works great but I can't seem to change any of the spawning settings, etc
Chuckleberry Finn  [author] 29 Jul @ 3:18pm 
Is there a timer on screen? What are your sandbox options?

Setting zombie spawns to none/0 will prevent any zombies. The mod automatically sets it to the lowest it can.
MikeyB 29 Jul @ 2:39pm 
no zombiez spawn for me after picking base, pls tell me what im doing wrong?
Chuckleberry Finn  [author] 29 Jul @ 4:02am 
The game mode is limited to the building you choose.
Nyx 28 Jul @ 6:34pm 
Is there a way to do it on a small map? I feel like it would run better overall in a smaller map
Chuckleberry Finn  [author] 28 Jul @ 5:09pm 
:praisesun:
Ssaulabby 28 Jul @ 3:41pm 
Now im happy!!! thank you @ChuckleberryFinn
Chuckleberry Finn  [author] 28 Jul @ 7:43am 
Thank you, looking into making the panel prettier/more functional. 👍
Ssaulabby 28 Jul @ 5:00am 
@Chuckleberry Finn I left messege in project zomboid Discord mod_support tab.
Seems like changing all the o.anchorX = false and o.moveWithMouse = true would solve the problem.
Ssaulabby 28 Jul @ 4:33am 
@Chuckleberry Finn . The options that comes out when you press ESC. "Go back to game" , "Settings" , Exit to Background, Invite Friend. If you play France Project map. They are placed in the middle of the screen. If you play in "window mode" in resolution around 1200x800 then the menu panel of this mod completely covers them. Preventing other buttons to be pressed.
Chuckleberry Finn  [author] 28 Jul @ 3:21am 
Which menu? I've been trying to get this working, currently it should apply to the options, players, and invites.
Ssaulabby 28 Jul @ 1:48am 
is it just me or anyone else also having problem of the panel not being "hidden" during menu option?
Space Tendies 28 Jul @ 12:44am 
@Spaced Out
Its not for build 42, the tags are B41 and Multiplayer
In this case, I hope Im proven wrong because Id love any resemblance of MP on B42
Spaced Out 28 Jul @ 12:37am 
I suppose this isn't available for the version 42.10 ? I can't see anything about what version this mod requires.
Average 28 Jul @ 12:17am 
Wonderful art man, i appreciate the work u made instead of just using ai like the other many ppl do