RimWorld

RimWorld

Build From Inventory - Continued
90 Comments
idopeaj21 12 hours ago 
Imagine this becomes apart vanilla too that would be a W achievement.
PARSA TV 2 Sep @ 8:00am 
o7 check my modlist guys
Darius Wolfe 30 Aug @ 10:03am 
Last minute add: I tested with my full mod-list including Build from Storage and NOT this mod, and it also worked as expected, so there's a decent chance that there's a conflict between that mod and this one that was introduced w/ the latest 1.6 update.

Again, as this mod also covers the functionality of the other plus allows building from pawn inventory, I don't think it's necessary to run both; it may simply have been a 'legacy' decision where I had that mod before adding this one, but since it caused no issues and the descriptions imply different functions, I never removed the other.
Darius Wolfe 30 Aug @ 9:56am 
So I think I actually got my mods mixed up; I use both this one, and Build from Storage, and I was thinking this one was that one.

The initial report was with my full mod list, but I just tested it clean, first with just this mod and minify everything, and it worked without issue. I also re-tested it with this mod and build from storage and it also worked cleanly. so that most likely is a conflict somewhere else; without an error being thrown, it's hard to say, though.

On the flip side, I noticed that just using this mod allowed them to build the walls from the minified objects, so I may not need both... and testing with JUST this mod (and not the other) worked as desired, so I have a solution. I will go leave a mod comment on the other mod to let them know this is an interaction to look out for, though. I'm leaving this up just for information purposes.
Meme Goddess  [author] 30 Aug @ 12:13am 
@Darius Wolfe ~ Does it happen with your full mod list, or just with Minify Everything and Build From Inventory? And is it when trying to pick something up from a normal stockpile, or from inventory?
Darius Wolfe 29 Aug @ 11:48pm 
Have a new problem that I'm fairly certain involves this mod and the new 1.6 update, but it's not generating any errors that I can see, so it's hard to pinpoint.

I uninstalled a bunch of walls and columns (Minify Everything) and wanted to reinstall them elsewhere, a thing I've done many times before. This time, the moment I tell it to install a wall, it'll pick from the nearby uninstalled wall (you can see the line) and then the UI will completely disappear, and I'll be unable to interact with the game at all. It will keep running if it was not paused, but no keyboard input or mouse input works. I have to manually kill the game before I can play again.

I can still manually click each uninstalled wall segment to install, but the specific function this mod provides is broken. If I note any other odd behavior (at the time I just wanted to play, so I worked around it once I'd determined the problem) I'll update, but I did want to make a report before I forget about it.
Meme Goddess  [author] 22 Aug @ 10:57pm 
@Jerber69 ~ If beds while exploring is what you want, try Use Bedrolls in the mod description ^.^ Also side note, an update is coming for Smart Medicine to stock bedrolls ^.^
Jerber69 22 Aug @ 10:51pm 
Thank you!!! Always hated manually dropping tents and installing them whenever I want to explore:onion:
Meme Goddess  [author] 22 Aug @ 10:33am 
@Divines ~ Oooo, getting into modding? Add me, I'll help where I can ^.^
Divines 22 Aug @ 9:07am 
Hey MemeGoddess got a somewhat ready mod i guess and i have tbh no idea how to fix the smaller problems is there a way you might want to check it out or where i can get further help ?

sorry for writing here, as id be the only option after writing on your profile
einBetra 21 Aug @ 3:49am 
@MemeGoddess thank you <3
Meme Goddess  [author] 21 Aug @ 3:48am 
@einBetra ~ Should be perfectly fine to uninstall, although I'd try to make sure there's no active construction when you do it, otherwise you might get some (harmless) red errors ^.^
einBetra 20 Aug @ 3:43am 
I have a question: can you simply uninstall the mod again, or will that cause problems in a running game?
Meme Goddess  [author] 16 Aug @ 6:54pm 
@Cave Xplorer ~ No specific compatibility with Multiplayer mod has been added, but I'd imagine it'd work.
Cave Xplorer 8 Aug @ 6:17pm 
Work with multiplayer?
Meme Goddess  [author] 5 Aug @ 5:32pm 
@WiFiN It should actually work already. Vehicles are just pawns in the code. Is there a specific vehicle that's not working?
Raiven 5 Aug @ 3:58pm 
o7
B3njo578 5 Aug @ 12:39pm 
o7
Kajnake 4 Aug @ 10:00am 
o7
WiFiN 4 Aug @ 2:54am 
Would also be cool to have Vehicle Framework support, so we can build off vehicle inventory
The Moustache 3 Aug @ 8:57am 
o7
Meme Goddess  [author] 2 Aug @ 9:58pm 
I automate what I can ^.^ Such as releases, they happen as soon as I commit to the master branch
Molay 2 Aug @ 9:55pm 
Wonderful :) No idea how you do it, you have so much on your plate with all the mods you maintain and update. Thanks so much!
Meme Goddess  [author] 2 Aug @ 8:16pm 
@Molay Good idea, but yeah, it'll need some kind of toggle
Chargrilled - Free Luigi 2 Aug @ 7:41pm 
o7
Michiko 2 Aug @ 3:36pm 
@GoofyGuy73
It's a salute for Uuugggg who was a very important modder and member of the RimWorld community. Made a lot of cool mods, and thankfully some people like Meme Goddess are preserving them.
GoofyGuy73 2 Aug @ 2:55pm 
why everyone saying o7
Molay 2 Aug @ 9:15am 
Are you updating the mod to also consider shuttle inventory? Would make sense if you land a shuttle and build a couple things that the pawn can just take it from the shuttle. But there probably should be a toggle to allow/disallow this behavior, because you don't want pawns haphazardly pulling stuff out of the shuttle in your own base where you're loading it for sales and such.
historyaddict261915 2 Aug @ 6:44am 
o7
Uwkt2807 1 Aug @ 5:34pm 
o7
BalmyWinner 1 Aug @ 12:18am 
o7
HighwayToHeaven 31 Jul @ 9:11am 
o7
Oy! 31 Jul @ 1:48am 
o7
DRYWALL EATER 31 Jul @ 1:00am 
o7
阿尔莱德·阿基曼 30 Jul @ 9:16pm 
Lo
[OS] xTheMarksmanx 30 Jul @ 4:13pm 
o7
Nifflehim 30 Jul @ 3:49pm 
Noble goal. Good luck :)
Levian 30 Jul @ 12:24pm 
Thank you for your work in continuing Uuugggg's mods, you're a real one.

RIP
横冲直撞小影子 30 Jul @ 11:35am 
o7.by the way,Is this working with shuttle?
Eleven—sixty 30 Jul @ 1:28am 
o7
Realm Imp 30 Jul @ 12:18am 
i see instead of dropping you can just take what's in the pack animals. got it
Moonmun 29 Jul @ 7:52pm 
o7
Lunar Lunatic 29 Jul @ 7:06pm 
o7
Schadenfreude 29 Jul @ 4:22pm 
@Realm Imp

Pawns don't consider things in their inventory, or that on packanimals, as in your possession.
So, when you're on a caravan and all your cloth is randomly distributed between packanimals and pawns, and you're trying to build something, like sandbags, then your pawn won't know the location of your cloth.

With this mod they will yoink that shit off of other pawns/packanimals and build.

The alternative is for you to manually select the character carrying the cloth and order him to drop it, before they will take that cloth and build the sandbags.
Realm Imp 29 Jul @ 3:59pm 
what does this mean exactly? like my pawns won't haul 75x materials instead they will use the full capacity of their carry weight to bring the materials?
cj_wyllie 29 Jul @ 1:00pm 
o7
w_ather 29 Jul @ 10:35am 
o7
o7
Jixxor 29 Jul @ 10:10am 
Doing the good work.