RimWorld

RimWorld

No More Lasso
24 Comments
Melon 22 Sep @ 10:32pm 
Pretty laggy according to DPA, 1.000 ms on World Component Tick for me.
Reeva! 20 Sep @ 9:50am 
A must-have when using the Winston Waves storyteller.
The waves have random buffs granted to enemies, one of these is invisibility, but it's a unique kind of invisibility that changes pawn textures for 30 seconds. During those 30s, they can attack you, and if they happen to pull you in with a lasso and do an execution animation, every pawn and animal in the game will permanently be textureless, causing an endless spam of null.reference.exception spam.
Only way to fix it is to load an older save, nothing else works, or ofc, get this mod.
paulevs  [author] 10 Sep @ 7:23am 
I can check that, probably map cleanup fails in some cases
Ryntra7 9 Sep @ 4:57pm 
I'm finding multiple lassos on desiccated pawns in the scarlands, and I'm not sure if that's because of all my mods or just this one missing it.
KLSNR 15 Aug @ 5:40pm 
They pull my guys through embrasures, picture this, they pull a full human being through a small hole in a wall
cat monke 2 Aug @ 2:39pm 
i am also getting errors on startup

here is my player log: https://files.catbox.moe/l2fhl5.log

specifically there are errors lines 41-51

"XML format error..."
"Type MapComponentDef is not a Def type..."
"Could not resolve cross-reference to RimWorld.PawnColumnDef named AM_LassoModePawnColumn (wanter=columns)"
"Config error..."

they seem to be harmless though i haven't noticed any in-game issues yet
paulevs  [author] 31 Jul @ 5:41am 
@Realm Imp, what errors?
girk 31 Jul @ 4:54am 
still getting errors
Firestorm 30 Jul @ 6:01pm 
sounds good thank you!
paulevs  [author] 30 Jul @ 3:50am 
@Firestorm As far as I know downloadUrl and steamWorkshopUrl are exlusive tags, only one is required, and the link should be to the target mod, not to the current one. I added steamWorkshopUrl to the Melee Animations, according to logs it is fine now
✶ Fitz001 ✶ 30 Jul @ 3:25am 
Nice! Never did like the lassos in the mod. Honestly a weird edition to a melee animations mod
Firestorm 29 Jul @ 7:23pm 
If you want to fix the errors made from the missing urls from the about.xml

add

<downloadUrl>https://github.com/paulevsGitch/NoMoreLasso</downloadUrl>
<steamWorkshopUrl>https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3534182584</steamWorkshopUrl>

after

<packageId>co.uk.epicguru.meleeanimation</packageId>
<displayName>Melee Animation</displayName>

inside of the <li> node
lydocia 29 Jul @ 12:02pm 
Ah, got it!
paulevs  [author] 29 Jul @ 12:01pm 
@lydocia Original mod only disables automatic usage of lasso for pawns or enemies, but it doesn't remove it. It still will generate as item, it will be usable manually and so on. That mod completely removes it as an item (in a safe way - it stays in game, but disappears in inventories and on the map)
lydocia 29 Jul @ 9:13am 
Isn't that a setting of the original mod already?
paulevs  [author] 28 Jul @ 8:42am 
@ましろ Thank you, I didn't notice that, fixed
ましろ 28 Jul @ 8:05am 
Hi! I noticed that your About.xml defines the <url> field twice, which causes a loading error in RimWorld:

XML ModMetaDataInternal defines the same field twice: url.
Noise Correlation 25 Jul @ 7:01am 
I've been waiting for a mod like this for 1.6. Thank you very much!
j112000f 25 Jul @ 6:21am 
@paulevs, sure thing. and thanks for the speedy response!
paulevs  [author] 25 Jul @ 6:16am 
@j112000f Hi, in theory it will work on 1.5, can you please test this? If it works I will just mark it as 1.5 compatible
j112000f 25 Jul @ 6:13am 
hello @paulevs, could u please backport this to 1.5. Thanks i love the idea of this mod and would love to use it in my 1.5 modpack
K33industries 25 Jul @ 4:14am 
i don´t like the lasso´s so thx
Futstub 25 Jul @ 4:06am 
Omg, thank you so much!