RimWorld

RimWorld

Power armor has vacsuit vacuum resistance
42 Comments
Chromicate 2 Sep @ 3:04pm 
ah nice. then the in game description is wrong i think. it still displayed the old values for me
Ollie_Greenhorn  [author] 2 Sep @ 2:27pm 
yeah this patches the mechlord armor
Chromicate 2 Sep @ 10:11am 
i think the mechlord armour should also have full protection
DocHolliday 31 Aug @ 10:23pm 
Would you consider a version that only adds it to the cataphract armor since it's the only one with a full face mask?
Sir_Blessed 31 Aug @ 2:14pm 
Thank you for the quick fix :steamhappy:
Ollie_Greenhorn  [author] 31 Aug @ 10:59am 
yeah oops!!! @Whyren was right - in my excitement to finally figure out the xpath for the warcaskets, I totally forgot to make the patches conditional. It was accidentally a requirement to have VFE-Pirates for the last 9 hours. It’s fixed now, but let me know if you still run into issues! You might need to unsubscribe/resubscribe if you're testing it like right now after I sent this comment
Ollie_Greenhorn  [author] 31 Aug @ 10:30am 
i think i might know what i did let me test it rn
Meynolt 31 Aug @ 7:43am 
I *think* it's because VFE received an update that probably changed some descriptions of items. I don't think it'll break anything but this mod just won't work right now until the paths are updated from the author.
Sparkasaurusmex 31 Aug @ 7:07am 
I don't think other mods became required, but load order has been impacted. Maybe just move PAHVVR down the load order near the bottom
Gold Plated Diaper 31 Aug @ 6:18am 
same issue here, red lines
Whyren 31 Aug @ 5:50am 
yep same issiue here, if i had to gues it seems you've made other mods a requirement now.

i don`t know how modding in rimworld works, but i`d recomend either reverting the change and make those patches sepret mods or atleast to list those mods as requirements.
Sir_Blessed 31 Aug @ 3:16am 
Hello i Ran into multiple Red lines of Code from your Mod when Starting the game today which is weird cause everything worked fine yesterday. Sorry to Bother you.

https://gist.github.com/HugsLibRecordKeeper/e8e0924ffa13627afa52c77ab6530fb4
Ollie_Greenhorn  [author] 31 Aug @ 1:17am 
i added support for more mods like warcaskets n stuff and i learned a bit more about xml coding :)
raz334 27 Aug @ 4:22pm 
** RIMWORLD DEVS !! THIS NEEDS TO BE VANILLA... NO EXCUSES FOR IT NOT BEING !!! **
Hero_Swe 17 Aug @ 1:50pm 
Nevermind, turrns out that was fixable by using Character Editor on the armour. Thanks for adding vacuum resistance to them though!
Hero_Swe 16 Aug @ 10:35am 
Awesome job Ollie, exactly what I was looking for until hopefully Vanilla expanded fixes their armours.

Could I ask you to also give Siegebreaker Armor whatever it needs to have pawns not get cold? My guys are getting Hypothermia out in space wearing them but at least they still have vac protection.
Ollie_Greenhorn  [author] 15 Aug @ 12:48am 
ok I did it :eaglegrin:
Ollie_Greenhorn  [author] 14 Aug @ 12:28pm 
yea i should add vanilla armor expanded sorry fellas i just been sad maybe i can do it soon™
Иван 14 Aug @ 7:01am 
support Vanilla Armour Expanded, please ?
Neosuduno 7 Aug @ 2:29am 
can we get some vanilla expanded armor additions?
vin 31 Jul @ 10:19am 
recon helmet having vaccum seal seems wrong lol
Varashku 30 Jul @ 10:32pm 
Any chance you could add the vac suit and environment resist to these?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2491646797
Cyber Witch ~ 30 Jul @ 6:41pm 
absolute insane that the devs themself didnt do that...
RAD EMERALD 30 Jul @ 6:24am 
PERFECT!
Dr_Zoidberg_M.D. 29 Jul @ 7:07pm 
Does this add tox resist
Yamnaer 29 Jul @ 3:42pm 
deltaplays010 29 Jul @ 2:39pm 
could you make it so they also have the temperature protection of vacsuits? right now thye don't die to vacuum exposure which is nice, but instead die to extreme hypotermia due to being at -75 degrees celsius
Good Old Jim 29 Jul @ 2:57am 
So to expand on AwesomeShite, they have resistance just not perfect I sent a group of warriors up to storm a satellite and I had to periodically send them back to the shuttle to renew their vac resistance (Kind of like freezing or heat stroke) they have protection just not the best so it builds slow.
AwesomeShite 29 Jul @ 12:28am 
@kootranova1 the helmets are 65 recon 67 marine and 68 cataphract while all armor is 30%
kootranova1 29 Jul @ 12:12am 
Is this not already Vanilla? I just had a few colonists wearing power armours go into space.

Unless I have a mod that's added the vacuum resistance already?
m0i XozYa!N 28 Jul @ 10:33pm 
D3K43 It's sealed anyway.
D3K43 28 Jul @ 1:34pm 
I dunno if Recon armor + helmet should give vac resistance. Isn't specifically meant to be light armor that police wear? Lol
Royal_ScrewUp 28 Jul @ 12:31pm 
Will there ever be options to tweak which armors get resis? I don't like how recon armor gets full vacuum resistance with only eye visors and an open face.
PIGEON 27 Jul @ 8:05pm 
just added to an existing save and helmets have no added resistance
Grave 27 Jul @ 7:49pm 
It was absurd that they gave them all "almost" enough vacresist, but not quite 100%. What were they thinking?
Ollie_Greenhorn  [author] 27 Jul @ 2:16pm 
@Char no worries <3 thanks for caring
Char 27 Jul @ 1:50pm 
@Ollie_Greenhorn You're correct - ran mod with only DLCs and vac resistance applies correctly. Sorry for the bother.
Ollie_Greenhorn  [author] 27 Jul @ 1:14pm 
@tide{S}haper industries yoo for real? I might look into that then, that's really cool of you :eaglegrin:
Ollie_Greenhorn  [author] 27 Jul @ 1:13pm 
@Char thankies! That's weird, in my test world I can see the marine helmet has 69% vacuum resistance. Maybe it's a mod conflict?
tide{S}haper industries 27 Jul @ 1:01pm 
Just a heads-up. After multiple people were asking for it, I included (more or less) the same tweak in my power-armor tweak-collection; https://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/3531909708

Not wanting to take away from your mod, but just to let you know. Mod-support is given, yet some modded armors aren't yet patched (wanted to first check some balance-concerns) - also; right now I'm only covering marine-tier armors and up, not recon unless people want that.

If you want to integrate the mod-support on your end, feel free to rip my patches out from there. Feels a bit like wasted potential to only cover vanilla armors.
Char 27 Jul @ 11:52am 
Excellent mod!

Unintended bug on Marine Helmet: marine helmet has no vacuum resistance assigned to it.
doctor who? 27 Jul @ 4:36am 
Thanks! I stil can't get, why Power Armor have not full resistance (but okay, mabe it's make regular vacsuit not totaly useless in lategame)