Sea Power

Sea Power

The Sacred Sun
39 Comments
Epileptix  [author] 29 Sep @ 3:49pm 
Dej -
Sorry for the late reply, but the carrier issue was actually resolved after you comment in the last update I pushed. The ships in ToE changed slightly so the ship needed to be replaced with a different one. The listed Mod load order is correct. It shouldn't really matter anymore, but generally I list them that way because it's the way I know works as intended.
vdmaack 22 Sep @ 8:23am 
Epileptix: thanks I changed the langage and it's fine (a bit slower than normal game) but fine.
Dej 20 Sep @ 7:23am 
Fixed the missing carrier in Mission 3, I tried several things including disabling other mods and swapping load order, but I think the one that fixed it was putting ToE above RSA for the Load Order and sorting the rest of the mods as recommended, as it wasn't originally like that.
Epileptix  [author] 18 Sep @ 7:54am 
Dej - I am taking a look at this issue now. Currently, it seems to be working fine on my end, but someone in the Discord also informed me of the same issue.
Epileptix  [author] 18 Sep @ 7:53am 
vdmaack -
Do you play in a language other than English?
Dej 18 Sep @ 2:33am 
Is there only supposed to be a single ship under your command in Mission 3? The briefing says Ylkai and Tobadz but only a single Iowa spawns
vdmaack 17 Sep @ 8:43am 
I have "Missing Text" a bit everywhere (weapons, vehicule names, radars, formations)...Does someone know how to fix this?
Green_Gammafox 11 Sep @ 4:55am 
Epileptix - That's awesome! Can confirm it works, many thanks for your work :)
Epileptix  [author] 10 Sep @ 8:33pm 
Green_Gammafox - Scratch that last comment. I was able to find the issue and it has been updated with a fix. Mission 1 should no longer have that issue.

Also, Anchorchain and Sealifter are no longer required for the campaign! :)
Epileptix  [author] 10 Sep @ 7:35pm 
Green_Gammafox -

I jumped on to test this out and am having the same issue. I'm looking into which unit is causing the null reference error and will be removing or replacing it.

As for the Anchorchain & Sealifter thing, I'm currently working on swapping out the units from mods other than ToE & RSA so that Sealifter won't be a required dependency. It should make a lot of the problems most people report back not be as much of an issue. I'll hopefully have an update to this out by tomorrow, and if not, by this weekend for sure. Until then, feel free to use the F10 menu to just unlock the text event after mission 1 and you should be able to play through the rest of the campaign (I checked the other missions and they all seem to work properly still)
Green_Gammafox 8 Sep @ 3:39am 
I've got a null reference exception mentioning the CIWS muzzle velocity preventing me from playing the first mission - I've already tried reinstalling Anchorchain and its manually downloaded preloader, as well as deactivating all mods and reactivating only this campaign and its dependencies, but no luck so far.
The loading bar also says "Loading CompleteLoading Mission ..." pretty much immediately which doesn't seem right either.
Epileptix  [author] 6 Sep @ 7:38pm 
Jack -
Can you describe how it isn't working? Are the MiG29A not loading in?
Jack0606 2 Sep @ 3:32am 
unplayable due to f16a mod not working
Epileptix  [author] 28 Aug @ 4:24am 
Rogue -
The missions are no longer individual scenarios as a mission pack, they are now a campaign and can be found in the campaign menu.
Rogue_1972 28 Aug @ 2:30am 
Scenario doesn't show up anymore, any suggestions?
=FoW=Fire 19 Aug @ 3:03pm 
Mission 4 is way to hectic and overloaded, nothing for me personally.
Yaivenov  [author] 16 Aug @ 9:37pm 
Thank you. I've continued to work the design. If you have any suggestions I have a list to add them to.
Epileptix  [author] 16 Aug @ 7:54pm 
Yalvenov -
Thanks! I was a huge fan of your ship and decided to make it the focal point of a campaign! Great work!
Yaivenov  [author] 12 Aug @ 6:14pm 
*snapping fingers and pointing at the screen* Hey I recognize that boat! :steamhappy:
Zog 11 Aug @ 8:17am 
That's sad to hear, hopefully we'll see a patch addressing this soon enough because I love the campaign but I don't have enough time to finish it in 1 sitting.

Otherwise I have very much enjoyed the campaign, the only thing I'd say is maybe limit some of the weapons on Super Tomcats? Those air launched SM-6s are stupidly OP, felt like I was seal clubbing SU-33s the moment they took off from Kuznetsov in mission 3.
Epileptix  [author] 10 Aug @ 10:36am 
Hey again Zog
I was thinking the Anchorchain Pre-loader files was probably holding you up. Glad to hear that worked.

As for save files and how they are not playing well with campaigns, there isn't much I can do. I've already passed along some of the oddities people have mentioned here to the devs as the campaign menu's and the save/load features are all core game stuff that I can't do anything about.
Zog 9 Aug @ 5:34am 
Hello again
Fixed Anchor chain and managed to start mission 2 and 3, turns out you had to manualy download some extra files.
Another issue took place tho, I cannot load my campaign saves. After each mission I make a save in the campaign menu just in case. Now when I attempt to load either my manual save or the auto save it gives me "Save file invalid" error. Any advice?
Epileptix  [author] 6 Aug @ 4:47pm 
Zog - please see the responses I gave to Bobjr and Maliar below. Some of the issues related to the campaign exiting to a different one seems to be a bug with the game. As for mod compatibility, technically mods should all still be compatible, but will be flagged until the mod makers update theirs with the new flag system. clicking "ignore" is usually okay.

as for the 2nd mission issue, Bobjr had the same issue, and was able to rectify it by installing the anchor chain pre-loader. Have you installed the pre-loader already?
Zog 6 Aug @ 11:41am 
Hey there, this may need an update.
I have the latest version of the game, only mods that are installed and activated are this campaign and its dependencies. When I start up the game window pops up and informs me that several mods are incompatible with current version of the game, after I attempted to start up the second mission the game threw up an error message and wouldn't load the level. Additionally, when I load up my mid 1st mission save and finish it it throws me into the campaign menu of the vanilla campaign
Bobjr 5 Aug @ 1:19pm 
Thanks for that tip, saved me having to replay the third mission.
Epileptix  [author] 5 Aug @ 12:58pm 
Spacecadet -
I am aware of that, I may shift them a bit more in an update.
spacecadet 5 Aug @ 11:23am 
I've played this campaign a few times now, but when I play NATO on the final mission it seems like 90% of the soviet anti ship missiles hit land making this mission a lot easier than I presume intended.
Epileptix  [author] 5 Aug @ 10:45am 
For both of you -
If you do not want to go through the headache of playing through what you already did, when you are in the campaign, you can use the F10 menu to unlock events beyond certain missions without having to play them again. The panel on the left side of the screen will swap to show all of the events of the campaign. Ones you currently have unlocked have an unlocked symbol, and ones that are still locked have a lock on them. If you click the lock icon, it will unlock that event, If you need to, you can click the lock icon up to the mission you were on there, and it will make that event visible again after closing the F10 menu. For example, if you were playing mission 3, and don't want to do 1 and 2 again, you would click the unlock button for each event leading up to mission 3 - then close F10, and then click the prompt before it.
Epileptix  [author] 5 Aug @ 10:45am 
Bobjr -
Glad you figured out the anchorchain issue. I didn't really consider that, but I'm glad it works out for you now. as for the loading thing, yeah, I have absolutely no idea why that would happen. I've been seeing a lot of obscure complaints about certain functions of the game since the most recent update on the discord servers. I had an instance of time where after using the mission editor, it ejected me into the scenarios menu after I ended the mission I was working on, instead of putting me back in the editor. This issue in particular seems like its a bug in the game itself atm and not something to do with the campaign specifically. I'm going to list a skip for you below to save you some time if it reset your campaign progress.

Mallear -
For similar reasons, this campaign, and the mods you need for them shouldn't have any impact on the game's Save/Load functionality at all. Which would indicate to me that this is an issue with the game.

See my next comment -
Bobjr 5 Aug @ 8:50am 
Hi again. I finished 2nd and 3rd mission. However upon finishing the 3rd mission, the game loaded me into the normal campaign (the one they just released) at mission 3. Which is very very weird.
Mallear 5 Aug @ 6:52am 
strange thing but i played yesterday the first two missions and exited but can't seem to load my campaign save today. Mod load order is as listed.
Bobjr 4 Aug @ 3:29pm 
Hello again. For future reference to others, this error was caused because I had not installed the Anchor Chain Preloader at all. I completely missed that when I installed the Anchor Chain mod. My bad!
Epileptix  [author] 4 Aug @ 2:58pm 
Hey Bob, this seems like the same error that someone else had. I was never able to figure out specifically why unfortunately. I've tested using just the dependencies i've listed multiple times, so I don't know what it might be.
Bobjr 4 Aug @ 7:58am 
Hello. I can't start mission 2, I get the following error:

NullReferenceException: Object reference not set to an instance of an object


I only have the mods installed needed for this campaign, and I have them set in the order as indicated on this page. Any ideas?
Kasper 28 Jul @ 9:57am 
Great missions Enjoyed all of them very much!
Epileptix  [author] 27 Jul @ 5:14am 
BlueMagic - I had a similar problem one time, and I believe it ended up having to do with the number of mods I had active at the same time. Are you using some mods other than the ones I have listed here?
Epileptix  [author] 27 Jul @ 5:10am 
Jortex - I'll double check all of the dependencies this morning for missions 2 & 3
Jortex 27 Jul @ 4:51am 
I could only play the first and last mission because I get an error while loading the two middle mission, but it's a cool and fun campaign! I like the idea of the navajo names
Here's a screenshot of the error I get, maybe you have an idea what it is? I checked I have only the required mods in the suggested order installed.
https://imgur.com/a/3YmRxFD
BlueMagic 26 Jul @ 10:50pm 
got anchor and sea lifter correct instaled, but the game crashs at mission start