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Sorry for the late reply, but the carrier issue was actually resolved after you comment in the last update I pushed. The ships in ToE changed slightly so the ship needed to be replaced with a different one. The listed Mod load order is correct. It shouldn't really matter anymore, but generally I list them that way because it's the way I know works as intended.
Do you play in a language other than English?
Also, Anchorchain and Sealifter are no longer required for the campaign! :)
I jumped on to test this out and am having the same issue. I'm looking into which unit is causing the null reference error and will be removing or replacing it.
As for the Anchorchain & Sealifter thing, I'm currently working on swapping out the units from mods other than ToE & RSA so that Sealifter won't be a required dependency. It should make a lot of the problems most people report back not be as much of an issue. I'll hopefully have an update to this out by tomorrow, and if not, by this weekend for sure. Until then, feel free to use the F10 menu to just unlock the text event after mission 1 and you should be able to play through the rest of the campaign (I checked the other missions and they all seem to work properly still)