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the answer for both of you is that you can edit personality in the bio tab when starting a new colony, or by using Character Editor once the game is started. There's a "Personality" button in the bio during pawn selecton, and once in the run it displays their personality archetype.
As for the sexuality system, it was buggy and broken from the start causing major problems, one of the biggest we had was a preference for incest that was frustrating. Him configuring it to "Straight unless another mod says so" was a way to prevent issues.
Pawns don't start with ideo roles, and if you have more than 1 with a personality that doesn't want responsibility you probably didn't filter your pawns personalities before starting your run. With this mod personalities become as major a factor as a pawn's skills when deciding if they're worth recruiting.
also is there any gameplay associated with "I do not want responsibility"? because without a way to make pawns tolerate their ideology roles in an ideoligion it's very hard to manage moods early on without banishing everyone
Say, like they are added by this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2559533848&searchtext=precept
1. Yeah, I agree about the mood descriptions. Though, the space for mood prints is tiny, and there is no default line breaking. So the better explanation needs to go in the tooltip (the strings are simply cut off if they are too long).
2. Yeah, perhaps... although, the need for finding some stuff out for oneself is lost in that case.
Hey Side1iner, I've been noticing some new moodlets over the last couple of days regarding Colony alignment. Love the addition, I have only 1 request... Okay that's a lie, 2 requests.
First, could you change the way the Colony alignment moodlets display to be similar to the Ideo alignment moodlets?
e.g. "Ideo: Comfortable" description: "comfortable with the colony ideo"
Is: "Frozen Heart" Description: "Colony alignment: It's frosty here"
Would prefer: "Colony alignment: It's frosty here" or "Colony: It's frosty here" Description: "Frozen Heart"
This I hope isn't too much of a pain, it would just help knowing *why* the moodlet is there.
Second, some colonists do, or *really* do NOT want ideo roles. I think this is awesome, but would it be possible to add it to their personality tab?
Perhaps some tracker-comp is failing to connect to them?
The source of the races is in the big & small genes btw.
I tested on a Xeno-Emissary which uses the `BS_InsectoidHumanoid_FourArmed` race.
https://github.com/RedMattis/BigSmall_Genes/tree/main/1.6/SimplyRaces/Defs/Races/HumanBug
I imagine the issue would occur with any of my custom races though since there isn't much special stuff going on with their race aside from having four arms with less fingers.
@qux: Not right now, but might at a later date!
Everything is hardcoded.
I decided to start a run with this and got:
"[PersonalityPlus] AssignPreferences: prefComp is null for Valaris!"
Those races all inherit from humans, so I'd expect whatever comp properties on there to be found as well?
@HELLO: Ah, yes. Maybe they have patched it using C#? There is a Spanish version, I think, if you want to see what they did.
I apologize if my request was too much.Thank you for your work on the mod, and I hope you have a great day
I'm only really noticing the negative aspects of the personalities but the positive impacts seem to be negligible unless I just have bad luck with pawns personalities or maybe it is just confirmation bias. Do nice personalities compliment each other at all/ have a decreased chance of getting into fights or insulting?
@HELLO: I think people already have made some translations? Look at how they did and do the same?
@Slice of Thanatoast: Nope. I mean, that is sort of the point of this mod (adding another layer of personality/complexity to the pawns).
Kind of sucks to get a good pawn and then they have a problematic personality, at least with traits you can fix some of troublesome ones by adding contrasting genes.
@Slice of Thanatoast: Well, some of the grumps are... grumpy.
@RayDaug: You mean they have it as a preference? I decided to make the preferences align with the ideo precepts in this first iteration. And they are what they are... Quite a few of the personalities don't allow for cannibalism to be a preference - but there are 32 of them, so...
@Flurbel: We'll see. For now, it's not a priority of mine.
@DarkShini: Noted. Could perhaps make a setting for 'personality alignment severity' as well. We'll see.