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the answer for both of you is that you can edit personality in the bio tab when starting a new colony, or by using Character Editor once the game is started. There's a "Personality" button in the bio during pawn selecton, and once in the run it displays their personality archetype.
As for the sexuality system, it was buggy and broken from the start causing major problems, one of the biggest we had was a preference for incest that was frustrating. Him configuring it to "Straight unless another mod says so" was a way to prevent issues.
Pawns don't start with ideo roles, and if you have more than 1 with a personality that doesn't want responsibility you probably didn't filter your pawns personalities before starting your run. With this mod personalities become as major a factor as a pawn's skills when deciding if they're worth recruiting.
also is there any gameplay associated with "I do not want responsibility"? because without a way to make pawns tolerate their ideology roles in an ideoligion it's very hard to manage moods early on without banishing everyone