RimWorld

RimWorld

Deep Orbit
117 Comments
toetruckthetrain 13 Oct @ 3:10pm 
hell yah B)
Broms  [author] 13 Oct @ 8:06am 
I'm open to feedback on the frequency of the Deep Orbit sites showing up on the Orbital scanner. Feel free to post comments here.
Broms  [author] 13 Oct @ 7:46am 
10/13/2025 Update:
Added the possibility of deep orbit sites to spawn via the Orbital Scanner.
toetruckthetrain 12 Oct @ 11:29pm 
is it at all possible to make orbital scanners spawn things in deep orbit yet? layered atmosphere and orbit does it with high orbit, maybe the creator has some advice?
Broms  [author] 19 Sep @ 11:18am 
@Fraggle7 it's temporary steam nonsense. I was talking to the owner and he said it's the automated review system being slow after their recent update.
Zappa 19 Sep @ 10:52am 
@Broms thanks!
Fraggle7 19 Sep @ 10:19am 
LAO appears to have been removed/set to hidden from the workshop
Broms  [author] 19 Sep @ 9:58am 
@Zappa this is fixed now. Thanks for the report

09/19/2025 Update 2:
Fixed error if LAO mod isn't active. I just had to tweak a patch to not throw an error, no other changes.
Broms  [author] 19 Sep @ 9:49am 
@Zappa I will look into this now
Zappa 19 Sep @ 9:34am 
Hi Broms, I love your mod, since your latest update with the Layered Atmosphere patch I have been getting this error. I don't have Layered Atmosphere mod.

Exception loading def from file PlanetLayers.xml: System.ArgumentException: Could not find type named LayeredAtmosphereOrbit.LayeredAtmosphereOrbitDefModExtension from node <li Class="LayeredAtmosphereOrbit.LayeredAtmosphereOrbitDefModExtension"><isReplaceConnections>true</isReplaceConnections><isOptionToAutoAdd>true</isOptionToAutoAdd><elevation>750</elevation><tempOffest>-95</tempOffest><planetLayerGroup>LAO_Orbit</planetLayerGroup></li>
Parameter name: node
Broms  [author] 19 Sep @ 7:35am 
Added compat patch for Layered Atmosphere and Orbit
Broms  [author] 18 Sep @ 10:08am 
I've been swamped lately and will get a compat patch as soon as possible.
[Zerg03] MrHydralisk 18 Sep @ 6:24am 
To be clear, since any modded planet layer is initially soft compatible with LAO and can work without much affect on a player. That message in logs is just a reminder notification, that proper integration still needed to utilize all features and optimizations from LAO.
Broms  [author] 18 Sep @ 5:43am 
@Friefrich von Luxemburg hey that is because this mod isn't compatible with Layered Atmosphere and Orbit just yet. I've been in contact with the author and will get an update out sometime soon to support that mod.
Friedrich von Luxemburg 18 Sep @ 5:29am 
A new PlanetLayer named Orbit2 has been added, but it has not been defined with the required LayeredAtmosphereOrbitDefModExtension.
Broms  [author] 15 Sep @ 1:44pm 
@MrHydralisk yeah the easiest way is discord. I am in various rimworld discords as Broms
[Zerg03] MrHydralisk 15 Sep @ 1:42pm 
Broms, do you have any way to contact with you, cause it doesn't seems to be possible through steam dms. Want to discuss regarding adding better compatability between Deep Orbit and Layered Atmosphere and Orbit.
Broms  [author] 11 Sep @ 5:41pm 
@Consho it will function the same as if you built a base on a vanilla Odyssey asteroid, meaning quests will trigger the same as they would on one. Keep in mind most quests in the game have their settings set to not trigger on asteroids though. There are mods out there on the workshop that adds the allowable in space tag to lots of quests. More Quests in Space for example works from what I understand.
Consho 11 Sep @ 5:03pm 
So... if I build a base on an asteroid in that layer, will my game continue to function normally? Like, receiving missions in the layer below or on the planet?
Broms  [author] 25 Aug @ 6:13pm 
@toetruckthetrain

If you use More Quests in Space it should work with that mod, since my Orbit2 PlanetLayer inherits from SpaceLayer just like the Odyssey Orbit Planetlayer does.
toetruckthetrain 25 Aug @ 6:04pm 
if you ever do find some way to allow quests to spawn here it would be awesome but regardless of that this is easily top 5 odyssey mods for the visuals alone
Mogul 24 Aug @ 12:06am 
Thank you, I had error after previous update when opening the game, but now it is fixed. Thanks!
Broms  [author] 23 Aug @ 1:20pm 
Okay it should be fixed now. If you have any other errors please let me know and I'll jump on it as soon as I can.
NeinDao 23 Aug @ 1:17pm 
oh thanks :3 was just about to remove it from my new play :P amazing fast answer
Broms  [author] 23 Aug @ 1:15pm 
Aha I see what it is. I just need to add a conditional to my one patch for starting scenarios that are already patched for Odyssey. The red error right now is the same as before - it is just saying my patch to add Odyssey support to custom scenarios is not needed - it's a harmless error. I'll filter it out and post an update shortly.
NeinDao 23 Aug @ 1:13pm 
anyone else getting error from this mod?
not sure if its because a combination of this and another mod
陈毒秀 23 Aug @ 12:48pm 
I just used ScenarioBase and added almost the same starting things as the vanilla Yuran scenario. But it does allow both Deep Orbit and Sky Islands to generate correctly—just like the vanilla scenario.
Broms  [author] 23 Aug @ 12:26pm 
Thanks! I will take a look. I tried to patch the Yuran mod before but the mod itself has a weird patch implementation checking for Biotech. I might just hardcode a patch for that mod.
陈毒秀 23 Aug @ 12:01pm 
https://pastebin.com/awue9uhu
Well, it's basically the Yuran scenario I modified. Since the Yuran scenario could not generate the Islands from the Sky Islands mod, I created it.
Broms  [author] 23 Aug @ 11:51am 
do you mind sharing your custom ScenarioDef via github or Pastebin? I'm specifically interested in its <scenario> section and <parts> sections.
陈毒秀 23 Aug @ 11:40am 
Yes, the latest. I’m using a custom scenario directly edited through xml, but it uses ScenarioBase.
Broms  [author] 23 Aug @ 11:27am 
Do you have the latest version from steam? Are you running any mods with a custom start?
陈毒秀 23 Aug @ 10:41am 
It seems the red error still persists, indicating the xpath for PatchOperationAdd does not exist.
Demo 22 Aug @ 11:03pm 
There are no naked starjacks in this mod? I thought we were getting naked starjacks in this mod.
Broms  [author] 21 Aug @ 12:28pm 
Fixed the harmless red error.
Broms  [author] 21 Aug @ 11:58am 
After removing my testing mod I see there is a harmless red error on startup in some specific mod combinations. It can be ignored. I'll add some conditions later so it doesn't show up.
Broms  [author] 21 Aug @ 11:42am 
You're welcome! It was fun and I learned a bunch of new stuff when it comes to conditional XML patching.
Malonumas 21 Aug @ 11:37am 
it worked. <3 thank you for this nice mod and fast patch. =)
Broms  [author] 21 Aug @ 11:02am 
08/21/2025 Update:
After much effort, I've rewritten the compatibility XML patch DeepOrbitPatches.xml. This should now work with all custom scenarios, and the ability to edit starting scenarios in game now works. No impact to existing saves.

@Malonumas this should let you do what you were trying to do now.
Broms  [author] 20 Aug @ 10:15am 
The XML patch should be the only thing that has changed
Broms  [author] 20 Aug @ 10:10am 
@Malonumas you can see my older versions on https://github.com/broms122/DeepOrbit if that helps.
Malonumas 20 Aug @ 10:08am 
sad. but i can understand it. than i play no custom scenario and dev the other stuff =)
Broms  [author] 20 Aug @ 9:34am 
sorry this will take a bit longer. I've decided to rewrite my patches from scratch since my first attempt was effective but sloppy, it has made debugging take more time than intended.
Broms  [author] 20 Aug @ 6:22am 
I think I have solved it. Gonna test it with several other mods and if it looks good I'll have the fix out soon. Thanks for the report.
Broms  [author] 20 Aug @ 5:54am 
I think I see what the issue might be. I'm working on it now
Malonumas 20 Aug @ 5:52am 
The problem is. I dont get a error. I only cant continue or save my edited Scenario. https://imgur.com/a/RTbkx85
Broms  [author] 20 Aug @ 5:47am 
I will look into this
Malonumas 20 Aug @ 5:47am 
how can i do that?
Malonumas 20 Aug @ 5:43am 
Yes i resuped and re installiert everything 2 times. Yesterday on my last scenario edit it worked fine.
Broms  [author] 20 Aug @ 5:42am 
Hi @Malonumas, please provide a Player.log containing the error.