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If you use More Quests in Space it should work with that mod, since my Orbit2 PlanetLayer inherits from SpaceLayer just like the Odyssey Orbit Planetlayer does.
not sure if its because a combination of this and another mod
Well, it's basically the Yuran scenario I modified. Since the Yuran scenario could not generate the Islands from the Sky Islands mod, I created it.
After much effort, I've rewritten the compatibility XML patch DeepOrbitPatches.xml. This should now work with all custom scenarios, and the ability to edit starting scenarios in game now works. No impact to existing saves.
@Malonumas this should let you do what you were trying to do now.
Error:
incompatible: planet layer type, planet layer type
08/18/2025 Update:
Added support for Vanilla Factions Expanded: Pirates starting Low Orbit Crash scenario.
<xpath>Defs/ScenarioDef[@Name = "ScenarioBase"]/scenario/parts/li[1]/connections</xpath> , is patching the via iteration instead of targeting. The fix is super easy, just load Deep Orbit after Sky Islands. I've updated Deep Orbit's About.xml to enforce the load order.
Tried to run it together with the Sky Islands mod
The world took 10 minutes to generate and neither the deep orbit nor the Sky Islands seem to work, there is only one layer of orbit like normal.