Victoria 3

Victoria 3

BPM Lite Lite
18 Comments
theanswerisme 5 Oct @ 2:27pm 
UPDATE.
Jolc3r 4 Oct @ 3:57pm 
Seems to just be the UI element on the outliner, the revolution UI element directly on the map seems fine. Somehow this mod broke a bit of the outliner I guess?
Jolc3r 4 Oct @ 3:49pm 
Anyone know how to fix secessionist movements UI being completely blank?
Flandre Scarlet 4 Oct @ 1:03am 
For anyone wonders, this mod works on new patch(because whole mod structure is independent of base game), minus of some graphic problems (the law progression gui won't show in law screen except of initial showing)
Dmitri 13 Aug @ 11:55am 
To make it compatible with Hail, Columbia (or any mod that STARTS with a law being enacted) I've added this code to on_actions folder: on_monthly_pulse = {
effect = {
every_country = {
if = {
limit = {
is_player = yes
enacting_any_law = yes
NOT = { has_variable = bpm_law_sway_maneuvers }
}
bpm_clear_law_sway_vars = yes
bpm_set_all_igs_law_support_cached_vars = yes
bpm_set_country_law_support_fixed_vars = yes
set_variable = {
name = bpm_law_sway_maneuvers
value = bpm_law_sways_per_phase_value
}
bpm_update_law_enactment_variables_modifiers = yes
}
}
}
} Basically it just checks if there is a law being enacted on a monthly pulse, and if there is, it will run the initialization script.
Dmitri 12 Aug @ 4:49pm 
@TOGfan and @Archscientist Yes, it's the issue with the CMF. File load order. Here is the fix: in [modfolder]/gui rename "BMP_outliner_ongoing_types.gui" to "000_BPM_outliner_ongoing_types.gui". That's how it is currently done in full BPM.
Ploofy 4 Aug @ 5:04pm 
I'm not sure if this is intentional, but it appears the IG approval rating is missing from the government tab, can only seem to know an IG's approval by clicking each IG individually
Archscientist K 4 Aug @ 4:41pm 
@TOGfan Yeah, I will test it next time I start a new game. I just asked because it's a very common mod to have, so maybe you'd know if there's a conflict. I haven't tested it yet because it's not game-breaking or anything. And I wouldn't be able to fix it myself if there was a conflict.
Spearfinn 4 Aug @ 1:25pm 
Thanks!
TOGfan  [author] 4 Aug @ 4:43am 
@Archscientist K please test it yourself, I don't have time to test compatibility with every mod
kiwiincool 3 Aug @ 3:32pm 
thx
Archscientist K 3 Aug @ 10:07am 
Would this conflict with CMF? I'm not sure any other mods in my modlist would conflict with this
TOGfan  [author] 3 Aug @ 9:40am 
@Archscientist K If you are using other mods then mod conflict is always your best bet for a mod not working correctly
Try running it without the other mods
Archscientist K 3 Aug @ 8:41am 
I noticed the little law enactment window at the side (the one with the % chance to the next stage and etc.) is supposed to have the proportion of the vote you can also see in the law tab. Mine is just vanilla. Do you know what could be causing it? Maybe a mod conflict?
Princess Fanny Of Pink 26 Jul @ 1:21pm 
Did some toying around with the mod files and to prevent said crash change:

currently_enacting_law = {
save_scope_as = current_law_scope
}

currently_enacting_law ?= {
type = {
save_temporary_scope_as = current_law_scope
}
}

inside bpm_unable_to_enact_events.txt

Thank you and have a nice day / night :)
Princess Fanny Of Pink 26 Jul @ 12:39pm 
Heya hey, good work so far but I discovered that failing a law in the final stage crashes the game :), like by failing to get the votes or getting vetod by the ruler
茶锈 26 Jul @ 4:50am 
always wanted to
Pol 25 Jul @ 6:46am 
goated mod tysm ^^