Total War: ATTILA

Total War: ATTILA

The Dawnless Days 9.0: Reforged Remaster Beta
33 Comments
Nabulio  [author] 4 Sep @ 5:48am 
yes when I got time
kentdun001 31 Aug @ 1:58am 
Hi there mellon, do you have plans that would you add elves factions?
Nabulio  [author] 30 Aug @ 5:48pm 
Some unit card need rework but I don't have time so some unit would use temporary card until I get one
Ostrogoth2299 24 Aug @ 7:03am 
Ask around on steam and discord
Ostrogoth2299 24 Aug @ 7:03am 
That’s why I said to ask around
Nabulio  [author] 17 Aug @ 3:33pm 
bro I have no idea how to create the campaign for 1866
Ostrogoth2299 16 Aug @ 10:09pm 
please by no means forget about creating a campaign for 1866 mod.
Nabulio  [author] 16 Aug @ 9:48am 
The boost for the armour was reworked in prevision for future faction who have elite with barely no armour such as isengard berserker or harad troll-men. Now how it work is the missile block chance is the shield tier base value multiplied by 5 and the shield defense is the shield tier value multiplied by 2 and the shield armour is the shield tier value multiplied by 5. So a tier 13 shield like the mithril guard would be 13x5=65% block chance, shield defense would be 13x2=26 and the shield armour would be 13x5=65. The armour for each unit work according to their armour tier who is multiplied so as for the mithril guard it is 14x10=140.
Nabulio  [author] 16 Aug @ 9:33am 
After some testing with a couple a friend I made a rework for the shield and removed the extra armour I give from the last update to switch half of it to the shield so it can be use mainly against missile or frontal charge because when a shielded unit is flank the stats from shield is reduced in half and from the back it is cancel. In the future when more type of archer unit would be added such as elite elf archer the accuracy would be rework to nerf cheap archer roster who aren't supposed to destroye a elite armored unit that easly just because they have no shield considering they have no AP vs a unit with 120 armour.
kentdun001 16 Aug @ 9:01am 
Thanks for updating it for much more better mod. I appreciate your effort.
Nabulio  [author] 16 Aug @ 12:11am 
It is a remaster of third age reforged and I can't make the khazad-dum to much op when they already have the best infantry and archer is already OP even with my new nerf. Sagna archer can easly kill son of the fallen if they hit the target.
kentdun001 15 Aug @ 8:32pm 
heavy dwarven swordsmen
kentdun001 15 Aug @ 8:23pm 
thanks Mellon

Can you add heavy archers for dwarves?
Nabulio  [author] 15 Aug @ 3:06pm 
I updated the Khazad-Dum reclaimer
Nabulio  [author] 15 Aug @ 2:30pm 
they are elite unit this is why the number is very low
kentdun001 15 Aug @ 7:14am 
how about the 7 houses of the dwarves?
kentdun001 15 Aug @ 6:55am 
Per unit add more numbers for the heavy infantry for dwarves. 'cause if you notice the current number per unit of the heavy infantry were 68

In addition, can you reskin the Khazad-Dum reclaimer like the Guards of Khazad-Dum
Nabulio  [author] 14 Aug @ 9:57pm 
Some unit card for angmar are tempory because I did not have time to make one such as Witch-Realm Hammerguard, witcher, castellan, guardian.
Nabulio  [author] 14 Aug @ 10:25am 
Should I also add variant same unit but with armour upgrade with a bronze, silver and gold icon on the unit card.
Nabulio  [author] 14 Aug @ 10:22am 
Anyway, I release 4 new unit for angmar, balin general and the boost for moral.
Nabulio  [author] 14 Aug @ 8:41am 
what do you mean by that
kentdun001 14 Aug @ 6:34am 
would you add the numbers of the heavy infantry of the dwarves. like the number 100 or 115 or 120
kentdun001 14 Aug @ 6:31am 
how about the 7 houses of the dwarves?
kentdun001 14 Aug @ 6:31am 
thanks, mellon.
'cause it would be awesome
Nabulio  [author] 13 Aug @ 12:58pm 
yes I could
kentdun001 13 Aug @ 6:17am 
Can you add a leader of khazad-dum on this 3rd age? Balin or Durin the VI or VII
kentdun001 13 Aug @ 6:15am 
pls, do so mellon, thanks
Nabulio  [author] 13 Aug @ 12:46am 
if you think some stats should be boosted such as base moral for all unit just tell me I could double them.
Nabulio  [author] 13 Aug @ 12:28am 
I double stats for charge, melee and defense for this new patch because of how atilla combat engine work you need a less 10 stats difference to see a difference so elite unit who had 10 melee defense would now have 20 melee defense vs cheap unit with 4 melee defense that would now have 8 melee defense, ect...
Nabulio  [author] 6 Aug @ 3:31pm 
it is the faction of angmar like in reforged
kentdun001 6 Aug @ 6:41am 
the witcher is not good faction. it can't be called faction if it was only few people in one unit
Nabulio  [author] 5 Aug @ 4:02pm 
I released the witchers
LaxusBr 24 Jul @ 6:09am 
Ok ansioso