Total War: ATTILA

Total War: ATTILA

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The Dawnless Days 9.0: Reforged Remaster Beta
   
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Tags: mod, Overhaul
File Size
Posted
Updated
27.464 MB
23 Jul @ 12:52pm
31 Aug @ 1:29am
62 Change Notes ( view )

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The Dawnless Days 9.0: Reforged Remaster Beta

Description
I receive the authorisation from the developer of third age reforged: kurogurochan
Require the 9.0 version The Dawnless Days 9.0

This beta include khazad-dum for now but more faction would come soon with the future update.

This remaster focus on bringing back the meta from third age reforged but in a more modern engine with less crash compared to medieval 2.

Tips:

medium infantry = mass 1-1.5 / heavy infantry = mass 2-3.5 / very heavy infantry = mass 4+ / default mass horse calvary 800 (stats show only for mass when dismounted from mount for the cavalry)

Some two hand weapon missile unit such as the Khazad-dûm reclaimer have hidden anti cavalry bonus such as +4 that can't be show in the stats.


32 Comments
kentdun001 31 Aug @ 1:58am 
Hi there mellon, do you have plans that would you add elves factions?
Nabulio  [author] 30 Aug @ 5:48pm 
Some unit card need rework but I don't have time so some unit would use temporary card until I get one
Ostrogoth2299 24 Aug @ 7:03am 
Ask around on steam and discord
Ostrogoth2299 24 Aug @ 7:03am 
That’s why I said to ask around
Nabulio  [author] 17 Aug @ 3:33pm 
bro I have no idea how to create the campaign for 1866
Ostrogoth2299 16 Aug @ 10:09pm 
please by no means forget about creating a campaign for 1866 mod.
Nabulio  [author] 16 Aug @ 9:48am 
The boost for the armour was reworked in prevision for future faction who have elite with barely no armour such as isengard berserker or harad troll-men. Now how it work is the missile block chance is the shield tier base value multiplied by 5 and the shield defense is the shield tier value multiplied by 2 and the shield armour is the shield tier value multiplied by 5. So a tier 13 shield like the mithril guard would be 13x5=65% block chance, shield defense would be 13x2=26 and the shield armour would be 13x5=65. The armour for each unit work according to their armour tier who is multiplied so as for the mithril guard it is 14x10=140.
Nabulio  [author] 16 Aug @ 9:33am 
After some testing with a couple a friend I made a rework for the shield and removed the extra armour I give from the last update to switch half of it to the shield so it can be use mainly against missile or frontal charge because when a shielded unit is flank the stats from shield is reduced in half and from the back it is cancel. In the future when more type of archer unit would be added such as elite elf archer the accuracy would be rework to nerf cheap archer roster who aren't supposed to destroye a elite armored unit that easly just because they have no shield considering they have no AP vs a unit with 120 armour.
kentdun001 16 Aug @ 9:01am 
Thanks for updating it for much more better mod. I appreciate your effort.
Nabulio  [author] 16 Aug @ 12:11am 
It is a remaster of third age reforged and I can't make the khazad-dum to much op when they already have the best infantry and archer is already OP even with my new nerf. Sagna archer can easly kill son of the fallen if they hit the target.