Left 4 Dead 2

Left 4 Dead 2

NIGHTMARE More powerful weapons
24 Comments
Smrdo_Mudich 24 Sep @ 7:56am 
Now me and the creatures will be evenly matched.
toolazy 20 Sep @ 4:02am 
does the mod still has the special in tack cuase i know the original mod litelly buff special infected
A1Sur108  [author] 13 Sep @ 2:17am 
@the_potato28_reborn You should search for tutorials online instead of asking me.This is very simple.
the_potato28_reborn 13 Sep @ 1:00am 
@A1Sur108
the_potato28_reborn 13 Sep @ 1:00am 
@A1Sur108
the_potato28_reborn 12 Sep @ 6:38pm 
Can i change the dmg output? @A1Sur108
南琴梨 8 Sep @ 9:53am 
请问大佬可否将Yoru的噩梦模组包武器平衡脚本中的武器伤害调整单独提取出来呢,我是技术渣,想给我的模组包使用。
Mentally Ill Monarch 31 Aug @ 1:29pm 
thanks bro
Mentally Ill Monarch 30 Aug @ 8:46pm 
what is that hp bar from?
ChickenChucker96 30 Aug @ 6:08am 
Yeah no shit it lowers the difficulty, Lance Corporal Obvious!
happyzombie 30 Jul @ 2:45am 
Which script controls the amount of times a weapon can be picked up?
yoru 27 Jul @ 4:27am 
literally just lower the difficulty of the original mod to boost damage ._.
Snek 23 Jul @ 8:21am 
no problem man, I'm just a perfectionist who hates seeing conflicts in my addons list. best of luck with any future stuff you decide to upload
A1Sur108  [author] 23 Jul @ 8:13am 
@Snek Some conflicts should be fine, they don't seem to have a substantial impact on the game.My abilities are also very limited, and I just learned how to publish a workshop three days ago.I don't know how to make it modular, and it doesn't conflict yet. This is completely beyond my capabilities.Even so, I appreciate all the comments you have made, which have made me think more.(I don't know English. These are all machine-translated contents and might have some oddities.)
Snek 23 Jul @ 7:33am 
come to think of it, you could probably upload a version of n-pack balance without ANY weapon changes, then upload each of the weapon's scripts individually to pick and choose. n-pack wasn't built to be modular so it'd be nice to have the option to switch around alternate weapons. prolly tedious to upload tho
Snek 23 Jul @ 7:29am 
scripts/weapon_pistol_magnum.txt will conflict using that method. for it to be totally stable, you'd have to put the rest of the n-pack scripts in there alongside it, or upload a version of n-pack balance without scripts/weapon_pistol_magnum.txt and add that as a dependency instead. appreciate the effort nonetheless
A1Sur108  [author] 23 Jul @ 7:16am 
@Snek It has been proven that this is feasible. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3532500111
MeiLudex 23 Jul @ 6:38am 
if you want the guns to be more powerful the simple solution was to lower the difficulty
Snek 23 Jul @ 6:14am 
no clue how the n-pack scripts look on the back-end, but I'd assume you need to pack together the 8-round revolver change with everything else in n-pack balance to avoid conflict
A1Sur108  [author] 23 Jul @ 6:09am 
@Snek So, all I need to do is increase the number of bullets in R8, right? I'll create a separate script again.
Snek 23 Jul @ 5:20am 
as if nightmare guns needed to be more powerful lmao. I fw the idea of separated nightmare scripts tho, the kreze R8 is cooler than the Taurus
A1Sur108  [author] 23 Jul @ 4:35am 
@izida1005 These are some adjustments made based on Balance & Other Essentials [N-Pack Add-on], not independently created.
izida1005 22 Jul @ 11:21pm 
So it's just NIGHTMARE separated weapon scripts Or whole Balance & Other Essentials [N-Pack Add-on] with changed weapon stats?