Counter-Strike 2

Counter-Strike 2

Furo
19 Comments
rat  [author] 2 Sep @ 8:51am 
Yeah, I know bigspliffjoe, I'm leaving the clip brushes for later once everything's exactly where it needs to be so that I don't also have to move around the clip brushes every time I make a change.
bigspliffjoe 2 Sep @ 7:14am 
maps quite fun, try putting clipping brushes on all the stairs to make them into ramps it what they do on official maps makes them alot smoother also can boost out the map in a good few spots
rat  [author] 31 Aug @ 6:51am 
Thank you tofu and KEBE, yeah it's my first ever so I'll just keep trying to improve it until it's in a state that it can be properly played and stuff. :BR_Heart:
tofu🍓 31 Aug @ 5:49am 
It's clear you put a lot of effort into the map, it was fun 1v1ing a friend rushing and holding bombsites and mid, don't have much of feedback... the cat outside the map is really cute.
KEBE 31 Aug @ 12:57am 
Keep going. This is a map with great potential, and there will be more subscribers in the future!:steamhappy:
rat  [author] 30 Aug @ 4:27pm 
Thank you for 500 subscribers, that's insane! :steamhappy::BR_Heart:
karadzaaa- 29 Aug @ 7:39am 
goated map
rat  [author] 29 Aug @ 7:34am 
I'll update screenshots eventually since the lighting is constantly improving + textures keep changing lol
rat  [author] 12 Aug @ 10:29am 
Will keep optimising further, there are still a lot of things I can do to improve performance.

And yes, I will add outlines to bomb sites! :steamthumbsup:
ComqLeX 12 Aug @ 10:09am 
Nice improvements on the FPS and lighting, is definitely much better then when i first ran around it but i do still have some 200+fps drops in some areas when running around. Also would be nice if u could add an outline to the bombsites (B site specifically). Keep up the good work man:steamthumbsup:
KEBE 7 Aug @ 3:54am 
I'm looking forward to the appearance of the finished product.:steamhappy:
rat  [author] 2 Aug @ 10:15am 
It's something to do with the lightmaps actually, apparently if you delete the old ones and add new ones, it will "work".

But apparently baking lighting is broken regardless, so just need to wait for a fix from Valve.
FURIOUSSS 2 Aug @ 4:51am 
I'm guessing the new skybox thingamajig
Source2 viewer had to push a patch to load newer maps too
Typical valve, doesn't care about backwards compatibility
rat  [author] 2 Aug @ 2:06am 
Will continue working on this as soon as Valve fixes the editor for previous maps before the new updates. :steamthumbsdown:

Currently Furo and a lot of other maps as well are instantly crashing when loaded in the Source 2 Hammer editor, which Valve has to fix. :steamfacepalm:

We're on Valve time. :csgo_headshot:
FURIOUSSS 27 Jul @ 7:37pm 
My goat
zql9843 26 Jul @ 12:02am 
How many spawns are there for each team? Can u increase it to 16 per team?:steamhappy:
Dan Band 24 Jul @ 8:11am 
There is a nice side jump to make, really cool idea🔥. You still can fix some stuff or make a possible jump on the top on the site with a big rock🤠. I dont know how to create a minimap but it always a little thing very nice to add for your map be complet🗿
ComqLeX 23 Jul @ 9:10pm 
Looks good, plans to add a radar to help with play testing it?:steamthumbsup:
ཧསཡཐཊ⁧⁧bamBi 23 Jul @ 6:33am 
yippieee :steamhappy: