RimWorld

RimWorld

Eltex Weaponry (Continued)
38 kommentarer
Zaljerem  [ophavsmand] 6. sep. kl. 13:08 
Yes, and these are set to add the eltex requirement if loaded after VPE.
bing bong 멍청한 병신 5. sep. kl. 11:04 
doesn't the original page says it will use eltex to craft when installed with psycasts expanded ?
Futstub 27. aug. kl. 6:57 
Nah, brother, you already do so much for the community, I don't want you to have more work just because I have a weird idea. Also, we both know, if you were to change that, then other people would come screaming because they don't like it.

I just figured they are called "Eltex Weapons", fiddle with the psy-stuff, but aren't made of Eltex.
Zaljerem  [ophavsmand] 27. aug. kl. 3:56 
Are you asking me for something?
Futstub 27. aug. kl. 3:35 
These should take Eltex to craft. It's literally in the name... :)
Zaljerem  [ophavsmand] 22. aug. kl. 13:44 
Check the original mod page. It may be (probably is) different due to the way I calculate additional damage, but the base damage and other info should be the same.
NeinDao 22. aug. kl. 13:42 
are these weapons op?
wish there was a picture with the stats for each added weapon
:3
Warachia 22. aug. kl. 12:39 
Thanks!
Zaljerem  [ophavsmand] 22. aug. kl. 12:11 
So I've reimplemented bonus damage! These weapons are REALLY nasty now. :)

Bonus damage can be modified in the XML for each weapon.
Zaljerem  [ophavsmand] 21. aug. kl. 4:30 
Thanks for those notes, I'll update descriptions and buff damage in the next update.
Warachia 21. aug. kl. 2:21 
Thank you for continuing this mod!

Currently, weapon descriptions say something like: “Each attack deals an additional 5 damage that doesn’t scale with psychic sensitivity.” This was true in the legacy version, but it looks like that’s no longer the case. Now the damage seems to scale with the sensitivities of both the attacker and the target, clipped between 0.25× and 4×, without any offset.

I think it’s fine that the damage calculation method has changed, but in that case you might want to update the description as well. Also, the weapons are currently weaker than in the legacy version, since they lost the offset while keeping the same base damage. If this was not intended, you may want to adjust that too.
Gilgamesh 5. aug. kl. 14:54 
Thank you! I meant misunderstood lol on my other comment. Appreciate you! love this mod.
Zaljerem  [ophavsmand] 5. aug. kl. 14:37 
I was more focused on the ranged, I'll take another look at the melee.
Gilgamesh 5. aug. kl. 14:19 
Hi Zaljerem! Quick question that last update you did, did it also correctly scale the melee weapon too? The eltex mace is still only doing 8 damage on my brawler 400% psy, i might've understood how sensitivity works for damage output also.
Argotoss 5. aug. kl. 2:00 
Great work, thanks for the update. Especially the removal of athena dependency since it's unclear when they'd update it and the unofficial update contains too many bugs ^_^
Zaljerem  [ophavsmand] 2. aug. kl. 17:25 
Thank you, I appreciate your patience!
pacos18 2. aug. kl. 16:20 
good job, seems to work, thanks
Zaljerem  [ophavsmand] 1. aug. kl. 20:47 
Ok, I've pushed an update that should be applying damage correctly now.
pacos18 1. aug. kl. 8:10 
ndeed my 310% sesnitive pawn only does 6 dmg with his excelent eltex SMG on normal 100% sensitive enemies while I think he should be doing 18
Zaljerem  [ophavsmand] 28. juli kl. 6:08 
It's going to take both shooter and target Psychic Sensitivity into account, base damage should always exist ... I will review my code, I may not be calculating things correctly (would not be the first time!)
Zo_Confuzled 28. juli kl. 3:34 
Hey, maybe this is just me feeling it should be stronger then it is, but is there a way to know how much dammage its gonna do on diffrent psylevels? Like my pawn has 400% sensitivity but it still feels weaker then normal puls wepons
Fish Cultist 26. juli kl. 18:24 
im very glad this mod no longer needs its framework, alot of 1.6 mods packs have been getting smaller
Zaljerem  [ophavsmand] 25. juli kl. 5:38 
Issues resolved, assembly and mod updated to 1.0.2.
Zaljerem  [ophavsmand] 24. juli kl. 19:45 
Apologies, I got a little excited and released this a little too soon; I found a few bugs so I'm putting it back in the oven. I've pushed an update that removes the damage modification code, for the moment.
VelxraTV 23. juli kl. 15:36 
Here is a great reskin mod long forgotten

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2874341239
AcetheSuperVillain 23. juli kl. 12:42 
actually, Det's Energy Weapons https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2869223849 seems to have been abandoned. Didn't require Athena Framework, but it's part of that universe of weapons.
AcetheSuperVillain 23. juli kl. 12:23 
The other one from Elseud is Ion Weaponry: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3223261922 I think all the others are from DetVisor.
Zaljerem  [ophavsmand] 23. juli kl. 10:25 
If you can point me at some that have been truly abandoned (DetVisor is still very active, for example) I can take a look at them, no promises.
AcetheSuperVillain 23. juli kl. 10:22 
Are you going to do the other Athena framework weapon mods?
VelxraTV 23. juli kl. 9:15 
Thanks for bringing this back. I always use these for my advanced start colonies. Great to have them again!
pug 23. juli kl. 7:56 
This is really cool!
FelipeGames2000 23. juli kl. 5:04 
Thank you very much!
✶ Fitz001 ✶ 23. juli kl. 3:48 
Awesome. cheers!
The Lost Cake 23. juli kl. 2:26 
I was wondering why you'd updated it when it didn't seem like it was abandoned or anything but then i read up on the thread
nex 22. juli kl. 23:03 
my favorite weapons mod. thank you very much.
Computica 22. juli kl. 21:14 
Thank You!
月羽狐 22. juli kl. 19:56 
Thank you for the update
StockSounds 22. juli kl. 18:51 
YES.