RimWorld

RimWorld

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Eltex Weaponry (Continued)
   
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Mod, 1.6
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759.913 KB
22 Jul @ 6:29pm
22 Aug @ 8:07pm
7 Change Notes ( view )

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Eltex Weaponry (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
535 items
Description
Original mod by Sir Van, Elseud
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2913538990

Credits:
Graphic work by Sir Van
XML/Writing by Elseud
C# by Zaljerem
Special thanks to CatLover366 for proofreading

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you maintain credit.
License aside - if the original author requests it, I will remove this update.

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No longer requires Athena Framework; I have created my own code to handle the damage modification.
The damage dealt by these weapons scales, affected by both the user's Psychic Sensitivity, and the target's. Bonus damage is also applied, unaffected by this calculation (can be modified in XML).

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Original mod notes (1.5):

Expands the Rimworld arsenal with eltex firearms - ultratech weapons that increase and decrease in damage dealt based on psychic sensitivity of their wielder and target. Also comes with a powerful warcasket eltex sword, only available when using Vanilla Factions Expanded - Pirates, as well as patches for Royalty, Persona Bond Forge and Vanilla Psycasts Expanded.
38 Comments
Zaljerem  [author] 6 Sep @ 1:08pm 
Yes, and these are set to add the eltex requirement if loaded after VPE.
bing bong 멍청한 병신 5 Sep @ 11:04am 
doesn't the original page says it will use eltex to craft when installed with psycasts expanded ?
Futstub 27 Aug @ 6:57am 
Nah, brother, you already do so much for the community, I don't want you to have more work just because I have a weird idea. Also, we both know, if you were to change that, then other people would come screaming because they don't like it.

I just figured they are called "Eltex Weapons", fiddle with the psy-stuff, but aren't made of Eltex.
Zaljerem  [author] 27 Aug @ 3:56am 
Are you asking me for something?
Futstub 27 Aug @ 3:35am 
These should take Eltex to craft. It's literally in the name... :)
Zaljerem  [author] 22 Aug @ 1:44pm 
Check the original mod page. It may be (probably is) different due to the way I calculate additional damage, but the base damage and other info should be the same.
NeinDao 22 Aug @ 1:42pm 
are these weapons op?
wish there was a picture with the stats for each added weapon
:3
Warachia 22 Aug @ 12:39pm 
Thanks!
Zaljerem  [author] 22 Aug @ 12:11pm 
So I've reimplemented bonus damage! These weapons are REALLY nasty now. :)

Bonus damage can be modified in the XML for each weapon.
Zaljerem  [author] 21 Aug @ 4:30am 
Thanks for those notes, I'll update descriptions and buff damage in the next update.