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@Geobeetle
I'll see what I can do about that.
@Balthazad
I had some ideas, but I'm not sure if I'll ever make them. Have you tried Geometric Floors? They are all fine carpets as far as I'm aware.
The metal floors that are shown in the first screenshot are all under the Metal Tiles dropdown menu specifically (when you select material), not Metal Plates.
could you maybe do something on that end too, pretty-pretty-please?
Scav,
metal trimmed stone floors like the braided tiles? *puppy eyes*
Yeah, I agree with your statement about metal floors. I'm planning to simplify some of them at some point, as they are too complex and stand out too much.
I didn't want to mess with vanilla floors to avoid potential conflicts with other mods (and I'm not sure why people would want to build floors out of uranium since it has a similar shade as steel, albeit sliiiightly darker, and it's also a rarer material).
I actually was considering gilded layering for some of the floors, but I'm not sure if I'll implement it. Will think about it at some point.
I'd suggest a simplification for them.
Another very simple version that I think would make this mod more complete, would be to add Plasteel and Uranium version of Sterile tiles, Concrete and Standard metal tiles (from Vanilla)
Lastly a fine version for the braided and the fish scales would look very nice imo (having gold or silver inlay on top of the stone)
Anyway thanks for sharing your mod
the problem is how to get the link now. it was much easier before they added everything in one menu like it is now... any way, thx for listening and good night :)
I don't think that it's possible to make a terrain "snap" to a building like the curbs or borders, but I could make a separate version of gravel flooring with rough fading ¯\_(ツ)_/¯
As for sharing screenshots, I guess you need to use something like Imgur or share a link from your Steam Screenshots.
I'm not sure if you can make it so, that floors "snap" to the border stones in gloomy furniture or outland furniture...
I shared a screenshot but I'm not sure how to put it here. I liked the old system much better -.-
Sounds like an interesting idea, I will consider it
For MO metal floors:
how about some dungeon floorings with stains? You did all those shading for the mixed floors , so I think some dried blood stains or greenish mold could look good.
• Keep in mind that all modded metals in the dropdown menu will appear segregated from the vanilla metals. I'm considering changing that in the future depending on your feedback.
• I'm considering moving certain stone floorings under the same designator to make the Floors category less cluttered, but that will also require rearranging them in the compatibility patches, which will cause some inconvenience.
• Since I've added support for Medieval Overhaul, I'm considering making appropriate themed metal floorings (won't happen any time soon though).
If you find any issues or have suggestions, please let me know.
v1.4 changelog:
• Moved all modded wood floorings under respectful designator categories, now they won't clutter your UI anymore (as a downside, the dropdown menus are now very dense).
• Fixed Metal Tiles having the same stats as Metal Plates (tiles should be better and with a fine tag).
• Tidied up the code for the wood floors a bit.
• Added support for Medieval Overhaul.
• Added support for Fortifications - Industrial.
• Added support for Expanded Woodworking (Continued).
• Added support for Extended Woodworking.
• Added support for Expanded Materials - Metals.
Ok, will add it to my to-do list
could I trouble you to include expanded woodworking (maintained by zaljerem) support? as the name suggests, it's only for the wooden floors. I like your double basket weave parquet for my mousekin taverns <3
@DanDaMan
Alright, I'll look into it when I get spare time.
@cyanobot
Hey, thanks for the suggestion!
I had a semi-working patch, but after encountering several issues and writing quite a substantial list of notes regarding all of them, I'm honestly not too eager to maintain it and deal with all the potential questions and bug reports that can't be fixed due to how Stuffed Floors works (or I'm just too dumb, idk).
You can make the patch if you want, that would be very much appreciated.
@Kyria
I'm glad that you're enjoying my mod :)
I actually used to play with "I Aint Building That" but later replaced it with another mod. I probably should add it in to the description.
Actually threw out couple of other flooring mods cause I'm mostly using yours by now ^^
Plus being randomly surprised by new floors made me recently spent more time in the flooring menu than I like to admit ^-^''
@tanyfilina As I couldn't see it in the description: I'm using "I Aint Building That" for clearing unwanted clutter. Of all the options I prefer that one for hiding stuff, cause it's handling settings from within the building menu
If you are talking about the stone floors specifically, I'm considering doing that for some of them at some point, but most will have to remain as is due to the quantity of available types of stone, which would make the dropdown menus even more cluttered and hard to navigate.
• May cause some floorings built out of certain types of stone from [K]Extra Stone to disappear. Sorry about that.
Side notes:
• I was working on a compatibility patch for Flooring Floors, but due to an unreasonable amount of issues (and a huge headache), I've decided against it.
If you find any issues or have any suggestions, please let me know.
• Added 20 metal floorings. Now you can make your gravship look even more futuristic (keep in mind that they are all decorative and serve no special function besides being metallic, sterile, and pretty).
• Added checkered pattern and renamed chequered tiles to "checkered" for consistency. Full details in the Change Notes.
• From now on for performance purposes Flooring Floors will come with the standard "low-res" textures by default. If you want the high-resolution textures back, you'll have to subscribe to Flooring Floors Upscaled (link in the description). This way you no longer have to manually replace textures every time I update the mod.
• Now it is possible to make stone floors out of jade and obsidian. All jade or obsidian floors are considered fine.
• Adjusted the cost of stone braided octagon tiles and stone braided tiles.
I would recommend using "Floors Are (Absolutely) Worthless" or "Low Value Floors" to solve this issue.
I know, because I did a silly and did two separate versions of stone tweaks rather than learning about optional patches first. Every time you update them there's a huge chance of copy-paste fails because it's such a mindless task to do the same thing twice or pasting everything form one to the other.
I don't see how it can "brick" a save file, since the low-res textures are just a simple replacement of the hi-res ones (and the mod itself doesn't make any drastic changes to the game that would "brick" a save file even upon removal anyway). For example, if you've replaced the textures, your changes will be reverted whenever I update the mod. And you have to replace the textures manually every single time. But nothing "bricks" nor gets lost (unless I decide to remove or change something, but currently I have no such plans).
Actually, I'm thinking about making a "texture replacement" and not a separate mod (I'm too tired and didn't think about this sooner). It'll automatically override the textures, and you won't have to manually replace them every time I update the mod.
For you i think its best to choose something that you are willing to stick with in the long run even if it inconveinces others so you don't causes problems with way more people subscribed later potentially.
Should I release a separate version if people are using them? It would be inconvenient to maintain 2 versions, to be honest (but on the other hand, you won't have to replace the textures every time I update the mod).
In any case, I would suggest backing up the low-res textures if you are using them, and let me know what you think.
Hello, that's good to see, and thank you for your kind words!
So I created a mod "Flooring Floors_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!
Unless that's a dev mode thing, I've had my game on dev mode for so long I can't be 100% sure without checking. I only recently noticed this so it's either new or I'm not very observant. I usually used the method DragonZephyr describes (with the 294100 folder pinned) and it can be used with the game closed so pick your poison.
Updates by the modder may break it.
Anyway, that's good news! :)
I've just discovered your flooring collection and I have to say that it looks wonderful!
Thank you for making them and making them available to us!
May I make a request, though? (You knew this was coming, didn't you? ;) )
I'd like my stone to look a little more vibrant, especially as marble looks a bit dull in the base game.
To achieve this, I use the following mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1524681306
Unfortunately, your beautiful stone floors don't seem to recognise the changes made by this mod, even when I place it behind yours.
Could you please look into this and, if possible, tweak your mod so that it plays nicely with the colour change?
(Or do I have to ask cucumpear to adopt *his* mod?)
thanks~
• Remade Braided tiles, added Braided corner tiles and Braided intersection tiles.
• Added Stone rough slabs, tweaked stats for Stone slabs.
• Changed the cost of Double Diamond tiles and Chequered tiles.
• Added support for VV - New Harvest.
I'm glad that you enjoy my mod!
All parquet should count as fine flooring. I haven't tested if it actually counts as such, though. If it doesn't, then I'll look into it.
Yeah, I probably will change the cost of fine stone tiles. I haven't had the time to play recently, so I didn't test how balanced they were.