Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






I'm not against being able to generate more ores, but I'm not sure how I'd like that to work
Maybe making the bars drop only after the third mech boss has been killed
This is the kind of feature that should be part of the base game. It gives more purpose to the six pre-Hardmode ore sets before Hallow and improves the pacing of Hardmode overall, making the mech fights feel more rewarding.
I haven’t used Cobalt, Palladium, Mythril, or Orichalcum in years. Aside from their pickaxes and drills, they’re mostly irrelevant.
I don't think I can believe that last statement though, apologies, but still, good job.