Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






I'm not against being able to generate more ores, but I'm not sure how I'd like that to work
Maybe making the bars drop only after the third mech boss has been killed
This is the kind of feature that should be part of the base game. It gives more purpose to the six pre-Hardmode ore sets before Hallow and improves the pacing of Hardmode overall, making the mech fights feel more rewarding.
I haven’t used Cobalt, Palladium, Mythril, or Orichalcum in years. Aside from their pickaxes and drills, they’re mostly irrelevant.
I don't think I can believe that last statement though, apologies, but still, good job.