RimWorld

RimWorld

Det's Xenotypes - Half-foot
91 Comments
mëghr 14 Sep @ 4:29pm 
you should make the size gene 3+ metabolism
Rose Noel Thorne 31 Aug @ 4:10pm 
They remind me of Nockers from old World of Darkness. I love it!
lunatic_TH 29 Aug @ 10:11pm 
어떻게 종족이름이 "쪽발이" ㅋㅋㅋㅋㅋㅋㅋㅋ 좋은 모드네요 :steamthumbsup:
Eggnog 29 Aug @ 8:46pm 
CE should be compatible according to their patchlist
Astronomical Anomaly 22 Aug @ 4:42am 
I reloaded the game and they slept this time, so not sure what would have messed with it.
DetVisor  [author] 22 Aug @ 3:19am 
Mod update:
- Fixed faction spawning bug.
DetVisor  [author] 22 Aug @ 3:12am 
The mod has no custom code or anything, so it must be some other mod causing it.
Astronomical Anomaly 22 Aug @ 2:52am 
I had a half-foot join my colony, we are on a caravan and the half-foot does not gain sleep when resting on the world map
Yellow Mage Gaming 21 Aug @ 4:50am 
chucklefuck
Hatoful Pengu 20 Aug @ 10:16pm 
hey, just thought i'd give a heads-up: there seems to be some strange niche issue between your size genes and the Custom Xenotype Exporter tool, where xenotypes with the half-sized and dwarfism genes fail to export. no expectation to fix this since it has nothing to do with you, but i thought i'd inform you in case this weird interaction might point to some deeper underlying bug.
Nim 19 Aug @ 1:29am 
Integration with this mod requiring Half-Feet to wear kid apparel even as adults would be neat: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548557988
John Rimworld 15 Aug @ 5:30pm 
Yeah same, these guys are just not showing up at all now. I saw one on a whole different playthru in a bandit camp but in like 30 hours I haven't seen another. I've seen every other Xenotype (stoneborn, boglegs, avoli, etc).
Schadenfreude 15 Aug @ 9:42am 
I don't know if I'm just unlucky, but I added this mod mid playthrough, like a lot of other Xenotypes (some of the same series), and yet I've never come accross a Half-Foot by now.
girk 12 Aug @ 11:45pm 
I would have preferred if this is a pure xenotype mod only without the items but this is probably hands down the best xeno mod DetVisor made.
John Rimworld 9 Aug @ 11:11pm 
I can't seem to get the half-sized genepack, even with Vanilla Expanded Framework installed.
ƎNA 1 Aug @ 6:52am 
Yea! Down with the pointy-eared leaf lovers!
DetVisor  [author] 1 Aug @ 4:04am 
The avaloi are my take on space elves, and they're quite magical. I just find actual elves boring.
Saruman 1 Aug @ 2:54am 
Marcille-based space elves when?
DiverHell 31 Jul @ 8:19am 
ROCK AND STONE
DetVisor  [author] 30 Jul @ 12:35am 
It's a mistake, I'll fix that soon, don't worry.
KrusherJr 29 Jul @ 5:03pm 
Why is the Arc Wrench unlocked with Machining but only buildable once you get the Fabrication Bench?
Picollo 27 Jul @ 8:41am 
With the each release your Xenotypes become for me more essentials, probably to the point of surpassing Vanilla Expanded!

Amazing job!
BreakcoreBat 🦇 27 Jul @ 7:27am 
theyre so cute?? thanks for this!!
overgrown palico 26 Jul @ 8:59am 
Hello, the compatibility for CE should be included once CE gets updated for Odyssey. At some point.
Zmetek 26 Jul @ 7:37am 
This is amazing
koston32 26 Jul @ 2:08am 
Do they have half hp in every body part too or they plain op?
Darmanarnar 25 Jul @ 11:16pm 
why is the arc wrench unlocked in machining but locked behind the fabrication bench?
Roggle 25 Jul @ 5:57pm 
You make really impressive stuff man. Thank you for your effort, it adds SO much more flavor to the game and you did a good job balancing stuff.
Skeletor 25 Jul @ 1:23pm 
Are they not showing up in factions, or is it a modlist conflict on my end?
Alpharius 25 Jul @ 3:56am 
@Gogo gums are you fucking stupid?
you can play 1.6 without the DLC
unless you want to like, use outdated mods or something then that's understandable
Lambda 24 Jul @ 11:12pm 
another day another banger
Silly Gamer Person 24 Jul @ 9:50pm 
how many manlets does it take to surpass a Panzerkampfwagen IV Ausfuhrung J, Sonderkraftfahrzeug Sd.Kfz. 161/2 w. Shützen.










Answer is 1 Manlet with a T-34/40 and a bunch of tankies at their disposal.
FAT BOSS 24 Jul @ 8:44pm 
I love your xenotype mods! I'm looking forward to adding these little guys to my colony
Vikrim 24 Jul @ 8:41pm 
The art is so cute!
Ged 24 Jul @ 5:08pm 
@Gogo gums Add me, I'll get it for you.
Gogo gums 24 Jul @ 12:39pm 
backport to 1.5 please? I can't afford the dlc
BlueEagle421 24 Jul @ 10:15am 
great work :)
Silas 24 Jul @ 8:28am 
The "Likely not" question about CE is a joke, right?
Zaakaroose 24 Jul @ 4:21am 
This mod is really cool and I like it very much :steamhappy: The art is also awesome :steamthumbsup:
MNY 24 Jul @ 3:45am 
microsoft code monke
DetVisor  [author] 24 Jul @ 3:29am 
Hardly a difference.
Mr. Raider 24 Jul @ 3:23am 
I can't tell if that is ragebait or the guy is really that terminally online
DetVisor  [author] 24 Jul @ 12:39am 
What is wrong with you, be ashamed of yourself. I'm not deleting your comment just so others can make fun of you.
Winchi <Ꙃ> 23 Jul @ 10:19pm 
Black people in rimworld either are
- living in trash crack addicted looters
- monkeys with wrenches
:Dogeface: good job
sewnutty 23 Jul @ 7:24pm 
Hmmm any possibility of additional fun items or mechanics to these Irish Genies/Starjacks?
tusyok 23 Jul @ 7:00pm 
I recognized them...one of them stole my little shiny ring eons ago...
GetUrAssToMars 23 Jul @ 6:56pm 
These are so great! Actual high quality and thoughtfully designed xenotypes that don't involve running an anime bunny waifu harem.
Rainyredman1234 23 Jul @ 6:15pm 
You're a coward for not making the cover a female half-foot
The Doom Slayer 23 Jul @ 11:25am 
back port to 1.5 please i beg
,ln 22 Jul @ 11:34pm 
scrap mechanic