RimWorld

RimWorld

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Det's Xenotypes - Half-foot
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Mod, 1.6
File Size
Posted
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1.718 MB
20 Jul @ 7:27pm
22 Aug @ 3:19am
3 Change Notes ( view )
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Det's Xenotypes - Half-foot

In 1 collection by DetVisor
Det's Xenotypes Menagerie
8 items
Description


Welcome to another installment of Det's Xenotypes, this time introducing the smart and impulsive Half-foots.

Half-foots were made as mechanics and engineers, their small bodies are capable of fitting through tight tunnels and corridors, they're great at crafting and engineering, and they have a special lobe that allows them to have more bandwidth by default! The perfect little mechanitors. The mod takes inspiration from the Half-foots in the Dungeon Meshi manga, by Ryoko Kui.

As always, this is the GitHub link: GitHub link[github.com]
And join my Discord server[discord.gg] to stay in the loop!

Not necessary, but heavily recommended are Erin's hair mods, which I use for all the previews. This is because not only they look great and fluffy, but also because vanilla's selection of short hairstyles is incredibly lacking until I make my own.



















They also have some fancy toys to play with:







Q: "Is this mod CE compatible?"
A: "Likely not."

Q: "But DetVisor, there are no aliens in Rimworld!"
A: "Correct, and these aren't aliens, they're a hyper-adapted subset of humans much like the other vanilla xenotypes. They're meant to look more unique than things like Hussars and Impids, while still looking human."

Q: "Since they don't have a faction, where do they spawn?"
A: "They can occasionally spawn in outlander and some pirates groups. Oh, and the Odyssey Trader's guild too."

Q: "What does the arc wrench do?"
A: "It's essentially just a weapon with a few stat offsets. It's a good thing to give a mechanitor."

Q: "Is this inspired by Dungeon Meshi?"
A: "Yes."

Q: "Is this safe to add mid-save?"
A: "Yes, but don't remove it!"

Q: "I encountered an error!"
A: "Send me the logs so I can identify the issue."

Q: "Can I suggest additions or new features?"
A: "Although the mod is considered complete, feel free to write down in the comments."



- The awesome storyteller-styled art used on both the preview and page is made by Visandar the Unliving.
- The one and only CatLover366 for the xenotype description and some other ones.
- Almost all art assets, icons, infographics and screenshots made by me.

No fonts were made by me.

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.

[ko-fi.com]

Popular Discussions View All (2)
1
23 Jul @ 9:16pm
Feature idea: Half-foot mantle
soldiermn
0
22 Jul @ 7:16am
Hehe
SlappY
91 Comments
mëghr 14 Sep @ 4:29pm 
you should make the size gene 3+ metabolism
Rose Noel Thorne 31 Aug @ 4:10pm 
They remind me of Nockers from old World of Darkness. I love it!
lunatic_TH 29 Aug @ 10:11pm 
어떻게 종족이름이 "쪽발이" ㅋㅋㅋㅋㅋㅋㅋㅋ 좋은 모드네요 :steamthumbsup:
Eggnog 29 Aug @ 8:46pm 
CE should be compatible according to their patchlist
Astronomical Anomaly 22 Aug @ 4:42am 
I reloaded the game and they slept this time, so not sure what would have messed with it.
DetVisor  [author] 22 Aug @ 3:19am 
Mod update:
- Fixed faction spawning bug.
DetVisor  [author] 22 Aug @ 3:12am 
The mod has no custom code or anything, so it must be some other mod causing it.
Astronomical Anomaly 22 Aug @ 2:52am 
I had a half-foot join my colony, we are on a caravan and the half-foot does not gain sleep when resting on the world map
Yellow Mage Gaming 21 Aug @ 4:50am 
chucklefuck
Hatoful Pengu 20 Aug @ 10:16pm 
hey, just thought i'd give a heads-up: there seems to be some strange niche issue between your size genes and the Custom Xenotype Exporter tool, where xenotypes with the half-sized and dwarfism genes fail to export. no expectation to fix this since it has nothing to do with you, but i thought i'd inform you in case this weird interaction might point to some deeper underlying bug.