RimWorld

RimWorld

Adaptive Storage - Global Settings
77 Comments
Doggias 4 Sep @ 12:30pm 
MOM, MOM GET THE CAMERA--THEY TURNED ADAPTIVE STORAGE NETWORK INTO CONFIGURABLE SHELF CAPACITY!!! NOW IT DOES WHAT IT SAYS ON THE TIN!!!!!!!!!
NuanKi  [author] 31 Aug @ 2:15am 
Already explained in bug reports.
Simple answer: Stop opening 2 filters at the same time.
AJarOfDirt 30 Aug @ 11:57pm 
Now even more confused when I tabbed back into the game and the scrollbar came back...
AJarOfDirt 30 Aug @ 11:56pm 
For some reason the scrollbar in this mod settings stopped showing up for me?
NuanKi  [author] 25 Aug @ 1:06am 
you might want to revalidate your game files
NuanKi  [author] 25 Aug @ 1:04am 
@Whitewolf
There isn’t a single error in your log referencing my mod. The errors are from Naname Floors, Work Manager, and Vehicle Interior Framework.

@Everyone
Please post all bug reports in the pinned discussion, not in the comments. Any future bug reports posted in the comments instead of the discussion will be deleted.
NuanKi  [author] 23 Aug @ 7:52pm 
:steamhappy:
vin 23 Aug @ 7:09pm 
Thanks for the mod, I've been asked for ages for a mod menu to change storage values etc. Life saver lol. Will be using it in my own playthroughs.
ИInKILiм 8 Aug @ 1:19am 
@NuanKi Thank very much for you hard work!!! your mod really help my colony
NuanKi  [author] 7 Aug @ 10:44pm 
@ИInKILiм added
NuanKi  [author] 4 Aug @ 7:25pm 
I'll add it this week probably
ИInKILiм 4 Aug @ 7:15pm 
thank for your hard work!!!
NuanKi  [author] 4 Aug @ 7:07pm 
Nope, but i could add it
ИInKILiм 4 Aug @ 6:35pm 
can this export setting for another PC is i'm kinda Lazy to adjust the setting again
NuanKi  [author] 2 Aug @ 3:28pm 
@Hazel
Hi, that was an incredibly helpful report, thank you! The issue should now be fixed in the latest update.

As a friendly reminder to everyone, please post any future issues in the pinned "Bug Reports" discussion. It helps me track everything in one place and ensures I don't miss anything. Thanks for your help!
Hazel 2 Aug @ 12:10pm 
Oh right, got more details. those settings don't visually update either when reloading the mod window. they do still apply in game but not in the mod window and only applies until game reload
Hazel 2 Aug @ 12:08pm 
When i change settings like "*Allow fresh" and "*Allow rotten", they reset back to being on on reload. don't know if this is the case for all "*Allow" settings but it's not saving for those settings at least
LordKhaosPT 31 Jul @ 3:10pm 
Couldn't play without it ! Thank you
NuanKi  [author] 31 Jul @ 11:51am 
Nope at the moment, I will back port it
Aund 31 Jul @ 11:38am 
nice mod ! but would it work on 1.5?
NuanKi  [author] 31 Jul @ 7:37am 
:steamhappy:
Reel 31 Jul @ 7:11am 
Thanks Bro Very COooll mod!!!!!!!!!!!!
在戴森球上打螺丝 31 Jul @ 6:47am 
Great mod! thanks you for always updating it with new features
NuanKi  [author] 30 Jul @ 7:37pm 
Probably deep storage, it had a setting to change how stacks were displayed
Alaric_ 30 Jul @ 7:17pm 
Oh well. I had a mod that did that for me in 1.5, but hell if I can remember its name.
NuanKi  [author] 30 Jul @ 4:36pm 
It's just an image I made to represent one feature of the mod, but If I remember correctly, vanilla shelves works like that, not so sure
NuanKi  [author] 30 Jul @ 4:23pm 
@Alaric_
Shelf.png + copy paste steel.png over and over
Alaric_ 30 Jul @ 4:09pm 
In your image your stacks are lined up all neat. What mod or setting do you use to get that?
NuanKi  [author] 30 Jul @ 11:55am 
Update:
- New preview image
ChickenMadness 29 Jul @ 6:14am 
nice that's great :D
NuanKi  [author] 29 Jul @ 12:11am 
NuanKi  [author] 28 Jul @ 11:35pm 
@ChickenMadness
@Kusko25

both functions added, more info in change notes
NuanKi  [author] 28 Jul @ 10:26am 
Nope, but that's a good idea
ChickenMadness 28 Jul @ 5:42am 
yooooo does this have an option to change the power consumption on the fridges in Reel's storage?

That mod was almost perfect for me except for that. His medicine fridge costs 300 power when medicine doesn't even need to be frozen in vanilla. It's so unbalanced, especially on a grav ship with limited power.
NuanKi  [author] 27 Jul @ 8:01pm 
@Kusko25, sure, will add it later
NuanKi  [author] 27 Jul @ 6:30pm 
@Dealer Mangan, added
Kusko25 27 Jul @ 2:44pm 
Excellent mod, real kudos to you. Small feature request, is it possible to copy the filter of one building and paste it onto another? It would be a useful tool for bringing stats in line across mods
NuanKi  [author] 26 Jul @ 7:33pm 
I haven't tested, but it should work, I will test when I get home and update to allow for 1.5
Blacksoul 26 Jul @ 6:12pm 
would it work on 1.5 by any chance?
Logiwonk 26 Jul @ 4:04am 
@Dealer Mangan I think you can use use the "I'm not building that" mod for that
Dealer Mangan 26 Jul @ 1:47am 
Implement it and my life is yours!
NuanKi  [author] 26 Jul @ 1:41am 
Nope, but thats a good idea
Dealer Mangan 26 Jul @ 1:04am 
Does this let you disable certain storage buildings from appearing in the architect menu?
Dj0z 24 Jul @ 1:40pm 
That would be great, and if it doesn't happen don't sweat it
NuanKi  [author] 24 Jul @ 11:42am 
But I can't promise anything for the moment
NuanKi  [author] 24 Jul @ 11:42am 
Sure, if it's possible I will add the function to disable the graphics, in a few days
Dj0z 24 Jul @ 10:48am 
It does not have that in its configuration, I looked yesterday, many times. It seems many people and modders use that framework specifically to hide icons for fancier screenshots or whatever. I just use it for the Contents tab clearly superior to vanilla
NuanKi  [author] 24 Jul @ 10:07am 
I would have to see how the graphics are made in adaptive, to see if it is possible to disable them and have the objects displayed, or maybe adaptive already has that in its configuration, I can't check rn, but i will check it later
Dj0z 24 Jul @ 9:51am 
I see, thanks for the quick answer