RimWorld

RimWorld

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Adaptive Storage - Global Settings
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Mod, 1.6
File Size
Posted
Updated
1.535 MB
20 Jul @ 6:07pm
23 Aug @ 12:50pm
14 Change Notes ( view )

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Adaptive Storage - Global Settings

In 1 collection by NuanKi
My Mods
21 items
Description
Adaptive Storage - Global Settings

MEMORANDUM TO ALL COLONY ADMINISTRATORS
SUBJECT: DIRECTIVE 71-ECHO - MULTI-SPECTRUM ASSET CALIBRATION

(For a direct, non-narrative breakdown, the full Features List is available here.)
(To see what's new or has been modified, please check the Change Notes tab.)

Analysis of logistical operations has revealed significant performance variance, as well as suboptimal energy allocation and organizational categorization across third-party storage assets. To maximize efficiency, a new mandate for per-asset optimization is now in effect. Administrators are required to evaluate and calibrate the storage parameters, architectural designation, and power consumption profiles of each container type individually.

Adaptive Storage - Global Settings is the management tool authorized for this task. It provides a central terminal in your management interface (Options > Mod Settings) allowing you to individually define the "Stacks per Cell," Architect Menu category, and power draw for every storage asset derived from the Adaptive Storage Framework.

Your goal is not standardization, but customized efficiency. Calibrate each asset to its optimal performance.

Terminal Capabilities:
  • Granular Control: Set a unique capacity for each and every storage building type.
  • Architectural Re-Designation: Re-assign any storage asset to a different Architect Menu category for improved organizational clarity. Assets can also be removed from the menu entirely.
  • Core Parameter Calibration: Toggle fundamental operational parameters for each asset, including deterioration prevention, beauty response integration, hopper functionality, and surface paintability.
  • Energy Profile Calibration: For powered assets, directly modify their base power consumption to meet colony energy requirements.
  • Filter Protocol Duplication: Instantly copy and paste complex filter settings from one asset to another via integrated clipboard functions.
  • Asset Origin Filtering: Isolate assets by their original manufacturer (mod name) for precise adjustments.
  • Asset Designation Search: Instantly locate a specific asset by its designation.
  • System-Wide Factory Reset: The "Reset All" function will revert all assets to their factory default specifications upon confirmation.
  • Calibration Blueprinting: Authorize the export of the complete asset calibration profile to a data slate (XML file) for archival purposes, or import a pre-approved blueprint to standardize parameters across installations.
  • Zero-Footprint Software: This management utility consumes no colony resources and has zero impact on operational performance.

Implementation Protocol:
All newly manufactured containers will conform to your new calibration standards immediately. Existing assets require a full system diagnostic cycle (save and reload) to update their operational parameters.
(NO GAME RESTART REQUIRED)

Compatibility
Works with any storage building using Adaptive Storage Framework

Recommended mods:
Relevant Stats In Description: Last image is using this mod

Translations
Chinese by 恰似宛然一笑生花

Support:
[coff.ee]
Popular Discussions View All (3)
14
25 Aug @ 6:07pm
PINNED: Bug Reports
NuanKi
10
23 Aug @ 1:56pm
PINNED: Suggestions and Ideas
NuanKi
77 Comments
Doggias 23 hours ago 
MOM, MOM GET THE CAMERA--THEY TURNED ADAPTIVE STORAGE NETWORK INTO CONFIGURABLE SHELF CAPACITY!!! NOW IT DOES WHAT IT SAYS ON THE TIN!!!!!!!!!
NuanKi  [author] 31 Aug @ 2:15am 
Already explained in bug reports.
Simple answer: Stop opening 2 filters at the same time.
AJarOfDirt 30 Aug @ 11:57pm 
Now even more confused when I tabbed back into the game and the scrollbar came back...
AJarOfDirt 30 Aug @ 11:56pm 
For some reason the scrollbar in this mod settings stopped showing up for me?
NuanKi  [author] 25 Aug @ 1:06am 
you might want to revalidate your game files
NuanKi  [author] 25 Aug @ 1:04am 
@Whitewolf
There isn’t a single error in your log referencing my mod. The errors are from Naname Floors, Work Manager, and Vehicle Interior Framework.

@Everyone
Please post all bug reports in the pinned discussion, not in the comments. Any future bug reports posted in the comments instead of the discussion will be deleted.
NuanKi  [author] 23 Aug @ 7:52pm 
:steamhappy:
vin 23 Aug @ 7:09pm 
Thanks for the mod, I've been asked for ages for a mod menu to change storage values etc. Life saver lol. Will be using it in my own playthroughs.
ИInKILiм 8 Aug @ 1:19am 
@NuanKi Thank very much for you hard work!!! your mod really help my colony