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@greensniperhat I have no clue why that is only happening for you, but you might be right that it's because they aren't a power of two like the others. I'll redo them soon.
Also, I'd like to do a rebalance sometime soon. I think that all the factions are a little too strong when raiding. If anybody has any feedback on balance, I'd love to hear it. Here or message me on Discord.
CD_Recruit, CD_Melee, CD_Elite
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DefDatabase`1<Verse.PawnKindDef>:ErrorCheckAllDefs ()
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass33_0`2<System.Type, object>:
System.Threading.Tasks.TaskReplicator/Replica:Execute ()
System.Threading.Tasks.TaskReplicator/Replica/<>c:<.ctor>b__4_0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Mods: Rimsenal.Core + Rimsenal Factions (+ some utils).
How to reproduce: "Dev quicktest" -> spawn several GD_GrenadeLauncher guns. Save. Load. Errors in console.
Reason: there is duplication of <li Class="CompProperties_Biocodable"/> in BaseGDGun. The "Core" already has this comp, but "Factions" adds it without checking.
Finalized XML: https://imgur.com/a/cHxwgkw
To fix: Tags_Biocoding.xml => remove for BaseGDGun.