RimWorld

RimWorld

Rimsenal Factions (Continued)
16 Comments
Nuff  [author] 18 Sep @ 1:55pm 
Gear is fixed now. The patches to tag the equipment for GD, TE, and YP were done in such a way that they broke when the main mod was renamed. This made the those respective corps unable to spawn gear, and Deserters could only use JI gear which was too expensive if they rolled low on weapon money.

@greensniperhat I have no clue why that is only happening for you, but you might be right that it's because they aren't a power of two like the others. I'll redo them soon.


Also, I'd like to do a rebalance sometime soon. I think that all the factions are a little too strong when raiding. If anybody has any feedback on balance, I'd love to hear it. Here or message me on Discord.
free kill 14 Sep @ 10:54am 
faction raids aren't spawning with weapons
ZX Zero 11 Sep @ 10:43am 
The dependency mod get updated and something changed on it
Just 9 Sep @ 2:43pm 
The same. Also:
CD_Recruit, CD_Melee, CD_Elite
Brindav 9 Sep @ 2:39pm 
Config error in CD_Recruit: Cheapest weapon with one of my weaponTags costs 540 but weaponMoney min is 400, so could end up weaponless.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DefDatabase`1<Verse.PawnKindDef>:ErrorCheckAllDefs ()
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass33_0`2<System.Type, object>:
Brindav 9 Sep @ 2:39pm 
System.Threading.Tasks.TaskReplicator/Replica`1<System.Threading.Tasks.RangeWorker>:ExecuteAction (bool&)
System.Threading.Tasks.TaskReplicator/Replica:Execute ()
System.Threading.Tasks.TaskReplicator/Replica/<>c:<.ctor>b__4_0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Brindav 9 Sep @ 2:38pm 
I seem to get an issue with this mod where the faction pawns wont have any kind of weapon ever since seemingly the ammount of money they have to "buy" a weapon is lower than the cost of those so they end up fighting bare fist (happens with all the factions and they got armor/shield belts working normally.) putting here one of the errors i get on start (3 like this but seemingly they are the same so felt like no need to post all three) I am also playing with a huge modlist so might be mod conflict since nobody else seems to have the issue but could not find any obvious suspect.
greensniperhat 2 Sep @ 4:16am 
Tisiphone and YeonHwa faction logos now show as ?, probably because they're not power of two?
Just 19 Aug @ 8:03am 
Thanks!
Nuff  [author] 19 Aug @ 7:04am 
@Just thanks, fixed now
Just 18 Aug @ 3:51pm 
Hi, there is an issue with xml patch, which leads to errors on loading the save. https://gist.github.com/HugsLibRecordKeeper/a01f4dbf4b379055ac41f52cbf3ab704
Mods: Rimsenal.Core + Rimsenal Factions (+ some utils).

How to reproduce: "Dev quicktest" -> spawn several GD_GrenadeLauncher guns. Save. Load. Errors in console.

Reason: there is duplication of <li Class="CompProperties_Biocodable"/> in BaseGDGun. The "Core" already has this comp, but "Factions" adds it without checking.

Finalized XML: https://imgur.com/a/cHxwgkw
To fix: Tags_Biocoding.xml => remove for BaseGDGun.
Starlight-Ellie 4 Aug @ 4:27pm 
the one on the right, is the storyteller from storytellers pack?
PERRO 25 Jul @ 11:12pm 
cant wait to this this in my mod pack keep up the good work:er_heart:
Conniday  [author] 25 Jul @ 5:23am 
:steamthumbsup:
Mecha Neko 24 Jul @ 5:50pm 
Thank you!
minoreror 20 Jul @ 5:02pm 
thanks