RimWorld

RimWorld

54 ratings
Rimsenal Factions (Continued)
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.606 MB
20 Jul @ 6:19am
18 Sep @ 1:46pm
3 Change Notes ( view )

Subscribe to download
Rimsenal Factions (Continued)

Description
Adds in factions that utilize weapons and armor from Rimsenal, resembling their own companies.
Unofficial, but permitted by the original creator of Rimsenal.

Requires Rimsenal - Core.
Has support for Askbarn, Harana, and Zohar races.

CE support is handled by CE.
16 Comments
Nuff  [author] 18 Sep @ 1:55pm 
Gear is fixed now. The patches to tag the equipment for GD, TE, and YP were done in such a way that they broke when the main mod was renamed. This made the those respective corps unable to spawn gear, and Deserters could only use JI gear which was too expensive if they rolled low on weapon money.

@greensniperhat I have no clue why that is only happening for you, but you might be right that it's because they aren't a power of two like the others. I'll redo them soon.


Also, I'd like to do a rebalance sometime soon. I think that all the factions are a little too strong when raiding. If anybody has any feedback on balance, I'd love to hear it. Here or message me on Discord.
free kill 14 Sep @ 10:54am 
faction raids aren't spawning with weapons
ZX Zero 11 Sep @ 10:43am 
The dependency mod get updated and something changed on it
Just 9 Sep @ 2:43pm 
The same. Also:
CD_Recruit, CD_Melee, CD_Elite
Brindav 9 Sep @ 2:39pm 
Config error in CD_Recruit: Cheapest weapon with one of my weaponTags costs 540 but weaponMoney min is 400, so could end up weaponless.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DefDatabase`1<Verse.PawnKindDef>:ErrorCheckAllDefs ()
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass33_0`2<System.Type, object>:
Brindav 9 Sep @ 2:39pm 
System.Threading.Tasks.TaskReplicator/Replica`1<System.Threading.Tasks.RangeWorker>:ExecuteAction (bool&)
System.Threading.Tasks.TaskReplicator/Replica:Execute ()
System.Threading.Tasks.TaskReplicator/Replica/<>c:<.ctor>b__4_0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Brindav 9 Sep @ 2:38pm 
I seem to get an issue with this mod where the faction pawns wont have any kind of weapon ever since seemingly the ammount of money they have to "buy" a weapon is lower than the cost of those so they end up fighting bare fist (happens with all the factions and they got armor/shield belts working normally.) putting here one of the errors i get on start (3 like this but seemingly they are the same so felt like no need to post all three) I am also playing with a huge modlist so might be mod conflict since nobody else seems to have the issue but could not find any obvious suspect.
greensniperhat 2 Sep @ 4:16am 
Tisiphone and YeonHwa faction logos now show as ?, probably because they're not power of two?
Just 19 Aug @ 8:03am 
Thanks!
Nuff  [author] 19 Aug @ 7:04am 
@Just thanks, fixed now