RimWorld

RimWorld

Turrets Don't Shoot Friends
25 Comments
FireCat  [author] 30 Jul @ 6:48am 
@大番薯之怒
check the mod settings, everything should work
大番薯之怒 30 Jul @ 1:36am 
I tested it, and it seems that the two newly added functions are not working.
大番薯之怒 30 Jul @ 12:22am 
Thank you for making adjustments based on the suggestions we put forward. I have already refined the translation of the new content you added. Now you can incorporate my translation file into your MOD. Please let me know once you have completed this, and I will hide my translation MOD.
FireCat  [author] 29 Jul @ 1:16pm 
🛠️ Update: Structure Protection & Japanese Language

Added optional setting to prevent turrets from damaging player-owned structures.

“Prevent friendly fire” is now toggleable in mod settings.

Added Japanese localization 🇯🇵

Improved stability and compatibility with other mods.

Fixed turret wall destruction and null reference errors.
大番薯之怒 27 Jul @ 11:45am 
This kind of situation occasionally happens on the spaceship~
大番薯之怒 27 Jul @ 11:40am 
To add further clarification to my previous proposal: what I mean is that if there are our own walls or turrets in the firing path, it would be ideal for the turret to choose not to fire at all. Sometimes, due to angle issues, the turret ends up hitting the walls or other turrets.
FireCat  [author] 27 Jul @ 11:33am 
@幽月琉璃Luna
It sounds logical and reasonable from a game balance point of view, so I’ll add a setting for it.
大番薯之怒 27 Jul @ 11:30am 
Of course you can~
FireCat  [author] 27 Jul @ 11:24am 
@大番薯之怒
No, I don't mind — if you'd like, I can include your localization in the mod right away.
大番薯之怒 26 Jul @ 9:51am 
Sometimes, when turrets fire, they accidentally damage the walls and other turrets of their own ship. It would be perfect if your MOD could also apply to walls and turrets.
幽月琉璃Luna 26 Jul @ 8:26am 
"if a colonist or animal is in the line of fire, the turret will refuse to fire" seems to be a feature that cannot be configured and is necessarily turned on.
I mean, what if I want to keep just the "Non-drafted pawns caught in the line of fire will instinctively flee to safety" functionality? Is there support for that?
Turrets may not be that smart, it is logical that there is still a risk to drafted friendly units that are standing in the path of the turret's fire. If the player chooses to advance out of position without disabling the turret, then they should take the risk.
I used Google Translate, hope it didn't cause any confusion.
大番薯之怒 26 Jul @ 7:22am 
bro,I made a translation for your mod and if you mind I will hide it.
Łucznik 24 Jul @ 9:14pm 
i dont think some modded turrets count this mod
trocapalot 24 Jul @ 4:22pm 
thank you so much, this mod has become a must have and that problem kinda killed it
FireCat  [author] 24 Jul @ 4:21pm 
Fixed the problem when hostile turrets could not damage the player's pawns
FireCat  [author] 24 Jul @ 2:55pm 
@trocapalot
I’ll need to test the mod with the new DLC to better understand what’s causing the issue.
trocapalot 24 Jul @ 12:39pm 
hello, great mod but have some problems with odyssey, ancient turrets spawned by map generation don't fire at friendly pawns even though they're supposed to
The Blind One 22 Jul @ 3:52am 
neat! thanks!
FireCat  [author] 20 Jul @ 5:43pm 
@The Blind One
Having a “safe zone” for turrets totally makes sense, especially in tight base setups.
I’ll look into adding it as a toggle in the mod options.
FireCat  [author] 20 Jul @ 5:13pm 
This mod is light QOL does not almost affect performance
JoeOwnage 20 Jul @ 2:30pm 
nice QOL but I am also curious about performance
thorman123456789 20 Jul @ 1:03pm 
What is the performance hit for this mod?
The Blind One 20 Jul @ 11:48am 
Normal pawns can't hit friendly pawns up to 3 tiles in front of them as part of the friendly fire mechanics. Perhaps you could consider making this a toggle-able option for the turrets too? This way you can place your pawns in a firing line in front of your own turrets without danger of being shot at and still benefiting from them as long as you are properly positioned.
FireCat  [author] 20 Jul @ 7:14am 
There were garbage files, already updated
tanyfilina 20 Jul @ 5:42am 
What is there of 39 MB?