DayZ
Cookups Expanded Suppressors
5 Comments
Sparky 19 Sep @ 7:54pm 
Nice! I'll give it a try this weekend, thanks!
Cookup  [author] 19 Sep @ 9:09am 
Should be good now! Also added a new pistol suppressor. Working on a loads more!
Sparky 4 Sep @ 4:45pm 
Sweet, good to know I'm not just crazy. I did just re-download it though and with your explanation looked at the meta.cpp file (after it still loaded as "Unrecognized") and the publishedid = 0, which I think is the issue? I updated it manually which shows it now as "Available" in the launcher, but then I get a client error when trying to spawn, I'm guessing because I changed the file and it no longer verifies with the key. Like I say, this is all guesswork for me right now.
Cookup  [author] 4 Sep @ 7:42am 
I’ll fix this now! It happened because I didn’t upload the mod twice, so it didn’t have a ModID. Sorry about that, and thanks for letting me know!
Sparky 3 Sep @ 11:44pm 
I'm setting up my first server and learning a lot. I haven't had a chance to loop back since I've had so many mods to setup so this could be a me issue but this mod was making the server fail to start so I've skipped it for now.

I'll dig in and test on a clean config in a few weeks but one thing I noticed is this only had one published revision, and I've observed that mods need to be published twice initially because they doing get some identifier tagged the first time? Not sure if that's rings a bell but thought I'd mention in just in case. Otherwise I'll hopefully have more to share in a while. Love the idea of this mod!