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Cookups Expanded Suppressors
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Type: Mod
Tags: Tag Review
File Size
Posted
Updated
12.216 MB
19 Jul @ 9:12pm
18 Sep @ 3:39pm
4 Change Notes ( view )

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Cookups Expanded Suppressors

Description
🔫 Cookup’s Expanded Suppressors

Elevate your loadout with rugged, reliable suppressors built for both vanilla and modded DayZ weapons. Choose your finish.

✅ Core Features:
- Four distinct finishes: Black, Copper, Silver, and Gold
- Works with M4, AK, and Pistol weapon classes
- 100% compatible with both vanilla and modded weapons
- Unified sizing and visuals for a clean, immersive look
- Balanced stats: equal suppression strength, recoil reduction, and dispersion
- Superior durability: outlasts vanilla suppressors significantly
- Gold suppressors are near-indestructible for the true flex loadout

🎨 Suppressor Finishes:
- Gold – Ultra-durable, elite-tier suppressor for top-end flex
- Silver – Premium-quality gear with a sleek military polish
- Copper – Mid-tier, weathered finish for a seasoned survivor feel
- Black – Reliable, matte black for tactical and stealthy loadouts

🛠️ Full Compatibility:
- Drop-in ready for vanilla suppressor slots — no config needed
- Fully supports modded weapon slots, including custom muzzle points
- Works out-of-the-box on most servers — no patches required

These aren't just cosmetics! They offer real gameplay benefits and visual depth for survival, roleplay, or PvP loadouts.

📊 Durability Breakdown:
- Pistol Suppressors — 500 → 3000 HP
- AK Suppressors — 750 → 4000 HP
- M4 Suppressors — 1000 → 5000 HP
(Same performance — just slower wear rates based on tier)

🔗 Classnames & Support:
Join the Discord for classnames, server setup tips, and future updates

🛠 My Other Mods
🔗 Can Collection
🔗 Expanded Suppressors
🔗 Banned Shirts
🔗 Medical Stims
🔗 Suicide Timer
🔗 Paintball Guns
🔗 Gas Mask Filter Suppressor

✅ REPACKING ALLOWED:
You may repack.
Feel free to open it up and learn from it — just please give credit where you can.



5 Comments
Sparky 19 Sep @ 7:54pm 
Nice! I'll give it a try this weekend, thanks!
Cookup  [author] 19 Sep @ 9:09am 
Should be good now! Also added a new pistol suppressor. Working on a loads more!
Sparky 4 Sep @ 4:45pm 
Sweet, good to know I'm not just crazy. I did just re-download it though and with your explanation looked at the meta.cpp file (after it still loaded as "Unrecognized") and the publishedid = 0, which I think is the issue? I updated it manually which shows it now as "Available" in the launcher, but then I get a client error when trying to spawn, I'm guessing because I changed the file and it no longer verifies with the key. Like I say, this is all guesswork for me right now.
Cookup  [author] 4 Sep @ 7:42am 
I’ll fix this now! It happened because I didn’t upload the mod twice, so it didn’t have a ModID. Sorry about that, and thanks for letting me know!
Sparky 3 Sep @ 11:44pm 
I'm setting up my first server and learning a lot. I haven't had a chance to loop back since I've had so many mods to setup so this could be a me issue but this mod was making the server fail to start so I've skipped it for now.

I'll dig in and test on a clean config in a few weeks but one thing I noticed is this only had one published revision, and I've observed that mods need to be published twice initially because they doing get some identifier tagged the first time? Not sure if that's rings a bell but thought I'd mention in just in case. Otherwise I'll hopefully have more to share in a while. Love the idea of this mod!