RimWorld

RimWorld

Repairable Gear (1.6 TEMP)
23 Comments
Omega 31 Aug @ 4:50pm 
Thank you for updating this mod.
Dizzy Ioeuy 19 Aug @ 1:57am 
I figured it out. WorkTableWorkSpeedFactor in the bench.
Dizzy Ioeuy 19 Aug @ 1:26am 
Great mod. I wish we could adjust how LONG it takes them to do the repairs though. I adjusted Workamount in the XML but it had no effect. Says it took less time at the workbench but still took the forever amount of time.
Neuron 14 Aug @ 4:46pm 
Fair enough, no worries!
Regarding balance, I'm kinda thinking that if they can repair cataphracts (and whatever 'apparel' any mods add) they should be able to repair a shield belt or an ammo pack.
But i totally get the maintenance/port vs adoption aspect! Thanks for the reply and have a good one!
Drunken Eagle  [author] 14 Aug @ 7:39am 
This is not an adoption, this is temporary port provided as is, Ill consider it but thats the question for the distant future.

You cant repair anything not tagged as apparel or armor. This in not the philosophy of the original mod to allow you to do anything besides those two.

To be honest, adding tags for utility slot items is pretty easy, I just dont want to mess with the balance of the original.
Neuron 14 Aug @ 4:15am 
Could you add a bit broader selection, like utility packs, belts (shield, ammo from VE), or exoskeleton frames from VWE-Heavy weapons?
Dizzy Ioeuy 2 Aug @ 2:42pm 
I agree Archeotech no repair. ty for the update
Drunken Eagle  [author] 30 Jul @ 8:27pm 
There is a way to make them repairable if you still want to, just write your own recipe for vanilla workbench to craft them and include whatever rare ingridients you seem fit and then ignore it.

Or just use LST Maintence, they approach repairing differently and allow to repair anything you wear on the pawn. You will still need the knowledge on how to craft it, but it can be disabled in the settings, which allows you to repair rare equip
Drunken Eagle  [author] 30 Jul @ 8:15pm 
@JustDradgoon No recipe for crafting - no repairs. Its more of a technical limitation, but I think it also fits the "lore", why whould you be able to repair archotech?
JustDragoon112 30 Jul @ 2:43pm 
It seems that the Archoplates that spawn with archons can’t be repaired- not sure why it just says there’s nothing to repair.

I even selected only the Archoplate.
Drunken Eagle  [author] 30 Jul @ 6:34am 
Wow, missclicked and deleted my comment.

I ment not on the pawn, workbench checks for items in the stockpiles and shelves, modded too. You can right click on items that are crafted from non-modded workbenches regardless where they are and just direct order it to repair.

Maybe Ill adopt this mod for a proper fixing, like implementing proper float menu for any modded item, but I barely have any #C knowledge and I dont really have time or motivation to learn it for the time being...
Captain Rex 30 Jul @ 6:33am 
Understood, thank you very much!
Captain Rex 30 Jul @ 6:19am 
Thank you for the recommendation ! just one thing, you mentioned it being in the ground but does it also work if it is in storage?
Drunken Eagle  [author] 29 Jul @ 9:51pm 
@Captain Rex Nope, the original mod requires it to be on the ground. There is a mod for exactly your case tho, called LST Maintence.
Captain Rex 29 Jul @ 6:51pm 
Can they repair their own equiped gear?
RRGeneral 24 Jul @ 5:01am 
Yeah, the new odyssey unique weapons - I was just short on resources but they're working just fine :)
Drunken Eagle  [author] 24 Jul @ 4:55am 
Oh?...

Are we talking about the same thing, uniqie weapons from Odyssey? I wasnt able to play a lot with the Odyssey and assumed they are their own separate thing
RRGeneral 24 Jul @ 4:51am 
Never mind, I'd run out of plasteel :frogzone:
RRGeneral 24 Jul @ 4:28am 
Hey! Thanks for the fork. I'm having an issue though; I have a masterwork unique weapon that my colonists won't repair. The item isn't forbidden/equipped and it's stored with other weapons that have been repaired. There's no right-click 'repair' option like there is for other items either.
Drunken Eagle  [author] 21 Jul @ 5:18am 
I mean, it would be awesome if you provided hugslib log after error happens and name the stuff you are trying to fix

Mods with weird crafting requirements/no recipes for the item might not work.
Jimmy 2 Times 21 Jul @ 5:09am 
thanks for your work
i get an screen-error if someone trying to repair stuff at the workbench :I
R41N 20 Jul @ 3:31pm 
I'll throw it in and let you know if its working.
Drunken Eagle  [author] 20 Jul @ 3:59am 
I guess since nobody commented about how broken this thing is it appears to be working just fine, updated description to sound less discouraging.