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Regarding balance, I'm kinda thinking that if they can repair cataphracts (and whatever 'apparel' any mods add) they should be able to repair a shield belt or an ammo pack.
But i totally get the maintenance/port vs adoption aspect! Thanks for the reply and have a good one!
You cant repair anything not tagged as apparel or armor. This in not the philosophy of the original mod to allow you to do anything besides those two.
To be honest, adding tags for utility slot items is pretty easy, I just dont want to mess with the balance of the original.